DS2 Revival

Plagued Feaster

Plagued Feaster is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: feaster_stats

The origin and nature of the great plague are mysteries, but it spreads as a harbinger of Valdis' armies. It is the vilest weapon in their arsenal, mercilessly twisting its victims into monsters that are mad with bloodlust.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Feaster
Habitat
Mines
Act
Act 3
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level366082
Life1,4563,6606,556
Damage131 to 218292 to 487495 to 825
Defense122212304
Experience1,1178,98467,901

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

479 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Adorned Ring0.0015%0.34% (0.27 to 0.34)0.36% (0.3 to 0.36)
Silver Ring0.34% (0.28 to 0.34)0.0025%0.0012%
Jeweled Ring0.003%0.34% (0.27 to 0.34)0.0025%
Elaborate Ring0.34% (0.27 to 0.34)0.025%0.0037%
Gilded Ring0.021%0.0012%0.34% (0.27 to 0.34)
Grimoire--0.28% (0.25 to 0.32)
Spirit Cestus0.14% (0.063 to 0.22)-0.19% (0.078 to 0.31)
Elven Staff0.13% (0.055 to 0.21)0.15% (0.072 to 0.23)0.19% (0.078 to 0.31)
Ceremonial Shield0.13% (0.11 to 0.17)-0.19% (0.18 to 0.23)
Elven Longbow-0.14% (0.13 to 0.18)0.18% (0.16 to 0.24)
Ironwood Bow0.11% (0.1 to 0.15)-0.18% (0.16 to 0.24)
Arbalest--0.18% (0.16 to 0.24)
Ballista0.11% (0.1 to 0.15)-0.18% (0.16 to 0.24)
Chakram0.11% (0.1 to 0.15)-0.18% (0.16 to 0.24)
Glaive-0.14% (0.13 to 0.18)0.18% (0.16 to 0.24)
Kite Shield0.13% (0.11 to 0.17)0.13% (0.11 to 0.17)0.17% (0.16 to 0.21)
Talisman0.0031%0.17% (0.14 to 0.17)0.0015%
Jeweled Pendant0.0021%0.17% (0.14 to 0.17)0.0022%
Arcane Cestus-0.15% (0.072 to 0.23)-
Cryptic Cestus-0.15% (0.072 to 0.23)-
Mage's Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Ritual Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Mythril Greaves0.0086%-0.14% (0.12 to 0.22)
Mythril Gauntlets0.0086%-0.14% (0.12 to 0.22)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%6.0%
Large Health Potion6.0%--
Colossal Mana Potion-1.8%3.5%
Large Mana Potion3.5%--
Super Health Potion-3.0%-
Super Mana Potion-1.8%-

The chance is for one kill of this creature (level 36 / 60 / 82 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Upper Mines of Kaderak6
The Lower Mines of Kaderak3
The Lower Mines of Kaderak (side area)3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 336
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 22. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level366591
Life1,4564,2457,982
Damage131 to 218334 to 557593 to 989
Defense122232345
Experience1,11714,129158,216

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

653 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Ornate Ring--0.29% (0.24 to 0.29)
Ballista0.072% (0.065 to 0.093)-0.24% (0.22 to 0.31)
Silver Ring0.21% (0.17 to 0.21)--
Elaborate Ring0.21% (0.17 to 0.21)0.15% (0.12 to 0.15)-
Spirit Cestus0.088% (0.04 to 0.14)-0.19% (0.098 to 0.29)
Jeweled Ring-0.15% (0.12 to 0.15)-
Gilded Ring0.013%-0.15% (0.12 to 0.15)
Swift Bow0.072% (0.065 to 0.093)-0.14% (0.13 to 0.17)
Adorned Ring-0.13% (0.1 to 0.13)-
Throwing Shiv-0.087% (0.078 to 0.11)0.12% (0.11 to 0.16)
Resplendent Amulet--0.12% (0.095 to 0.12)
Ceremonial Shield0.077% (0.071 to 0.093)-0.11% (0.11 to 0.13)
Kite Shield0.077% (0.071 to 0.093)0.077% (0.071 to 0.093)0.11% (0.11 to 0.13)
Royal Dagger0.045% (0.04 to 0.062)0.046% (0.04 to 0.063)0.11% (0.098 to 0.16)
Broad Sword-0.0062%0.11% (0.098 to 0.16)
Spiral Amulet0.076% (0.062 to 0.076)0.11% (0.087 to 0.11)-
Platinum Charm0.075% (0.061 to 0.075)0.11% (0.087 to 0.11)-
Intricate Amulet--0.11% (0.087 to 0.11)
Ironwood Bow0.072% (0.065 to 0.093)-0.1% (0.091 to 0.14)
Chakram0.072% (0.065 to 0.093)0.0096%0.1% (0.091 to 0.14)
Yearling Staff0.088% (0.04 to 0.14)-0.097% (0.049 to 0.14)
Mage's Book0.089% (0.078 to 0.099)--
Ritual Book0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)-
Etched Tome--0.089% (0.078 to 0.099)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-1.5%3.0%
Large Health Potion3.0%--
Colossal Mana Potion-1.5%3.0%
Large Mana Potion3.0%--
Super Health Potion-1.5%-
Super Mana Potion-1.5%-

The chance is for one kill of this creature (level 36 / 65 / 91 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Upper Mines of Kaderak6
The Lower Mines of Kaderak3
The Lower Mines of Kaderak (side area)3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 336
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 22. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.