DS2 Revival

Shielding Bound Terrak

Shielding Bound Terrak is a melee creature in Broken World.

Back to the bestiary

Template name: bound_terrak_stats_ds2x

These twisted Terraks have been turned into improvised killing machines. Their left wings have been clipped, and three massive blades have been attached to their right wings. They walk with a lurching gait.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Family
Scrubhills
Habitat
Hilly Scrub
Act
Act 4 (Broken World)
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level396893
Life3,4939,61817,328
Damage247 to 411601 to 1,0021,028 to 1,714
Defense133244355
Experience1,79323,225238,941

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

623 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.14% (0.13 to 0.18)-0.57% (0.51 to 0.74)
Gilded Ring0.24% (0.2 to 0.24)0.35% (0.28 to 0.35)0.46% (0.38 to 0.46)
Ceremonial Shield0.13% (0.12 to 0.16)0.18% (0.17 to 0.2)0.36% (0.34 to 0.41)
Jeweled Ring0.24% (0.2 to 0.24)0.35% (0.28 to 0.35)-
Ballista0.14% (0.13 to 0.18)0.14% (0.13 to 0.18)0.32% (0.29 to 0.4)
Etched Tome--0.28% (0.25 to 0.32)
Throwing Shiv0.14% (0.13 to 0.18)-0.25% (0.22 to 0.33)
Intricate Amulet0.18% (0.15 to 0.18)0.13% (0.1 to 0.13)0.24% (0.19 to 0.24)
Ornate Ring--0.23% (0.19 to 0.23)
Rift Axe--0.22% (0.19 to 0.29)
Katana0.065% (0.057 to 0.088)-0.22% (0.19 to 0.29)
Elaborate Ring0.21% (0.17 to 0.21)--
Spirit Cestus0.13% (0.057 to 0.21)0.19% (0.074 to 0.3)0.21% (0.095 to 0.33)
Yearling Staff0.13% (0.057 to 0.21)-0.2% (0.08 to 0.31)
Druid Staff-0.19% (0.074 to 0.3)-
Spiral Amulet0.18% (0.15 to 0.18)0.11% (0.084 to 0.11)-
Large Shield-0.18% (0.17 to 0.2)-
Elven Axe0.065% (0.057 to 0.088)0.17% (0.15 to 0.23)-
Spell Book0.14% (0.13 to 0.16)--
Ritual Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Grimoire-0.14% (0.13 to 0.16)-
Curve Bow-0.14% (0.13 to 0.18)-
Dryad Bow0.14% (0.13 to 0.18)--
Elven Longbow-0.14% (0.13 to 0.18)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-4.0%4.0%
Colossal Mana Potion-4.0%4.0%
Large Health Potion2.0%--
Super Health Potion2.0%--
Large Mana Potion2.0%--
Super Mana Potion2.0%--

The chance is for one kill of this creature (level 39 / 68 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Blighted Hills1474
A Dank Crevasse2
A Dusty Cavern2
The Blasted Valley2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 8
Kills needed
1 kill

21 placed, 1 needed.

Confidence: Low not settled in game: still alive after the blow: conditional_shield_terrak_ds2x

In-game kill test: victim survived (inconclusive). still alive after the blow: conditional_shield_terrak_ds2x

Natural spawn census: seen in 4 of 4 runs, most in one region: 7. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.