DS2 Revival

Scuttling Iraca

Scuttling Iraca is a melee creature in Broken World.

Back to the bestiary

Template name: iraca_stats_ds2x

Scuttling Iracas are the kings of the desert. Their huge bodies, rock-hard shells, and deadly claws make them powerful creatures that even Morden Ravagers will not face alone. For the Iraca's part, they prefer to be left alone, and will lash out at anything unfortunate enough to disturb their peace.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Habitat
Desert
Act
Act 4 (Broken World)
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level406995
Life3,6549,88318,042
Damage256 to 427616 to 1,0271,067 to 1,779
Defense136248364
Experience1,95025,454288,792

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

626 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.12% (0.11 to 0.15)-0.64% (0.58 to 0.81)
Ballista0.099% (0.088 to 0.13)0.15% (0.13 to 0.19)0.5% (0.44 to 0.67)
Spirit Cestus0.13% (0.049 to 0.2)0.15% (0.073 to 0.23)0.36% (0.13 to 0.59)
Jeweled Ring0.35% (0.28 to 0.35)0.21% (0.17 to 0.21)-
Gilded Ring0.35% (0.28 to 0.35)0.24% (0.2 to 0.24)0.35% (0.28 to 0.35)
Ornate Ring--0.35% (0.28 to 0.35)
Ceremonial Shield0.12% (0.11 to 0.15)0.12% (0.11 to 0.14)0.34%
Rift Axe--0.29% (0.26 to 0.39)
Katana0.066% (0.058 to 0.089)-0.29% (0.26 to 0.39)
Ritual Book0.14% (0.13 to 0.16)0.28% (0.25 to 0.32)-
Adorned Ring-0.24% (0.2 to 0.24)-
Intricate Amulet0.12% (0.098 to 0.12)0.18% (0.15 to 0.18)0.23% (0.19 to 0.23)
Visionary Boots0.055% (0.043 to 0.092)-0.21% (0.18 to 0.29)
Watcher Boots0.051% (0.043 to 0.076)0.049% (0.038 to 0.081)0.21% (0.18 to 0.29)
Visionary Gloves0.055% (0.043 to 0.092)-0.21% (0.18 to 0.29)
Watcher Gloves0.051% (0.043 to 0.076)-0.21% (0.18 to 0.29)
Jeweled Pendant0.12% (0.1 to 0.12)0.18% (0.15 to 0.18)-
Istauri Boots--0.17% (0.13 to 0.26)
Vindicator Greaves-0.054% (0.046 to 0.077)0.17% (0.13 to 0.26)
Istauri Gloves--0.17% (0.13 to 0.26)
Vindicator Gauntlets-0.057% (0.049 to 0.08)0.17% (0.13 to 0.26)
Elven Axe0.066% (0.058 to 0.089)0.16% (0.14 to 0.22)-
Druid Staff-0.15% (0.073 to 0.23)-
Elven Staff-0.15% (0.073 to 0.23)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-4.0%4.0%
Colossal Mana Potion-4.0%4.0%
Large Health Potion2.0%--
Super Health Potion2.0%--
Large Mana Potion2.0%--
Super Mana Potion2.0%--

The chance is for one kill of this creature (level 40 / 69 / 95 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Kelvaran Waste5
The Morden Highlands3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Broken World book
No. 12
Kills needed
1 kill

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 3 of 4 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.