DS2 Revival

Feral Hak'u Skinner

Feral Hak'u Skinner is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: haku_melee_02_boss_stats

The Hak'u are a tribal people who live in the jungles of Eirulan. They are small and frail, and use primitive weapons, but they fight with surprising ferocity. They were once friendly with the Dryads, and worked with them to make the jungle a safe place to live.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Hak'u
Habitat
Jungle
Act
Act 1
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level44064
Life2938,03918,905
Damage32 to 53401 to 669851 to 1,418
Defense22136228
Experience3205,20043,003

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning+25%+70%+90%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

435 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring7.6% (6.3 to 7.6)0.084%0.04%
Buckler4.1% (3.9 to 4.7)1.4% (1.2 to 1.8)-
Jeweled Ring-3.5% (2.9 to 3.5)3.7% (3.1 to 3.7)
Elaborate Ring-0.042%3.7% (3.0 to 3.7)
Gilded Ring-3.5% (2.8 to 3.5)0.02%
Scout Bow2.9% (2.6 to 3.8)1.5% (1.3 to 1.9)-
Cracked Scout Bow2.9% (2.6 to 3.8)--
Mercenary Crossbow2.9% (2.6 to 3.8)1.5% (1.3 to 1.9)-
Throwing Knife2.9% (2.6 to 3.8)1.5% (1.3 to 1.9)-
Spell Book-2.8% (2.5 to 3.2)-
Mage's Book2.8% (2.5 to 3.2)--
Grimoire--2.8% (2.5 to 3.2)
Cryptic Cestus--2.0% (0.89 to 3.2)
Druid Staff1.3% (0.71 to 1.9)-2.0% (0.89 to 3.2)
Ritual Staff1.3% (0.71 to 1.9)1.9% (0.76 to 3.1)-
Yearling Staff-1.9% (0.76 to 3.1)-
Spiral Amulet-1.3% (1.1 to 1.3)1.8% (1.5 to 1.8)
Platinum Charm-0.014%1.8% (1.5 to 1.8)
Woven Hood1.8% (1.6 to 2.5)1.0% (0.8 to 1.6)-
Leaf Hood1.8% (1.6 to 2.5)--
Apprentice Hood1.8% (1.6 to 2.4)--
Leather Helm1.8% (1.6 to 2.4)0.95% (0.8 to 1.4)-
Composite Bow-1.5% (1.3 to 1.9)1.7% (1.5 to 2.1)
Elven Longbow--1.7% (1.5 to 2.1)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Small Health Potion43%--
Small Mana Potion27%--
Colossal Health Potion--22%
Large Health Potion-22%-
Super Health Potion-22%22%
Colossal Mana Potion--14%

The chance is for one kill of this creature (level 4 / 40 / 64 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Elven Shrine1

Random boss spots (one boss of the pool is picked per spot):

  • The Northern Greilyn Jungle: 1 of 1 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 35
Kills needed
1 kill

1 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level44875
Life29311,15425,410
Damage32 to 53533 to 8881,111 to 1,852
Defense22165274
Experience32010,331117,995

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning+25%+70%+90%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

544 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Silver Ring7.6% (6.2 to 7.6)3.7% (3.0 to 3.7)-
Buckler4.0% (3.8 to 4.7)--
Gold Ring-3.7% (3.0 to 3.7)-
Elaborate Ring--3.7% (3.0 to 3.7)
Ornate Ring--3.7% (3.0 to 3.7)
Spell Book-3.0% (2.7 to 3.4)-
Mage's Book3.0% (2.7 to 3.4)--
Scout Bow2.9% (2.6 to 3.9)1.7% (1.5 to 2.2)-
Cracked Scout Bow2.9% (2.6 to 3.9)--
Mercenary Crossbow2.9% (2.6 to 3.9)--
Throwing Knife2.9% (2.6 to 3.9)1.7% (1.5 to 2.2)-
Elven Sword--2.2% (2.0 to 3.1)
Cryptic Cestus-2.0% (0.81 to 3.3)2.2% (0.98 to 3.4)
Yearling Staff--2.2% (0.98 to 3.4)
Ritual Staff1.3% (0.71 to 1.9)2.0% (0.81 to 3.3)-
Stalker Bow--1.9% (1.7 to 2.6)
Swift Bow--1.9% (1.7 to 2.6)
Arbalest-0.15%1.9% (1.7 to 2.6)
Heavy Crossbow--1.9% (1.7 to 2.6)
Throwing Star-1.7% (1.5 to 2.2)1.9% (1.7 to 2.6)
Throwing Shiv--1.9% (1.7 to 2.6)
Heater Shield-1.9% (1.8 to 2.2)-
Small Shield-1.9% (1.8 to 2.2)-
Gold Amulet-1.9% (1.5 to 1.9)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--20%
Small Health Potion20%--
Super Health Potion-20%-
Colossal Mana Potion--20%
Small Mana Potion20%--
Super Mana Potion-20%-

The chance is for one kill of this creature (level 4 / 48 / 75 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Elven Shrine1

Random boss spots (one boss of the pool is picked per spot):

  • The Northern Greilyn Jungle: 1 of 1 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 35
Kills needed
1 kill

1 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.