DS2 Revival

Feral Kurgan

Feral Kurgan is a melee creature in Broken World.

Back to the bestiary

Template name: kurgan_stats_ds2x

Without the influence of Valdis' plague, Feral Kurgans do not have the extra eyes and other mutations that distinguish them from the Kurgans you have faced before. Worse, only the strongest and most vicious survived the trials of the cataclysm.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Family
Morden
Habitat
Desert
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level416995
Life2,2915,93010,825
Damage188 to 313435 to 725754 to 1,256
Defense140248364
Experience1,69820,363231,033

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

637 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.071% (0.064 to 0.092)-0.35% (0.32 to 0.46)
Ballista0.062% (0.055 to 0.084)0.088% (0.079 to 0.12)0.35% (0.32 to 0.46)
Gilded Ring0.21% (0.17 to 0.21)0.21% (0.17 to 0.21)0.28% (0.23 to 0.28)
Ceremonial Shield0.076% (0.071 to 0.091)0.11% (0.1 to 0.12)0.23% (0.21 to 0.27)
Spirit Cestus0.079% (0.03 to 0.13)0.12% (0.045 to 0.19)0.22% (0.072 to 0.36)
Jeweled Ring0.21% (0.17 to 0.21)0.21% (0.17 to 0.21)-
Rift Axe--0.16% (0.14 to 0.22)
Katana0.04% (0.036 to 0.055)-0.16% (0.14 to 0.22)
Ornate Ring0.013%-0.15% (0.12 to 0.15)
Intricate Amulet0.075% (0.061 to 0.075)0.078% (0.065 to 0.078)0.15% (0.12 to 0.15)
Druid Staff-0.12% (0.045 to 0.19)-
Large Shield-0.11% (0.1 to 0.12)-
Elven Axe0.04% (0.036 to 0.055)0.1% (0.091 to 0.14)-
Spell Book0.089% (0.078 to 0.099)--
Ritual Book0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)-
Etched Tome--0.089% (0.078 to 0.099)
Grimoire-0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)
Curve Bow-0.088% (0.079 to 0.12)-
Elven Longbow-0.088% (0.079 to 0.12)-
Ironwood Bow-0.088% (0.079 to 0.12)-
Arbalest-0.088% (0.079 to 0.12)-
Chakram-0.088% (0.079 to 0.12)-
Glaive0.071% (0.064 to 0.092)0.088% (0.079 to 0.12)-
Throwing Star-0.088% (0.079 to 0.12)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Colossal Mana Potion-3.0%3.0%
Large Health Potion1.5%--
Super Health Potion1.5%--
Large Mana Potion1.5%--
Super Mana Potion1.5%--

The chance is for one kill of this creature (level 41 / 69 / 95 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Kelvaran Waste274

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 11
Kills needed
1 kill

27 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 4 runs, most in one region: 7. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.