DS2 Revival

Klask Enforcer

Klask Enforcer is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: klask_boss_stats

Woe betide he who finds himself face-to-face with a Klask. These three-headed beasts are living, breathing battering rams used by the Morden. They use their enormous spiked fists to smash through anything in their way -- be it stone walls, castle keeps, or enemy lines.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Klask
Habitat
Snow Forest
Act
Act 2
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level356081
Life6,34916,77729,362
Damage328 to 547764 to 1,2741,267 to 2,112
Defense119212300
Experience3,42929,946206,148

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

461 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Adorned Ring0.024%2.5% (2.0 to 2.5)3.9% (3.2 to 3.9)
Silver Ring3.6% (2.9 to 3.6)0.04%0.02%
Elaborate Ring3.5% (2.9 to 3.5)2.5% (2.1 to 2.5)0.059%
Gilded Ring0.34%0.02%3.5% (2.9 to 3.5)
Ritual Book1.4% (1.3 to 1.6)2.8% (2.5 to 3.2)-
Grimoire--2.8% (2.5 to 3.2)
Jeweled Ring0.049%2.5% (2.0 to 2.5)0.04%
Ceremonial Shield1.4% (1.2 to 1.8)-2.1% (2.0 to 2.6)
Spirit Cestus2.0% (0.81 to 3.1)-2.1% (0.96 to 3.3)
Elven Staff-2.0% (0.88 to 3.2)2.1% (0.96 to 3.3)
Arcane Cestus-2.0% (0.88 to 3.2)-
Yearling Staff2.0% (0.81 to 3.1)-0.16%
Jeweled Pendant0.033%1.9% (1.6 to 1.9)0.037%
Platinum Charm1.3% (1.1 to 1.3)1.9% (1.6 to 1.9)1.9% (1.6 to 1.9)
Composite Bow-1.9% (1.7 to 2.5)-
Elven Longbow-1.9% (1.7 to 2.5)1.9% (1.7 to 2.5)
Ironwood Bow1.3% (1.2 to 1.7)-1.9% (1.7 to 2.5)
Stalker Bow-1.9% (1.7 to 2.5)-
Arbalest--1.9% (1.7 to 2.5)
Ballista1.3% (1.2 to 1.7)-1.9% (1.7 to 2.5)
Light Crossbow1.3% (1.2 to 1.7)1.9% (1.7 to 2.5)-
Chakram1.3% (1.2 to 1.7)-1.9% (1.7 to 2.5)
Glaive-1.9% (1.7 to 2.5)1.9% (1.7 to 2.5)
Throwing Shiv-1.9% (1.7 to 2.5)0.26%
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Large Health Potion44%--
Colossal Health Potion-22%43%
Colossal Mana Potion-14%27%
Large Mana Potion26%--
Super Health Potion-22%-
Super Mana Potion-14%-

The chance is for one kill of this creature (level 35 / 60 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Haven Courtyard1

Random boss spots (one boss of the pool is picked per spot):

  • The Snowbrook Haven Living Quarters: 1 of 5 possible bosses
  • The Desert of Kaderak: 1 of 9 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 264
Kills needed
1 kill

1 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 3 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level356591
Life6,34919,45736,582
Damage328 to 547873 to 1,4551,550 to 2,584
Defense119232345
Experience3,42947,097527,387

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

630 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow1.3% (1.2 to 1.7)-6.0% (5.4 to 7.9)
Ceremonial Shield1.3% (1.2 to 1.6)0.17%3.8% (3.6 to 4.3)
Gilded Ring0.21%0.21%3.7% (3.0 to 3.7)
Ornate Ring--3.7% (3.0 to 3.7)
Silver Ring3.6% (2.9 to 3.6)--
Jeweled Ring-3.6% (2.9 to 3.6)-
Elaborate Ring3.6% (2.9 to 3.6)3.6% (2.9 to 3.6)-
Grimoire-3.0% (2.7 to 3.4)1.5% (1.3 to 1.7)
Ballista1.3% (1.2 to 1.7)-3.0% (2.7 to 3.9)
Throwing Shiv--3.0% (2.7 to 3.9)
Resplendent Amulet--2.5% (2.1 to 2.5)
Broad Sword-0.93% (0.81 to 1.3)2.2% (1.9 to 3.0)
Hero's Sword0.92% (0.81 to 1.3)-2.2% (1.9 to 3.0)
Spirit Cestus2.0% (0.81 to 3.3)0.092%2.2% (0.97 to 3.4)
Yearling Staff2.0% (0.81 to 3.3)-2.2% (0.97 to 3.4)
Cryptic Cestus-2.0% (0.81 to 3.3)-
Druid Staff-2.0% (0.81 to 3.3)-
Large Shield-1.8% (1.7 to 2.1)-
Tower Shield-1.8% (1.7 to 2.1)-
Mage's Book1.5% (1.3 to 1.7)--
Ritual Book1.5% (1.3 to 1.7)--
Etched Tome--1.5% (1.3 to 1.7)
Composite Bow-1.5% (1.3 to 2.0)-
Curve Bow-1.5% (1.3 to 2.0)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-10%20%
Large Health Potion20%--
Colossal Mana Potion-10%20%
Large Mana Potion20%--
Super Health Potion-10%-
Super Mana Potion-10%-

The chance is for one kill of this creature (level 35 / 65 / 91 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Haven Courtyard1

Random boss spots (one boss of the pool is picked per spot):

  • The Snowbrook Haven Living Quarters: 1 of 5 possible bosses
  • The Desert of Kaderak: 1 of 9 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 264
Kills needed
1 kill

1 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 3 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.