Template name: haku_drummer_boss_stats

The Hak'u are a tribal people who live in the jungles of Eirulan. They are small and frail, and use primitive weapons, but they fight with surprising ferocity. They were once friendly with the Dryads, and worked with them to make the jungle a safe place to live.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Hak'u
- Habitat
- Jungle
- Act
- Act 1
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 11 | 43 | 67 |
| Life | 995 | 9,148 | 20,584 |
| Damage | 75 to 125 | 449 to 748 | 918 to 1,530 |
| Defense | 42 | 147 | 240 |
| Experience | 600 | 6,709 | 56,521 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
440 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Jeweled Ring | 2.5% (2.1 to 2.5) | 3.5% (2.9 to 3.5) | 3.7% (3.0 to 3.7) |
| Gilded Ring | - | 0.02% | 3.7% (3.0 to 3.7) |
| Ornate Ring | - | 3.5% (2.8 to 3.5) | 0.02% |
| Gold Amulet | 2.6% (2.2 to 2.6) | 0.053% | 0.025% |
| Silver Ring | 2.6% (2.1 to 2.6) | 0.42% | 0.04% |
| Gold Ring | 2.5% (2.1 to 2.5) | 0.059% | 0.059% |
| Arcane Cestus | 2.1% (0.96 to 3.3) | 2.1% (0.94 to 3.2) | - |
| Spirit Cestus | - | - | 2.1% (0.96 to 3.3) |
| Druid Staff | - | - | 2.1% (0.96 to 3.3) |
| Ritual Staff | 2.1% (0.96 to 3.3) | - | - |
| Yearling Staff | - | 2.1% (0.94 to 3.2) | - |
| Ceremonial Shield | - | - | 2.0% (1.8 to 2.5) |
| Large Shield | - | 2.0% (1.8 to 2.5) | 2.0% (1.8 to 2.5) |
| Small Shield | 1.3% (1.2 to 1.6) | 2.0% (1.8 to 2.5) | - |
| Curve Bow | - | - | 1.9% (1.7 to 2.5) |
| Elven Longbow | - | 1.3% (1.2 to 1.7) | 1.9% (1.7 to 2.5) |
| Arbalest | - | - | 1.9% (1.7 to 2.5) |
| Ballista | - | - | 1.9% (1.7 to 2.5) |
| Chakram | - | - | 1.9% (1.7 to 2.5) |
| Throwing Star | - | - | 1.9% (1.7 to 2.5) |
| Jeweled Pendant | - | 1.3% (1.1 to 1.3) | 1.8% (1.5 to 1.8) |
| Spiral Amulet | - | 0.026% | 1.8% (1.5 to 1.8) |
| Composite Bow | 1.7% (1.5 to 2.2) | 1.3% (1.2 to 1.7) | - |
| Short Bow | 1.7% (1.5 to 2.2) | 1.3% (1.2 to 1.7) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 43% |
| Super Health Potion | - | 43% | - |
| Colossal Mana Potion | - | - | 27% |
| Super Mana Potion | - | 27% | - |
| Health Potion | 22% | - | - |
| Small Health Potion | 22% | - | - |
The chance is for one kill of this creature (level 11 / 43 / 67 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
Random boss spots (one boss of the pool is picked per spot):
- The Southern Greilyn Jungle: 1 of 3 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random boss only
Only as one of several possible bosses at a random boss spot.
- Base game book
- No. 45
- Kills needed
- 1 kill
Only as one of several possible bosses; reroll the area to see another one.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.
Confidence: Medium Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 11 | 51 | 77 |
| Life | 995 | 12,453 | 26,696 |
| Damage | 75 to 125 | 587 to 979 | 1,162 to 1,936 |
| Defense | 42 | 177 | 282 |
| Experience | 600 | 13,434 | 142,040 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
568 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 2.5% (2.1 to 2.5) | 3.8% (3.1 to 3.8) | - |
| Elaborate Ring | - | 3.6% (2.9 to 3.6) | 2.5% (2.0 to 2.5) |
| Ritual Book | 1.5% (1.3 to 1.7) | - | 3.0% (2.7 to 3.4) |
| Gold Amulet | 2.6% (2.2 to 2.6) | 1.8% (1.5 to 1.8) | - |
| Silver Ring | 2.6% (2.1 to 2.6) | - | - |
| Jeweled Ring | 2.5% (2.1 to 2.5) | - | - |
| Adorned Ring | - | - | 2.5% (2.0 to 2.5) |
| Ornate Ring | - | - | 2.5% (2.0 to 2.5) |
| Arcane Cestus | 2.2% (0.96 to 3.4) | 1.6% (0.76 to 2.4) | - |
| Ritual Staff | 2.2% (0.96 to 3.4) | 1.6% (0.76 to 2.4) | - |
| Elven Staff | - | - | 2.1% (0.82 to 3.3) |
| Yearling Staff | - | - | 2.1% (0.82 to 3.3) |
| Ironwood Bow | - | 1.7% (1.5 to 2.2) | 2.0% (1.8 to 2.6) |
| Swift Bow | - | - | 2.0% (1.8 to 2.6) |
| Arbalest | - | 1.7% (1.5 to 2.2) | 2.0% (1.8 to 2.6) |
| Ballista | - | - | 2.0% (1.8 to 2.6) |
| Glaive | - | - | 2.0% (1.8 to 2.6) |
| Throwing Shiv | - | - | 2.0% (1.8 to 2.6) |
| Heater Shield | 1.3% (1.2 to 1.5) | 1.9% (1.8 to 2.3) | - |
| Tower Shield | - | 1.9% (1.8 to 2.3) | 1.3% (1.2 to 1.6) |
| Hunter Sword | - | - | 1.9% (1.6 to 2.5) |
| Talisman | 1.3% (1.1 to 1.3) | 1.8% (1.5 to 1.8) | - |
| Spiral Amulet | - | 0.13% | 1.8% (1.5 to 1.8) |
| Resplendent Amulet | - | - | 1.8% (1.5 to 1.8) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 20% |
| Super Health Potion | - | 20% | - |
| Colossal Mana Potion | - | - | 20% |
| Super Mana Potion | - | 20% | - |
| Health Potion | 10% | - | - |
| Small Health Potion | 10% | - | - |
The chance is for one kill of this creature (level 11 / 51 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
Random boss spots (one boss of the pool is picked per spot):
- The Southern Greilyn Jungle: 1 of 3 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random boss only
Only as one of several possible bosses at a random boss spot.
- Base game book
- No. 45
- Kills needed
- 1 kill
Only as one of several possible bosses; reroll the area to see another one.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.
Confidence: Medium Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
