DS2 Revival

Flaypick

Flaypick is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: flaypick_02_stats

Known to stab another creature with its large pincers and fling them around the snowy mountains, the Flaypick is a beast that knows no fear. Less concerned with the actual kill, Flaypicks have been known to play with their victims, seemingly for enjoyment alone.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Flaypick
Habitat
Snow Forest
Act
Act 2
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level275375
Life1,4764,8589,240
Damage120 to 200332 to 554591 to 985
Defense92184274
Experience6796,01044,248

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

460 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring0.66% (0.53 to 0.66)0.85% (0.69 to 0.85)0.0045%
Jeweled Ring0.65% (0.53 to 0.65)0.0067%0.0067%
Etched Tome-0.53% (0.47 to 0.59)0.27% (0.24 to 0.3)
Elaborate Ring0.0036%0.46% (0.37 to 0.46)0.46% (0.38 to 0.46)
Ornate Ring-0.0022%0.45% (0.37 to 0.45)
Tower Shield0.25% (0.22 to 0.32)0.34% (0.31 to 0.42)0.45% (0.41 to 0.59)
Adorned Ring0.0036%0.0022%0.4% (0.32 to 0.4)
Stalker Bow0.27% (0.24 to 0.35)0.22% (0.19 to 0.28)0.35% (0.31 to 0.46)
Swift Bow--0.35% (0.31 to 0.46)
Arbalest0.27% (0.24 to 0.35)0.22% (0.19 to 0.28)0.35% (0.31 to 0.46)
Heavy Crossbow-0.22% (0.19 to 0.28)0.35% (0.31 to 0.46)
Throwing Star-0.19% (0.16 to 0.25)0.35% (0.31 to 0.46)
Throwing Shiv--0.35% (0.31 to 0.46)
Arcane Cestus-0.34% (0.13 to 0.56)-
Druid Staff0.28% (0.14 to 0.43)0.34% (0.13 to 0.56)-
Heater Shield-0.34% (0.31 to 0.42)-
Elven Sword0.16% (0.14 to 0.22)-0.34% (0.3 to 0.47)
Talisman0.23% (0.19 to 0.23)0.34% (0.27 to 0.34)0.0028%
Spiral Amulet0.22% (0.18 to 0.22)0.33% (0.27 to 0.33)0.23% (0.18 to 0.23)
Carved Tunic0.18% (0.15 to 0.28)0.3% (0.23 to 0.5)-
Sledge0.29% (0.25 to 0.41)--
Cryptic Cestus0.28% (0.14 to 0.43)-0.29% (0.15 to 0.44)
Yearling Staff--0.29% (0.15 to 0.44)
Elementalist Cap0.15% (0.12 to 0.24)0.29% (0.22 to 0.49)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--8.0%
Super Health Potion-8.0%-
Colossal Mana Potion--4.8%
Large Mana Potion4.8%--
Super Mana Potion-4.8%-
Large Health Potion4.0%--

The chance is for one kill of this creature (level 27 / 53 / 75 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Azunite Burial Grounds3
The Azunite Catacombs3
The Garden of the Ancients3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 222
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 14. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level275985
Life1,4765,91511,693
Damage120 to 200396 to 659733 to 1,221
Defense92208318
Experience67910,264112,414

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

572 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.35% (0.28 to 0.35)--
Jeweled Ring0.35% (0.28 to 0.35)0.35% (0.28 to 0.35)-
Adorned Ring-0.35% (0.28 to 0.35)0.23% (0.19 to 0.23)
Spirit Cestus--0.3% (0.15 to 0.46)
Etched Tome--0.28% (0.25 to 0.32)
Chakram--0.27% (0.24 to 0.36)
Kite Shield-0.12% (0.11 to 0.14)0.24% (0.22 to 0.29)
Gilded Ring--0.23% (0.19 to 0.23)
Ornate Ring--0.23% (0.19 to 0.23)
Talisman0.12% (0.1 to 0.12)0.18% (0.15 to 0.18)-
Jeweled Pendant0.12% (0.1 to 0.12)0.18% (0.15 to 0.18)-
Platinum Charm--0.18% (0.15 to 0.18)
Intricate Amulet--0.18% (0.15 to 0.18)
Sledge0.16% (0.14 to 0.22)--
Yearling Staff--0.16% (0.08 to 0.23)
Cryptic Cestus0.15% (0.074 to 0.23)0.15% (0.07 to 0.22)-
Druid Staff0.15% (0.074 to 0.23)--
Elven Staff0.15% (0.074 to 0.23)0.15% (0.07 to 0.22)-
Elven Longbow0.15% (0.13 to 0.19)0.14% (0.13 to 0.19)0.12% (0.11 to 0.17)
Ironwood Bow--0.15% (0.13 to 0.19)
Scout Bow0.15% (0.13 to 0.19)--
Stalker Bow0.15% (0.13 to 0.19)0.14% (0.13 to 0.19)-
Swift Bow--0.15% (0.13 to 0.19)
Arbalest0.15% (0.13 to 0.19)-0.15% (0.13 to 0.19)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Super Health Potion-4.0%-
Colossal Mana Potion--4.0%
Large Mana Potion4.0%--
Super Mana Potion-4.0%-
Large Health Potion2.0%--

The chance is for one kill of this creature (level 27 / 59 / 85 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Azunite Burial Grounds3
The Azunite Catacombs3
The Garden of the Ancients3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 222
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 14. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.