Template name: iraca_stats_ds2x

Scuttling Iracas are the kings of the desert. Their huge bodies, rock-hard shells, and deadly claws make them powerful creatures that even Morden Ravagers will not face alone. For the Iraca's part, they prefer to be left alone, and will lash out at anything unfortunate enough to disturb their peace.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Melee
- Habitat
- Desert
- Act
- Act 4 (Broken World)
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 40 | 69 | 95 |
| Life | 3,654 | 9,883 | 18,042 |
| Damage | 256 to 427 | 616 to 1,027 | 1,067 to 1,779 |
| Defense | 136 | 248 | 364 |
| Experience | 1,950 | 25,454 | 288,792 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
626 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.12% (0.11 to 0.15) | - | 0.64% (0.58 to 0.81) |
| Ballista | 0.099% (0.088 to 0.13) | 0.15% (0.13 to 0.19) | 0.5% (0.44 to 0.67) |
| Spirit Cestus | 0.13% (0.049 to 0.2) | 0.15% (0.073 to 0.23) | 0.36% (0.13 to 0.59) |
| Jeweled Ring | 0.35% (0.28 to 0.35) | 0.21% (0.17 to 0.21) | - |
| Gilded Ring | 0.35% (0.28 to 0.35) | 0.24% (0.2 to 0.24) | 0.35% (0.28 to 0.35) |
| Ornate Ring | - | - | 0.35% (0.28 to 0.35) |
| Ceremonial Shield | 0.12% (0.11 to 0.15) | 0.12% (0.11 to 0.14) | 0.34% |
| Rift Axe | - | - | 0.29% (0.26 to 0.39) |
| Katana | 0.066% (0.058 to 0.089) | - | 0.29% (0.26 to 0.39) |
| Ritual Book | 0.14% (0.13 to 0.16) | 0.28% (0.25 to 0.32) | - |
| Adorned Ring | - | 0.24% (0.2 to 0.24) | - |
| Intricate Amulet | 0.12% (0.098 to 0.12) | 0.18% (0.15 to 0.18) | 0.23% (0.19 to 0.23) |
| Visionary Boots | 0.055% (0.043 to 0.092) | - | 0.21% (0.18 to 0.29) |
| Watcher Boots | 0.051% (0.043 to 0.076) | 0.049% (0.038 to 0.081) | 0.21% (0.18 to 0.29) |
| Visionary Gloves | 0.055% (0.043 to 0.092) | - | 0.21% (0.18 to 0.29) |
| Watcher Gloves | 0.051% (0.043 to 0.076) | - | 0.21% (0.18 to 0.29) |
| Jeweled Pendant | 0.12% (0.1 to 0.12) | 0.18% (0.15 to 0.18) | - |
| Istauri Boots | - | - | 0.17% (0.13 to 0.26) |
| Vindicator Greaves | - | 0.054% (0.046 to 0.077) | 0.17% (0.13 to 0.26) |
| Istauri Gloves | - | - | 0.17% (0.13 to 0.26) |
| Vindicator Gauntlets | - | 0.057% (0.049 to 0.08) | 0.17% (0.13 to 0.26) |
| Elven Axe | 0.066% (0.058 to 0.089) | 0.16% (0.14 to 0.22) | - |
| Druid Staff | - | 0.15% (0.073 to 0.23) | - |
| Elven Staff | - | 0.15% (0.073 to 0.23) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 4.0% |
| Colossal Mana Potion | - | 4.0% | 4.0% |
| Large Health Potion | 2.0% | - | - |
| Super Health Potion | 2.0% | - | - |
| Large Mana Potion | 2.0% | - | - |
| Super Mana Potion | 2.0% | - | - |
The chance is for one kill of this creature (level 40 / 69 / 95 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Kelvaran Waste | 5 | ||
| The Morden Highlands | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Broken World book
- No. 12
- Kills needed
- 1 kill
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 3 of 4 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
