Template name: haku_ranged_stats

The Hak'u are a tribal people who live in the jungles of Eirulan. They are small and frail, and use primitive weapons, but they fight with surprising ferocity. They were once friendly with the Dryads, and worked with them to make the jungle a safe place to live.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Hak'u
- Habitat
- Jungle
- Act
- Act 1
- Rank
- Weak
Drops
Weak monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 14% | |
| Health potion | 4.0% | -10 to 0 |
| Mana potion | 2.4% | -10 to 0 |
| Item | 5.0% | -6 to 0 |
| Rare item | 0.45% | -5 to +1 |
| Unique item | 0.15% | -40 to +2 |
| Set item | 0.15% | -50 to +2 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 9 | 42 | 66 |
| Life | 110 | 1,276 | 2,911 |
| Damage | 15 to 25 | 104 to 173 | 215 to 359 |
| Defense | 36 | 143 | 236 |
| Experience | 117 | 1,479 | 12,382 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
462 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.23% (0.19 to 0.23) | 0.0032% | 0.0015% |
| Gold Amulet | 0.22% (0.18 to 0.22) | 0.0021% | <0.001% |
| Gold Ring | 0.21% (0.17 to 0.21) | 0.0024% | 0.0022% |
| Jeweled Ring | - | 0.21% (0.17 to 0.21) | 0.15% (0.12 to 0.15) |
| Gilded Ring | - | 0.21% (0.17 to 0.21) | 0.0015% |
| Elaborate Ring | - | 0.0016% | 0.15% (0.12 to 0.15) |
| Adorned Ring | - | <0.001% | 0.13% (0.11 to 0.13) |
| Mercenary Crossbow | 0.13% (0.12 to 0.17) | 0.07% (0.063 to 0.092) | - |
| Dryad Bow | 0.12% (0.1 to 0.15) | 0.062% (0.055 to 0.084) | - |
| Short Bow | 0.12% (0.1 to 0.15) | 0.0078% | - |
| Throwing Axe | 0.12% (0.1 to 0.15) | - | - |
| Throwing Knife | 0.12% (0.1 to 0.15) | 0.07% (0.063 to 0.092) | - |
| Buckler | 0.11% (0.1 to 0.14) | 0.078% (0.07 to 0.1) | - |
| Small Shield | 0.11% (0.1 to 0.14) | 0.078% (0.07 to 0.1) | - |
| Spiral Amulet | - | 0.074% (0.061 to 0.074) | 0.11% (0.087 to 0.11) |
| Platinum Charm | - | <0.001% | 0.11% (0.087 to 0.11) |
| Scout Bow | 0.1% (0.091 to 0.14) | 0.07% (0.063 to 0.092) | - |
| Adept Robe | - | 0.051% (0.04 to 0.085) | 0.097% (0.075 to 0.16) |
| Apprentice Robe | 0.096% (0.077 to 0.15) | - | - |
| Explorer Boots | - | 0.05% (0.04 to 0.08) | 0.093% (0.073 to 0.15) |
| Explorer Gloves | - | 0.05% (0.04 to 0.08) | 0.093% (0.073 to 0.15) |
| Leather Jerkin | 0.093% (0.077 to 0.14) | 0.043% (0.035 to 0.068) | - |
| Totem Sword | - | - | 0.091% (0.079 to 0.13) |
| Cryptic Cestus | - | - | 0.091% (0.043 to 0.14) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 4.0% |
| Small Health Potion | 4.0% | - | - |
| Super Health Potion | - | 4.0% | - |
| Colossal Mana Potion | - | - | 2.4% |
| Small Mana Potion | 1.6% | - | - |
| Large Mana Potion | - | 1.2% | - |
The chance is for one kill of this creature (level 9 / 42 / 66 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Hak'u Caves | 6 | ||
| The Western Greilyn Jungle | 5 | ||
| An Elven Shrine | 4 | 3 | |
| The Dryad Exile Colony (side area) | 4 | ||
| The Southern Greilyn Jungle | 2 | 2 | |
| The Northern Greilyn Jungle | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 46
- Kills needed
- 5 kills
22 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 19. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 9 | 50 | 77 |
| Life | 110 | 1,747 | 3,883 |
| Damage | 15 to 25 | 137 to 228 | 279 to 466 |
| Defense | 36 | 173 | 282 |
| Experience | 117 | 2,953 | 34,090 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
7 different items can drop (the best are shown) Confidence: computed from data, not measured
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 2.0% |
| Small Health Potion | 2.0% | - | - |
| Super Health Potion | - | 2.0% | - |
| Colossal Mana Potion | - | - | 2.0% |
| Super Mana Potion | - | 2.0% | - |
| Small Mana Potion | 1.3% | - | - |
The chance is for one kill of this creature (level 9 / 50 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Hak'u Caves | 6 | ||
| The Western Greilyn Jungle | 5 | ||
| An Elven Shrine | 4 | 3 | |
| The Dryad Exile Colony (side area) | 4 | ||
| The Southern Greilyn Jungle | 2 | 2 | |
| The Northern Greilyn Jungle | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 46
- Kills needed
- 5 kills
22 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 19. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
