DS2 Revival

Hak'u Drummer

Hak'u Drummer is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: haku_drummer_02_stats

The Hak'u are a tribal people who live in the jungles of Eirulan. They are small and frail, and use primitive weapons, but they fight with surprising ferocity. They were once friendly with the Dryads, and worked with them to make the jungle a safe place to live.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Hak'u
Habitat
Jungle
Act
Act 1
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level54164
Life1012,2915,156
Damage17 to 28188 to 313384 to 639
Defense24140228
Experience1081,69812,901

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning+25%+70%+90%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

467 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.7% (0.57 to 0.7)0.0053%0.0025%
Buckler0.37% (0.35 to 0.43)0.13% (0.11 to 0.17)-
Jeweled Ring-0.34% (0.27 to 0.34)0.24% (0.19 to 0.24)
Gilded Ring-0.34% (0.27 to 0.34)0.0012%
Elaborate Ring-0.0026%0.23% (0.19 to 0.23)
Adorned Ring-0.0013%0.23% (0.19 to 0.23)
Scout Bow0.22% (0.2 to 0.29)0.11% (0.1 to 0.15)-
Cracked Scout Bow0.22% (0.2 to 0.29)--
Mercenary Crossbow0.22% (0.2 to 0.29)0.11% (0.1 to 0.15)-
Throwing Knife0.22% (0.2 to 0.29)0.11% (0.1 to 0.15)-
Short Bow0.2% (0.18 to 0.27)0.013%-
Arcane Cestus-0.0081%0.19% (0.076 to 0.31)
Cryptic Cestus--0.19% (0.076 to 0.31)
Kite Shield--0.17% (0.16 to 0.21)
Tower Shield--0.17% (0.16 to 0.21)
Raven Cap--0.15% (0.12 to 0.26)
Adept Boots-0.082% (0.064 to 0.14)0.15% (0.12 to 0.24)
Adept Gloves-0.082% (0.064 to 0.14)0.15% (0.12 to 0.24)
Spell Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Mage's Book0.14% (0.13 to 0.16)--
Ritual Book-0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)
Grimoire--0.14% (0.13 to 0.16)
Composite Bow-0.11% (0.1 to 0.15)0.14% (0.13 to 0.18)
Elven Longbow--0.14% (0.13 to 0.18)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Small Health Potion6.0%--
Small Mana Potion3.5%--
Colossal Health Potion--3.0%
Large Health Potion-3.0%-
Super Health Potion-3.0%3.0%
Colossal Mana Potion--1.8%

The chance is for one kill of this creature (level 5 / 41 / 64 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Northern Greilyn Jungle1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Too few exist

Fewer exist in a playthrough than the entry asks for.

Base game book
No. 36
Kills needed
5 kills

One is placed in the whole campaign (Northern Greilyn Jungle) and none appear in random encounters. The entry asks for 5.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: k 1 of 5, not unlocked; unlocked with 5 more (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): one kill is enough.

Confidence: High Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level54875
Life1013,0426,930
Damage17 to 28240 to 401501 to 835
Defense24165274
Experience1083,09935,399

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning+25%+70%+90%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

587 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Silver Ring0.44% (0.36 to 0.44)0.15% (0.12 to 0.15)-
Buckler0.24% (0.23 to 0.28)--
Tower Shield--0.15% (0.14 to 0.19)
Gold Ring0.0079%0.15% (0.12 to 0.15)-
Elaborate Ring--0.15% (0.12 to 0.15)
Adorned Ring--0.15% (0.12 to 0.15)
Ornate Ring-0.13% (0.1 to 0.13)0.15% (0.12 to 0.15)
Dryad Bow0.12% (0.11 to 0.16)0.072% (0.065 to 0.093)-
Scout Bow0.12% (0.11 to 0.16)0.072% (0.065 to 0.093)-
Cracked Scout Bow0.12% (0.11 to 0.16)--
Mercenary Crossbow0.12% (0.11 to 0.16)--
Throwing Knife0.12% (0.11 to 0.16)0.072% (0.065 to 0.093)-
Gold Amulet0.0099%0.11% (0.094 to 0.11)-
Resplendent Amulet-0.11% (0.091 to 0.11)0.0083%
Large Shield-0.11% (0.1 to 0.12)-
Small Shield-0.11% (0.1 to 0.12)-
Short Bow0.1% (0.091 to 0.14)0.062% (0.055 to 0.084)-
Cryptic Cestus-0.088% (0.04 to 0.14)0.097% (0.049 to 0.14)
Elven Staff--0.097% (0.049 to 0.14)
Yearling Staff--0.097% (0.049 to 0.14)
Stalker Bow--0.092% (0.083 to 0.12)
Swift Bow--0.092% (0.083 to 0.12)
Arbalest--0.092% (0.083 to 0.12)
Heavy Crossbow-0.062% (0.055 to 0.084)0.092% (0.083 to 0.12)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Small Health Potion3.0%--
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Small Mana Potion3.0%--
Super Mana Potion-3.0%-

The chance is for one kill of this creature (level 5 / 48 / 75 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Northern Greilyn Jungle1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Too few exist

Fewer exist in a playthrough than the entry asks for.

Base game book
No. 36
Kills needed
5 kills

One is placed in the whole campaign (Northern Greilyn Jungle) and none appear in random encounters. The entry asks for 5.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: k 1 of 5, not unlocked; unlocked with 5 more (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): one kill is enough.

Confidence: High Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.