Template name: iraca_stats

A squad of soldiers traveling though the desert once came across a group of Skath trying to remove an Iraca from one of their holy sites. They blasted it with fire, which it seemed to shrug off. They threw axes at it, most of which didn't penetrate its hard shell.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Iraca
- Habitat
- Desert
- Act
- Act 1
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 18 | 47 | 70 |
| Life | 758 | 3,904 | 8,122 |
| Damage | 70 to 117 | 274 to 457 | 526 to 876 |
| Defense | 63 | 162 | 253 |
| Experience | 351 | 3,551 | 27,900 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +50% | +70% | +90% |
| Ice | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
442 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.66% (0.54 to 0.66) | 0.46% (0.38 to 0.46) | 0.0045% |
| Gold Ring | 0.66% (0.53 to 0.66) | 0.46% (0.38 to 0.46) | 0.0045% |
| Adorned Ring | - | 0.0022% | 0.65% (0.53 to 0.65) |
| Gilded Ring | - | 0.0022% | 0.65% (0.53 to 0.65) |
| Ornate Ring | - | 0.4% (0.32 to 0.4) | 0.0022% |
| Druid Staff | 0.36% (0.15 to 0.58) | - | 0.26% (0.12 to 0.41) |
| Ritual Staff | 0.36% (0.15 to 0.58) | 0.27% (0.13 to 0.42) | - |
| Large Shield | 0.23% (0.21 to 0.3) | 0.34% (0.31 to 0.42) | 0.21% (0.18 to 0.28) |
| Small Shield | 0.23% (0.21 to 0.3) | 0.34% (0.31 to 0.42) | - |
| Talisman | 0.34% (0.28 to 0.34) | 0.0042% | 0.0028% |
| Gold Amulet | 0.011% | 0.34% (0.28 to 0.34) | 0.0028% |
| Jeweled Pendant | 0.33% (0.27 to 0.33) | 0.0042% | 0.22% (0.18 to 0.22) |
| Resplendent Amulet | - | 0.33% (0.27 to 0.33) | 0.0014% |
| Curve Bow | 0.27% (0.24 to 0.35) | 0.22% (0.19 to 0.28) | 0.31% (0.27 to 0.4) |
| Ironwood Bow | - | - | 0.31% (0.27 to 0.4) |
| Ballista | - | - | 0.31% (0.27 to 0.4) |
| Heavy Crossbow | 0.27% (0.24 to 0.35) | 0.19% (0.16 to 0.25) | 0.31% (0.27 to 0.4) |
| Chakram | - | - | 0.31% (0.27 to 0.4) |
| Glaive | - | - | 0.31% (0.27 to 0.4) |
| Spirit Cestus | - | - | 0.28% (0.14 to 0.43) |
| Elven Staff | - | - | 0.28% (0.14 to 0.43) |
| Cryptic Cestus | - | 0.27% (0.13 to 0.42) | - |
| Dryad Bow | 0.27% (0.24 to 0.35) | 0.22% (0.19 to 0.28) | - |
| Light Crossbow | 0.27% (0.24 to 0.35) | 0.22% (0.19 to 0.28) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 8.0% |
| Health Potion | 8.0% | - | - |
| Super Health Potion | - | 8.0% | - |
| Colossal Mana Potion | - | - | 4.8% |
| Mana Potion | 4.8% | - | - |
| Super Mana Potion | - | 4.8% | - |
The chance is for one kill of this creature (level 18 / 47 / 70 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Cliffs of Azunai | 8 | ||
| Isteru's Caverns | 4 | ||
| A Small Canyon | 2 | ||
| An Azunite Cavern | 2 | ||
| The Lost Valley of the Azunites | 2 | ||
| The Windstone Tunnels | 2 | ||
| Windstone Fortress | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 116
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 7 of 10 runs, most in one region: 5. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 18 | 54 | 80 |
| Life | 758 | 5,027 | 10,430 |
| Damage | 70 to 117 | 342 to 571 | 660 to 1,100 |
| Defense | 63 | 188 | 296 |
| Experience | 351 | 6,567 | 70,419 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +50% | +70% | +90% |
| Ice | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
560 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.36% (0.29 to 0.36) | - | - |
| Gold Ring | 0.36% (0.29 to 0.36) | 0.35% (0.28 to 0.35) | - |
| Elaborate Ring | 0.0034% | 0.35% (0.28 to 0.35) | - |
| Arbalest | - | 0.11% (0.1 to 0.15) | 0.31% (0.27 to 0.41) |
| Adorned Ring | - | - | 0.24% (0.2 to 0.24) |
| Gilded Ring | - | - | 0.24% (0.2 to 0.24) |
| Talisman | 0.18% (0.15 to 0.18) | 0.24% (0.19 to 0.24) | - |
| Ornate Ring | - | - | 0.21% (0.17 to 0.21) |
| Druid Staff | 0.2% (0.08 to 0.31) | 0.14% (0.064 to 0.22) | - |
| Ritual Staff | 0.2% (0.08 to 0.31) | - | - |
| Jeweled Pendant | 0.18% (0.15 to 0.18) | - | - |
| Platinum Charm | - | - | 0.18% (0.15 to 0.18) |
| Resplendent Amulet | - | - | 0.18% (0.15 to 0.18) |
| Elven Longbow | - | - | 0.17% (0.15 to 0.21) |
| Ironwood Bow | - | 0.11% (0.1 to 0.15) | 0.17% (0.15 to 0.21) |
| Ballista | - | - | 0.17% (0.15 to 0.21) |
| Chakram | - | 0.11% (0.1 to 0.15) | 0.17% (0.15 to 0.21) |
| Glaive | - | - | 0.17% (0.15 to 0.21) |
| Spirit Cestus | - | - | 0.15% (0.069 to 0.22) |
| Elven Staff | - | - | 0.15% (0.069 to 0.22) |
| Curve Bow | 0.14% (0.13 to 0.19) | 0.11% (0.1 to 0.15) | - |
| Dryad Bow | 0.14% (0.13 to 0.19) | 0.11% (0.1 to 0.15) | - |
| Heavy Crossbow | 0.14% (0.13 to 0.19) | 0.11% (0.1 to 0.15) | - |
| Light Crossbow | 0.14% (0.13 to 0.19) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 4.0% |
| Health Potion | 4.0% | - | - |
| Super Health Potion | - | 4.0% | - |
| Colossal Mana Potion | - | - | 4.0% |
| Mana Potion | 4.0% | - | - |
| Super Mana Potion | - | 4.0% | - |
The chance is for one kill of this creature (level 18 / 54 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Cliffs of Azunai | 8 | ||
| Isteru's Caverns | 4 | ||
| A Small Canyon | 2 | ||
| An Azunite Cavern | 2 | ||
| The Lost Valley of the Azunites | 2 | ||
| The Windstone Tunnels | 2 | ||
| Windstone Fortress | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 116
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 7 of 10 runs, most in one region: 5. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
