DS2 Revival

Ornate Stabbing Grangefly

Ornate Stabbing Grangefly is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: grangefly_stats

Flying creatures who once roamed great swamplands but have adapted to their current snowy environment. Typically picking off the remains of animal carcasses, in large numbers they seek out and attack creatures they consider weak or can lure away.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Grangefly
Habitat
Snow Forest
Act
Act 2
Rank
Weak

Drops

Weak monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold14%
Health potion4.0%-10 to 0
Mana potion2.4%-10 to 0
Item5.0%-6 to 0
Rare item0.45%-5 to +1
Unique item0.15%-40 to +2
Set item0.15%-50 to +2

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level295577
Life3129751,820
Damage53 to 89142 to 236248 to 413
Defense98192282
Experience2672,41217,900

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

473 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring0.21% (0.17 to 0.21)0.28% (0.23 to 0.28)0.0015%
Jeweled Ring0.21% (0.17 to 0.21)0.0022%0.0022%
Etched Tome-0.18% (0.16 to 0.2)0.089% (0.078 to 0.099)
Elaborate Ring0.0012%0.15% (0.12 to 0.15)0.15% (0.12 to 0.15)
Ornate Ring-<0.001%0.15% (0.12 to 0.15)
Tower Shield0.078% (0.07 to 0.1)0.11% (0.1 to 0.14)0.15% (0.13 to 0.19)
Adorned Ring0.013%<0.001%0.13% (0.11 to 0.13)
Talisman0.076% (0.062 to 0.076)0.12% (0.095 to 0.12)<0.001%
Arcane Cestus-0.11% (0.042 to 0.19)-
Druid Staff0.092% (0.044 to 0.14)0.11% (0.042 to 0.19)-
Stalker Bow0.087% (0.078 to 0.11)0.07% (0.063 to 0.092)0.11% (0.1 to 0.15)
Swift Bow--0.11% (0.1 to 0.15)
Arbalest0.087% (0.078 to 0.11)0.07% (0.063 to 0.092)0.11% (0.1 to 0.15)
Heavy Crossbow-0.07% (0.063 to 0.092)0.11% (0.1 to 0.15)
Throwing Star0.0097%0.062% (0.055 to 0.084)0.11% (0.1 to 0.15)
Throwing Shiv--0.11% (0.1 to 0.15)
Elven Sword0.051% (0.044 to 0.071)-0.11% (0.099 to 0.16)
Heater Shield-0.11% (0.1 to 0.14)-
Spiral Amulet0.074% (0.061 to 0.074)0.11% (0.087 to 0.11)0.075% (0.062 to 0.075)
Carved Tunic0.06% (0.049 to 0.094)0.099% (0.076 to 0.17)-
Cryptic Cestus0.092% (0.044 to 0.14)0.0052%0.097% (0.049 to 0.15)
Yearling Staff--0.097% (0.049 to 0.15)
Sledge0.097% (0.084 to 0.14)--
Ancestral Helm0.051% (0.04 to 0.084)-0.095% (0.073 to 0.16)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Large Health Potion4.0%--
Super Health Potion-4.0%-
Colossal Mana Potion--2.4%
Large Mana Potion2.4%--
Super Mana Potion-2.4%-

The chance is for one kill of this creature (level 29 / 55 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Grotto18
Snowbrook Mountain6
Snowbrook Valley6
The Snowbrook Foothills6

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 242
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 57. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level296187
Life3121,1792,291
Damage53 to 89168 to 280306 to 510
Defense98216327
Experience2674,13045,585

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

6 different items can drop (the best are shown) Confidence: computed from data, not measured

Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-1.0%2.0%
Large Health Potion2.0%--
Colossal Mana Potion-1.0%2.0%
Large Mana Potion2.0%--
Super Health Potion-1.0%-
Super Mana Potion-1.0%-

The chance is for one kill of this creature (level 29 / 61 / 87 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Grotto18
Snowbrook Mountain6
Snowbrook Valley6
The Snowbrook Foothills6

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 242
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 57. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.