Template name: fettershin_02_stats

Once docile herbivores, the twisting influence of the Vai'kesh Forest corrupted the peaceful Fettershins, turning them into grim mockeries of their former selves. The flesh on their faces sloughs away at a young age, leaving a gaping rictus of teeth behind.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Fettershin
- Habitat
- Encanted Forest
- Act
- Act 2
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 24 | 51 | 73 |
| Life | 726 | 2,717 | 5,270 |
| Damage | 73 to 122 | 225 to 374 | 406 to 677 |
| Defense | 82 | 177 | 265 |
| Experience | 432 | 4,030 | 29,423 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
464 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Jeweled Ring | 0.35% (0.29 to 0.35) | 0.0037% | 0.0037% |
| Elaborate Ring | 0.35% (0.28 to 0.35) | 0.24% (0.2 to 0.24) | 0.25% (0.2 to 0.25) |
| Gold Ring | 0.0066% | 0.25% (0.2 to 0.25) | 0.0025% |
| Adorned Ring | - | 0.0012% | 0.24% (0.2 to 0.24) |
| Silver Ring | 0.0066% | 0.21% (0.17 to 0.21) | 0.0012% |
| Gilded Ring | - | 0.0012% | 0.21% (0.17 to 0.21) |
| Ironwood Bow | - | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.24) |
| Stalker Bow | 0.13% (0.11 to 0.17) | 0.013% | 0.18% (0.16 to 0.24) |
| Ballista | - | - | 0.18% (0.16 to 0.24) |
| Heavy Crossbow | - | - | 0.18% (0.16 to 0.24) |
| Glaive | 0.13% (0.11 to 0.17) | - | 0.18% (0.16 to 0.24) |
| Throwing Star | - | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.24) |
| Gold Amulet | 0.18% (0.14 to 0.18) | 0.18% (0.15 to 0.18) | 0.0015% |
| Talisman | 0.0031% | 0.18% (0.15 to 0.18) | 0.0015% |
| Heater Shield | 0.13% (0.11 to 0.17) | 0.18% (0.16 to 0.22) | - |
| Small Shield | 0.13% (0.11 to 0.17) | 0.18% (0.16 to 0.22) | - |
| Spiral Amulet | 0.17% (0.14 to 0.17) | 0.0022% | 0.015% |
| Platinum Charm | - | <0.001% | 0.17% (0.14 to 0.17) |
| Intricate Amulet | - | <0.001% | 0.17% (0.14 to 0.17) |
| Flanged Mace | 0.078% (0.069 to 0.11) | - | 0.17% (0.15 to 0.24) |
| Cryptic Cestus | - | 0.14% (0.059 to 0.21) | 0.15% (0.078 to 0.23) |
| Elven Staff | 0.15% (0.069 to 0.22) | - | 0.15% (0.078 to 0.23) |
| Arcane Cestus | 0.15% (0.069 to 0.22) | 0.14% (0.068 to 0.22) | - |
| Ritual Staff | 0.14% (0.059 to 0.21) | 0.14% (0.068 to 0.22) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Super Mana Potion | - | 3.5% | - |
| Large Mana Potion | 1.8% | - | - |
The chance is for one kill of this creature (level 24 / 51 / 73 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Southern Vai'lutra Forest | 3 | 3 | |
| The Levreth Estate | 3 | ||
| The Vai'kesh Forest | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 185
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls. Also 3 placed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 36. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 24 | 57 | 83 |
| Life | 726 | 3,330 | 6,708 |
| Damage | 73 to 122 | 269 to 448 | 506 to 843 |
| Defense | 82 | 200 | 309 |
| Experience | 432 | 6,863 | 74,560 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
582 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | - | - | 0.29% (0.24 to 0.29) |
| Jeweled Ring | 0.22% (0.18 to 0.22) | 0.15% (0.12 to 0.15) | - |
| Elaborate Ring | 0.22% (0.18 to 0.22) | 0.13% (0.1 to 0.13) | - |
| Gold Ring | 0.0053% | 0.15% (0.12 to 0.15) | - |
| Ceremonial Shield | - | - | 0.15% (0.14 to 0.18) |
| Gilded Ring | - | - | 0.15% (0.12 to 0.15) |
| Platinum Charm | - | - | 0.12% (0.095 to 0.12) |
| Gold Amulet | 0.11% (0.09 to 0.11) | - | - |
| Spiral Amulet | 0.11% (0.088 to 0.11) | 0.11% (0.087 to 0.11) | - |
| Talisman | 0.0025% | 0.11% (0.087 to 0.11) | - |
| Intricate Amulet | - | - | 0.11% (0.087 to 0.11) |
| Vai'Kesh Cleaver | 0.0067% | 0.045% (0.039 to 0.062) | 0.1% (0.089 to 0.14) |
| Spirit Cestus | - | - | 0.093% (0.045 to 0.14) |
| Elven Staff | 0.091% (0.043 to 0.14) | 0.087% (0.039 to 0.14) | 0.093% (0.045 to 0.14) |
| Yearling Staff | - | - | 0.093% (0.045 to 0.14) |
| Elven Longbow | - | 0.079% (0.071 to 0.1) | 0.092% (0.083 to 0.12) |
| Swift Bow | - | - | 0.092% (0.083 to 0.12) |
| Arbalest | 0.011% | - | 0.092% (0.083 to 0.12) |
| Ballista | - | - | 0.092% (0.083 to 0.12) |
| Chakram | - | 0.069% (0.061 to 0.093) | 0.092% (0.083 to 0.12) |
| Throwing Shiv | - | - | 0.092% (0.083 to 0.12) |
| Arcane Cestus | 0.091% (0.043 to 0.14) | - | - |
| Spell Book | 0.089% (0.078 to 0.099) | - | - |
| Mage's Book | - | 0.089% (0.078 to 0.099) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Health Potion | 3.0% | - | - |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Super Mana Potion | - | 3.0% | - |
| Large Mana Potion | 1.5% | - | - |
The chance is for one kill of this creature (level 24 / 57 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Southern Vai'lutra Forest | 3 | 3 | |
| The Levreth Estate | 3 | ||
| The Vai'kesh Forest | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 185
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls. Also 3 placed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 36. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
