Template name: bound_dryad_melee_stats_ds2x

The most baffling thing about the mutilated monsters flooding the world is that they seem to have no mission. Great effort must have gone in to making something like the Dryad Dervish. The Dryad must be held down, her arms removed, and a faceplate installed to overwhelm her mind.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Melee
- Family
- Bound dryad
- Habitat
- Hilly Scrub
- Act
- Act 4 (Broken World)
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 42 | 70 | 96 |
| Life | 2,392 | 6,091 | 11,043 |
| Damage | 127 to 211 | 290 to 483 | 499 to 832 |
| Defense | 143 | 253 | 369 |
| Experience | 1,848 | 22,320 | 254,028 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
637 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.062% (0.055 to 0.084) | - | 0.4% (0.36 to 0.51) |
| Ballista | - | 0.09% (0.081 to 0.12) | 0.31% (0.27 to 0.42) |
| Ornate Ring | 0.15% (0.12 to 0.15) | - | 0.22% (0.18 to 0.22) |
| Spirit Cestus | - | 0.093% (0.045 to 0.14) | 0.22% (0.079 to 0.37) |
| Ceremonial Shield | 0.066% (0.061 to 0.081) | 0.076% (0.071 to 0.09) | 0.21% |
| Gilded Ring | 0.15% (0.12 to 0.15) | 0.15% (0.12 to 0.15) | 0.21% (0.17 to 0.21) |
| Rift Axe | - | - | 0.18% (0.16 to 0.24) |
| Katana | 0.043% (0.037 to 0.058) | - | 0.18% (0.16 to 0.24) |
| Spell Book | 0.18% (0.16 to 0.2) | - | - |
| Ritual Book | - | 0.18% (0.16 to 0.2) | - |
| Adorned Ring | - | 0.15% (0.12 to 0.15) | - |
| Jeweled Ring | 0.15% (0.12 to 0.15) | 0.13% (0.1 to 0.13) | - |
| Intricate Amulet | 0.079% (0.065 to 0.079) | 0.11% (0.087 to 0.11) | 0.14% (0.11 to 0.14) |
| Visionary Boots | 0.035% (0.027 to 0.058) | - | 0.13% (0.11 to 0.18) |
| Watcher Boots | 0.033% (0.027 to 0.05) | 0.03% (0.024 to 0.051) | 0.13% (0.11 to 0.18) |
| Visionary Gloves | 0.035% (0.027 to 0.058) | - | 0.13% (0.11 to 0.18) |
| Watcher Gloves | 0.033% (0.027 to 0.05) | - | 0.13% (0.11 to 0.18) |
| Jeweled Pendant | 0.08% (0.067 to 0.08) | 0.11% (0.087 to 0.11) | - |
| Istauri Boots | 0.036% (0.027 to 0.064) | - | 0.1% (0.083 to 0.16) |
| Vindicator Greaves | - | 0.033% (0.028 to 0.047) | 0.1% (0.083 to 0.16) |
| Istauri Gloves | 0.036% (0.027 to 0.064) | - | 0.1% (0.083 to 0.16) |
| Vindicator Gauntlets | - | 0.034% (0.03 to 0.049) | 0.1% (0.083 to 0.16) |
| Elven Axe | 0.037% (0.032 to 0.053) | 0.097% (0.084 to 0.14) | - |
| Istauri Robe | 0.0043% | 0.039% (0.031 to 0.064) | 0.093% (0.073 to 0.15) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Super Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Large Mana Potion | 1.5% | - | - |
| Super Mana Potion | 1.5% | - | - |
| Master Impale | - | - | 0.13% (0.12 to 0.18) |
The chance is for one kill of this creature (level 42 / 70 / 96 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Arinth's Heights | 41 | 2 | 6 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 23
- Kills needed
- 1 kill
43 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 4 runs, most in one region: 9. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
