Template name: haku_drummer_stats

The Hak'u are a tribal people who live in the jungles of Eirulan. They are small and frail, and use primitive weapons, but they fight with surprising ferocity. They were once friendly with the Dryads, and worked with them to make the jungle a safe place to live.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Hak'u
- Habitat
- Jungle
- Act
- Act 1
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 9 | 42 | 66 |
| Life | 206 | 2,392 | 5,459 |
| Damage | 28 to 46 | 195 to 325 | 404 to 673 |
| Defense | 36 | 143 | 236 |
| Experience | 156 | 1,848 | 15,477 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
458 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.48% (0.39 to 0.48) | 0.0053% | 0.0025% |
| Mercenary Crossbow | 0.37% (0.33 to 0.48) | 0.11% (0.1 to 0.15) | - |
| Gold Amulet | 0.34% (0.28 to 0.34) | 0.0033% | 0.0015% |
| Jeweled Ring | - | 0.24% (0.19 to 0.24) | 0.34% (0.27 to 0.34) |
| Elaborate Ring | - | 0.0026% | 0.34% (0.27 to 0.34) |
| Spell Book | 0.14% (0.13 to 0.16) | 0.28% (0.25 to 0.32) | - |
| Grimoire | - | - | 0.28% (0.25 to 0.32) |
| Gold Ring | 0.24% (0.19 to 0.24) | 0.004% | 0.0037% |
| Gilded Ring | - | 0.23% (0.19 to 0.23) | 0.022% |
| Ornate Ring | - | 0.23% (0.19 to 0.23) | 0.0012% |
| Cryptic Cestus | - | - | 0.19% (0.077 to 0.31) |
| Druid Staff | 0.19% (0.077 to 0.31) | - | 0.19% (0.077 to 0.31) |
| Ritual Staff | 0.19% (0.077 to 0.31) | 0.14% (0.063 to 0.22) | - |
| Buckler | 0.19% (0.18 to 0.23) | 0.13% (0.11 to 0.17) | - |
| Dryad Bow | 0.18% (0.17 to 0.24) | - | - |
| Short Bow | 0.18% (0.17 to 0.24) | 0.11% (0.1 to 0.15) | - |
| Throwing Axe | 0.18% (0.17 to 0.24) | 0.013% | - |
| Throwing Knife | 0.18% (0.17 to 0.24) | 0.099% (0.088 to 0.13) | - |
| Small Shield | 0.17% (0.16 to 0.21) | 0.13% (0.11 to 0.17) | - |
| Woven Tunic | 0.16% (0.13 to 0.27) | 0.074% (0.056 to 0.13) | - |
| Leaf Jerkin | 0.16% (0.13 to 0.27) | - | - |
| Explorer Armor | - | 0.085% (0.067 to 0.14) | 0.16% (0.12 to 0.27) |
| Adept Helm | - | 0.08% (0.062 to 0.13) | 0.15% (0.12 to 0.26) |
| Apprentice Hood | 0.15% (0.12 to 0.26) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Small Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Small Mana Potion | 2.3% | - | - |
| Large Mana Potion | - | 1.8% | - |
The chance is for one kill of this creature (level 9 / 42 / 66 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| An Elven Shrine | 2 | ||
| The Hak'u Caves | 2 | ||
| The Northern Greilyn Jungle | 2 | ||
| The Southern Greilyn Jungle | 1 | 2 | |
| A Mysterious Cave | 1 | ||
| The Dryad Exile Colony (side area) | 1 | ||
| The Western Greilyn Jungle | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 44
- Kills needed
- 5 kills
10 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 9 | 50 | 77 |
| Life | 206 | 3,276 | 7,281 |
| Damage | 28 to 46 | 257 to 428 | 524 to 873 |
| Defense | 36 | 173 | 282 |
| Experience | 156 | 3,691 | 42,612 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
580 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.3% (0.25 to 0.3) | 0.21% (0.17 to 0.21) | - |
| Mercenary Crossbow | 0.23% (0.21 to 0.3) | - | - |
| Gold Amulet | 0.22% (0.17 to 0.22) | 0.078% (0.065 to 0.078) | - |
| Gold Ring | 0.15% (0.12 to 0.15) | 0.21% (0.17 to 0.21) | - |
| Elaborate Ring | - | 0.013% | 0.21% (0.17 to 0.21) |
| Ornate Ring | - | - | 0.21% (0.17 to 0.21) |
| Spell Book | 0.089% (0.078 to 0.099) | 0.18% (0.16 to 0.2) | - |
| Cryptic Cestus | - | 0.088% (0.04 to 0.14) | 0.13% (0.056 to 0.2) |
| Yearling Staff | - | - | 0.13% (0.056 to 0.2) |
| Elven Sword | - | - | 0.12% (0.11 to 0.17) |
| Druid Staff | 0.12% (0.048 to 0.19) | - | - |
| Ritual Staff | 0.12% (0.048 to 0.19) | 0.088% (0.04 to 0.14) | - |
| Buckler | 0.12% (0.11 to 0.14) | - | - |
| Dryad Bow | 0.12% (0.1 to 0.15) | 0.069% (0.061 to 0.093) | - |
| Short Bow | 0.12% (0.1 to 0.15) | - | - |
| Throwing Axe | 0.12% (0.1 to 0.15) | - | - |
| Throwing Knife | 0.12% (0.1 to 0.15) | 0.079% (0.071 to 0.1) | - |
| Heater Shield | - | 0.11% (0.11 to 0.13) | - |
| Small Shield | 0.11% (0.1 to 0.13) | 0.11% (0.11 to 0.13) | - |
| Apprentice Hood | 0.094% (0.072 to 0.16) | 0.039% (0.029 to 0.07) | - |
| Woven Tunic | 0.093% (0.071 to 0.16) | - | - |
| Leaf Jerkin | 0.089% (0.071 to 0.14) | 0.035% (0.029 to 0.052) | - |
| Mage's Book | 0.089% (0.078 to 0.099) | - | - |
| Ritual Book | - | - | 0.089% (0.078 to 0.099) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Small Health Potion | 3.0% | - | - |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Super Mana Potion | - | 3.0% | - |
| Small Mana Potion | 2.0% | - | - |
The chance is for one kill of this creature (level 9 / 50 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| An Elven Shrine | 2 | ||
| The Hak'u Caves | 2 | ||
| The Northern Greilyn Jungle | 2 | ||
| The Southern Greilyn Jungle | 1 | 2 | |
| A Mysterious Cave | 1 | ||
| The Dryad Exile Colony (side area) | 1 | ||
| The Western Greilyn Jungle | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 44
- Kills needed
- 5 kills
10 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
