DS2 Revival

Decrepit Fettershin

Decrepit Fettershin is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: fettershin_02_stats

Once docile herbivores, the twisting influence of the Vai'kesh Forest corrupted the peaceful Fettershins, turning them into grim mockeries of their former selves. The flesh on their faces sloughs away at a young age, leaving a gaping rictus of teeth behind.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Fettershin
Habitat
Encanted Forest
Act
Act 2
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level245173
Life7262,7175,270
Damage73 to 122225 to 374406 to 677
Defense82177265
Experience4324,03029,423

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

464 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Jeweled Ring0.35% (0.29 to 0.35)0.0037%0.0037%
Elaborate Ring0.35% (0.28 to 0.35)0.24% (0.2 to 0.24)0.25% (0.2 to 0.25)
Gold Ring0.0066%0.25% (0.2 to 0.25)0.0025%
Adorned Ring-0.0012%0.24% (0.2 to 0.24)
Silver Ring0.0066%0.21% (0.17 to 0.21)0.0012%
Gilded Ring-0.0012%0.21% (0.17 to 0.21)
Ironwood Bow-0.12% (0.11 to 0.16)0.18% (0.16 to 0.24)
Stalker Bow0.13% (0.11 to 0.17)0.013%0.18% (0.16 to 0.24)
Ballista--0.18% (0.16 to 0.24)
Heavy Crossbow--0.18% (0.16 to 0.24)
Glaive0.13% (0.11 to 0.17)-0.18% (0.16 to 0.24)
Throwing Star-0.12% (0.11 to 0.16)0.18% (0.16 to 0.24)
Gold Amulet0.18% (0.14 to 0.18)0.18% (0.15 to 0.18)0.0015%
Talisman0.0031%0.18% (0.15 to 0.18)0.0015%
Heater Shield0.13% (0.11 to 0.17)0.18% (0.16 to 0.22)-
Small Shield0.13% (0.11 to 0.17)0.18% (0.16 to 0.22)-
Spiral Amulet0.17% (0.14 to 0.17)0.0022%0.015%
Platinum Charm-<0.001%0.17% (0.14 to 0.17)
Intricate Amulet-<0.001%0.17% (0.14 to 0.17)
Flanged Mace0.078% (0.069 to 0.11)-0.17% (0.15 to 0.24)
Cryptic Cestus-0.14% (0.059 to 0.21)0.15% (0.078 to 0.23)
Elven Staff0.15% (0.069 to 0.22)-0.15% (0.078 to 0.23)
Arcane Cestus0.15% (0.069 to 0.22)0.14% (0.068 to 0.22)-
Ritual Staff0.14% (0.059 to 0.21)0.14% (0.068 to 0.22)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Health Potion6.0%--
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Super Mana Potion-3.5%-
Large Mana Potion1.8%--

The chance is for one kill of this creature (level 24 / 51 / 73 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Southern Vai'lutra Forest33
The Levreth Estate3
The Vai'kesh Forest3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 185
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 3 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 36. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level245783
Life7263,3306,708
Damage73 to 122269 to 448506 to 843
Defense82200309
Experience4326,86374,560

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

582 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Adorned Ring--0.29% (0.24 to 0.29)
Jeweled Ring0.22% (0.18 to 0.22)0.15% (0.12 to 0.15)-
Elaborate Ring0.22% (0.18 to 0.22)0.13% (0.1 to 0.13)-
Gold Ring0.0053%0.15% (0.12 to 0.15)-
Ceremonial Shield--0.15% (0.14 to 0.18)
Gilded Ring--0.15% (0.12 to 0.15)
Platinum Charm--0.12% (0.095 to 0.12)
Gold Amulet0.11% (0.09 to 0.11)--
Spiral Amulet0.11% (0.088 to 0.11)0.11% (0.087 to 0.11)-
Talisman0.0025%0.11% (0.087 to 0.11)-
Intricate Amulet--0.11% (0.087 to 0.11)
Vai'Kesh Cleaver0.0067%0.045% (0.039 to 0.062)0.1% (0.089 to 0.14)
Spirit Cestus--0.093% (0.045 to 0.14)
Elven Staff0.091% (0.043 to 0.14)0.087% (0.039 to 0.14)0.093% (0.045 to 0.14)
Yearling Staff--0.093% (0.045 to 0.14)
Elven Longbow-0.079% (0.071 to 0.1)0.092% (0.083 to 0.12)
Swift Bow--0.092% (0.083 to 0.12)
Arbalest0.011%-0.092% (0.083 to 0.12)
Ballista--0.092% (0.083 to 0.12)
Chakram-0.069% (0.061 to 0.093)0.092% (0.083 to 0.12)
Throwing Shiv--0.092% (0.083 to 0.12)
Arcane Cestus0.091% (0.043 to 0.14)--
Spell Book0.089% (0.078 to 0.099)--
Mage's Book-0.089% (0.078 to 0.099)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Health Potion3.0%--
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Super Mana Potion-3.0%-
Large Mana Potion1.5%--

The chance is for one kill of this creature (level 24 / 57 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Southern Vai'lutra Forest33
The Levreth Estate3
The Vai'kesh Forest3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 185
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 3 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 36. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.