DS2 Revival

Bound Husk

Bound Husk is a magic creature in Broken World.

Back to the bestiary

Template name: bound_human_magic_boss_stats_ds2x

Whatever this monstrosity used to be is lost beneath layers of binding straps and chains. It's uncertain whether they even still have arms, or if they were simply removed because they were no longer necessary.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Magic
Family
Bound human
Habitat
Hilly Scrub
Act
Act 4 (Broken World)
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level406894
Life4,82312,69623,342
Damage270 to 378634 to 8871,105 to 1,547
Defense136244360
Experience5,20061,934700,465

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning+100%+125%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

617 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow1.5% (1.3 to 1.9)-6.0% (5.4 to 7.9)
Ballista-1.5% (1.3 to 2.0)6.0% (5.4 to 7.9)
Spirit Cestus-2.1% (0.88 to 3.3)4.0% (1.5 to 6.4)
Gilded Ring3.6% (2.9 to 3.6)3.6% (2.9 to 3.6)3.7% (3.0 to 3.7)
Ornate Ring0.21%-3.7% (3.0 to 3.7)
Ceremonial Shield1.3% (1.2 to 1.6)1.8% (1.7 to 2.1)3.6%
Jeweled Ring3.6% (2.9 to 3.6)3.6% (2.9 to 3.6)-
Rift Axe--3.4% (3.0 to 4.7)
Katana0.8% (0.71 to 1.1)-3.4% (3.0 to 4.7)
Spell Book3.0% (2.7 to 3.4)--
Ritual Book-3.0% (2.7 to 3.4)-
Intricate Amulet1.3% (1.0 to 1.3)1.9% (1.5 to 1.9)2.5% (2.1 to 2.5)
Druid Staff-2.1% (0.88 to 3.3)-
Elven Axe0.8% (0.71 to 1.1)2.0% (1.8 to 2.7)-
Istauri Boots0.065%-2.0% (1.7 to 3.0)
Vindicator Greaves-0.64% (0.54 to 0.92)2.0% (1.7 to 3.0)
Istauri Gloves0.065%-2.0% (1.7 to 3.0)
Vindicator Gauntlets-0.68% (0.59 to 0.97)2.0% (1.7 to 3.0)
Ritual Staff1.9% (0.71 to 3.2)--
Yearling Staff1.9% (0.71 to 3.2)--
Visionary Boots0.66% (0.5 to 1.1)-1.9% (1.7 to 2.8)
Watcher Boots0.61% (0.5 to 0.93)0.67% (0.54 to 1.1)1.9% (1.7 to 2.8)
Visionary Gloves0.66% (0.5 to 1.1)-1.9% (1.7 to 2.8)
Watcher Gloves0.61% (0.5 to 0.93)-1.9% (1.7 to 2.8)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-20%20%
Colossal Mana Potion-20%20%
Large Health Potion10%--
Super Health Potion10%--
Large Mana Potion10%--
Super Mana Potion10%--

The chance is for one kill of this creature (level 40 / 68 / 94 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Blasted Valley21
The Blighted Hills21
The Aman'lu Arena1

Random boss spots (one boss of the pool is picked per spot):

  • The Blasted Valley: 1 of 2 possible bosses
  • The Blighted Hills: 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 7
Kills needed
1 kill

5 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 2 of 4 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.