DS2 Revival

Relentless Hak'u Hunter

Relentless Hak'u Hunter is a ranged creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: haku_ranged_02_boss_stats

The Hak'u are a tribal people who live in the jungles of Eirulan. They are small and frail, and use primitive weapons, but they fight with surprising ferocity. They were once friendly with the Dryads, and worked with them to make the jungle a safe place to live.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Ranged
Family
Hak'u
Habitat
Jungle
Act
Act 1
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level94266
Life6047,01616,013
Damage49 to 82349 to 582723 to 1,206
Defense36143236
Experience5206,16151,590

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning+25%+70%+90%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

440 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring3.9% (3.2 to 3.9)0.084%0.04%
Gold Ring3.7% (3.1 to 3.7)0.063%0.059%
Jeweled Ring-3.7% (3.0 to 3.7)3.7% (3.0 to 3.7)
Gilded Ring-0.021%3.7% (3.0 to 3.7)
Ornate Ring-3.7% (3.0 to 3.7)0.02%
Mercenary Crossbow3.4% (3.0 to 4.3)1.2% (1.1 to 1.5)-
Ritual Staff3.2% (0.88 to 5.5)--
Spell Book2.8% (2.5 to 3.2)1.4% (1.3 to 1.6)-
Buckler2.7% (2.4 to 3.4)1.4% (1.2 to 1.8)-
Gold Amulet2.0% (1.7 to 2.0)0.053%0.025%
Talisman2.0% (1.7 to 2.0)0.04%0.037%
Arcane Cestus0.15%2.0% (0.82 to 3.1)-
Yearling Staff-2.0% (0.82 to 3.1)-
Jeweled Pendant-1.8% (1.5 to 1.8)1.9% (1.6 to 1.9)
Spiral Amulet-0.026%1.9% (1.6 to 1.9)
Intricate Amulet-1.8% (1.5 to 1.8)0.012%
Cryptic Cestus--1.7% (0.96 to 2.5)
Spirit Cestus--1.7% (0.96 to 2.5)
Druid Staff--1.7% (0.96 to 2.5)
Curve Bow--1.7% (1.5 to 2.2)
Dryad Bow1.7% (1.5 to 2.2)0.19%-
Elven Longbow-1.2% (1.1 to 1.5)1.7% (1.5 to 2.2)
Short Bow1.7% (1.5 to 2.2)1.2% (1.1 to 1.5)-
Arbalest--1.7% (1.5 to 2.2)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--43%
Small Health Potion43%--
Super Health Potion-42%-
Colossal Mana Potion--27%
Small Mana Potion19%--
Large Mana Potion-14%-

The chance is for one kill of this creature (level 9 / 42 / 66 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Elven Shrine1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 39
Kills needed
1 kill

1 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level95077
Life6049,61021,357
Damage49 to 82459 to 766939 to 1,565
Defense36173282
Experience52012,304142,040

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning+25%+70%+90%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

565 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Silver Ring3.9% (3.2 to 3.9)--
Gold Ring3.8% (3.1 to 3.8)3.7% (3.0 to 3.7)-
Elaborate Ring-3.7% (3.0 to 3.7)2.5% (2.0 to 2.5)
Mercenary Crossbow3.4% (3.0 to 4.4)--
Ritual Staff3.3% (0.88 to 5.8)2.2% (0.95 to 3.4)-
Spell Book3.0% (2.7 to 3.4)1.5% (1.3 to 1.7)-
Ritual Book--3.0% (2.7 to 3.4)
Buckler2.6% (2.4 to 3.1)--
Adorned Ring--2.5% (2.0 to 2.5)
Ornate Ring--2.5% (2.0 to 2.5)
Arcane Cestus0.099%2.2% (0.95 to 3.4)-
Elven Staff--2.1% (0.82 to 3.3)
Yearling Staff--2.1% (0.82 to 3.3)
Ironwood Bow-1.3% (1.2 to 1.7)2.0% (1.8 to 2.6)
Swift Bow--2.0% (1.8 to 2.6)
Arbalest-1.3% (1.2 to 1.7)2.0% (1.8 to 2.6)
Ballista--2.0% (1.8 to 2.6)
Glaive--2.0% (1.8 to 2.6)
Throwing Shiv--2.0% (1.8 to 2.6)
Gold Amulet2.0% (1.6 to 2.0)1.9% (1.5 to 1.9)-
Talisman2.0% (1.6 to 2.0)1.9% (1.5 to 1.9)-
Hunter Sword--1.9% (1.6 to 2.5)
Spiral Amulet--1.8% (1.5 to 1.8)
Resplendent Amulet--1.8% (1.5 to 1.8)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--20%
Small Health Potion20%--
Super Health Potion-20%-
Colossal Mana Potion--20%
Super Mana Potion-20%-
Small Mana Potion13%--

The chance is for one kill of this creature (level 9 / 50 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Elven Shrine1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 39
Kills needed
1 kill

1 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.