Template name: ironhorn_stats

These shelled herbivores were the inspiration for the philosophy of an order of benevolent knights: 'Live in peace and let your enemies be, but fiercely protect those that you love.' Ironhorns try to live peaceful lives, which is difficult when surrounded by so many predators.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Ironhorn
- Habitat
- Desert
- Act
- Act 1
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 17 | 46 | 69 |
| Life | 650 | 3,521 | 7,412 |
| Damage | 67 to 111 | 269 to 449 | 521 to 869 |
| Defense | 60 | 158 | 248 |
| Experience | 262 | 2,605 | 20,363 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
451 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.24% (0.2 to 0.24) | 0.35% (0.29 to 0.35) | 0.0025% |
| Ornate Ring | - | 0.35% (0.28 to 0.35) | 0.0012% |
| Jeweled Ring | 0.23% (0.19 to 0.23) | 0.0037% | 0.34% (0.27 to 0.34) |
| Gilded Ring | - | 0.0012% | 0.34% (0.27 to 0.34) |
| Mage's Book | 0.14% (0.13 to 0.16) | 0.28% (0.25 to 0.32) | - |
| Small Shield | 0.12% (0.11 to 0.16) | 0.25% (0.22 to 0.32) | - |
| Gold Ring | 0.24% (0.19 to 0.24) | 0.0049% | 0.0025% |
| Spirit Cestus | - | - | 0.19% (0.078 to 0.31) |
| Druid Staff | 0.19% (0.077 to 0.31) | - | 0.19% (0.078 to 0.31) |
| Arcane Cestus | 0.18% (0.068 to 0.3) | 0.14% (0.067 to 0.22) | - |
| Elven Axe | - | - | 0.18% (0.16 to 0.24) |
| Ceremonial Shield | - | - | 0.18% (0.16 to 0.22) |
| Large Shield | 0.012% | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.22) |
| Jeweled Pendant | 0.12% (0.099 to 0.12) | 0.17% (0.14 to 0.17) | 0.13% (0.1 to 0.13) |
| Resplendent Amulet | - | 0.17% (0.14 to 0.17) | <0.001% |
| Light Crossbow | 0.15% (0.14 to 0.2) | 0.11% (0.1 to 0.15) | - |
| Cryptic Cestus | - | 0.14% (0.067 to 0.22) | - |
| Ritual Book | 0.14% (0.13 to 0.16) | - | 0.14% (0.13 to 0.16) |
| Grimoire | - | - | 0.14% (0.13 to 0.16) |
| Curve Bow | 0.014% | 0.11% (0.1 to 0.15) | 0.14% (0.13 to 0.18) |
| Elven Longbow | - | 0.11% (0.1 to 0.15) | 0.14% (0.13 to 0.18) |
| Ironwood Bow | - | - | 0.14% (0.13 to 0.18) |
| Arbalest | - | - | 0.14% (0.13 to 0.18) |
| Ballista | - | - | 0.14% (0.13 to 0.18) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
The chance is for one kill of this creature (level 17 / 46 / 69 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Cliffs of Azunai | 12 | ||
| Isteru's Caverns | 6 | ||
| A Small Canyon | 3 | ||
| An Azunite Cavern | 3 | ||
| The Lost Valley of the Azunites | 3 | ||
| The Windstone Tunnels | 3 | ||
| Windstone Fortress | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 114
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 9 of 10 runs, most in one region: 5. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 17 | 54 | 80 |
| Life | 650 | 4,712 | 9,779 |
| Damage | 67 to 111 | 348 to 580 | 670 to 1,117 |
| Defense | 60 | 188 | 296 |
| Experience | 262 | 5,253 | 56,335 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
580 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.15% (0.12 to 0.15) | 0.28% (0.23 to 0.28) | - |
| Adorned Ring | - | - | 0.21% (0.17 to 0.21) |
| Ornate Ring | - | - | 0.21% (0.17 to 0.21) |
| Etched Tome | - | 0.18% (0.16 to 0.2) | - |
| Silver Ring | 0.15% (0.13 to 0.15) | - | - |
| Elaborate Ring | - | 0.15% (0.12 to 0.15) | - |
| Jeweled Ring | 0.15% (0.12 to 0.15) | - | - |
| Druid Staff | 0.12% (0.048 to 0.19) | 0.11% (0.04 to 0.18) | - |
| Talisman | 0.078% (0.064 to 0.078) | 0.12% (0.095 to 0.12) | - |
| Arcane Cestus | 0.11% (0.042 to 0.19) | 0.11% (0.04 to 0.18) | - |
| Spiral Amulet | - | 0.11% (0.087 to 0.11) | 0.066% (0.052 to 0.066) |
| Heater Shield | 0.075% (0.068 to 0.093) | 0.11% (0.1 to 0.12) | - |
| Tower Shield | - | 0.11% (0.1 to 0.12) | 0.076% (0.071 to 0.092) |
| Arbalest | - | 0.071% (0.064 to 0.092) | 0.1% (0.093 to 0.13) |
| Light Crossbow | 0.097% (0.088 to 0.12) | - | - |
| Hunter Sword | - | 0.045% (0.04 to 0.06) | 0.091% (0.079 to 0.13) |
| Spirit Cestus | - | - | 0.09% (0.042 to 0.14) |
| Elven Staff | - | - | 0.09% (0.042 to 0.14) |
| Yearling Staff | - | - | 0.09% (0.042 to 0.14) |
| Elven Longbow | - | - | 0.09% (0.081 to 0.12) |
| Ironwood Bow | - | 0.071% (0.064 to 0.092) | 0.09% (0.081 to 0.12) |
| Ballista | - | - | 0.09% (0.081 to 0.12) |
| Chakram | - | 0.071% (0.064 to 0.092) | 0.09% (0.081 to 0.12) |
| Glaive | - | - | 0.09% (0.081 to 0.12) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Health Potion | 3.0% | - | - |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Mana Potion | 3.0% | - | - |
| Super Mana Potion | - | 3.0% | - |
The chance is for one kill of this creature (level 17 / 54 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Cliffs of Azunai | 12 | ||
| Isteru's Caverns | 6 | ||
| A Small Canyon | 3 | ||
| An Azunite Cavern | 3 | ||
| The Lost Valley of the Azunites | 3 | ||
| The Windstone Tunnels | 3 | ||
| Windstone Fortress | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 114
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 9 of 10 runs, most in one region: 5. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
