DS2 Revival

Breeding Kurtle

Breeding Kurtle is a ranged creature in Broken World.

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Template name: kurtle_stats_ds2x

The combination of Valdis' plague and the upheaval of the cataclysm have wreaked havoc on the internal biology of the once-peaceful Kurtles. Even their reproductive systems have been altered, and now they furiously lay eggs in battle.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Ranged
Habitat
Hilly Scrub
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level396893
Life3,4939,61817,328
Damage173 to 288421 to 701720 to 1,199
Defense133244355
Experience1,43418,580191,153

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

642 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.073% (0.066 to 0.095)-0.35% (0.32 to 0.46)
Gilded Ring0.15% (0.12 to 0.15)0.22% (0.18 to 0.22)0.22% (0.18 to 0.22)
Ceremonial Shield0.077% (0.071 to 0.093)0.081% (0.076 to 0.096)0.22% (0.21 to 0.25)
Jeweled Ring0.15% (0.12 to 0.15)0.22% (0.18 to 0.22)-
Ornate Ring--0.21% (0.17 to 0.21)
Ballista0.073% (0.066 to 0.095)0.088% (0.079 to 0.12)0.18% (0.16 to 0.23)
Throwing Shiv0.073% (0.066 to 0.095)-0.18% (0.16 to 0.23)
Elaborate Ring0.15% (0.12 to 0.15)--
Resplendent Amulet--0.14% (0.11 to 0.14)
Spirit Cestus0.11% (0.041 to 0.19)0.091% (0.043 to 0.14)0.13% (0.054 to 0.2)
Yearling Staff0.0048%-0.13% (0.054 to 0.2)
Rift Axe--0.12% (0.11 to 0.16)
Broad Sword-0.049% (0.043 to 0.067)0.11% (0.099 to 0.16)
Hero's Sword0.047% (0.041 to 0.064)-0.11% (0.099 to 0.16)
Ritual Staff0.11% (0.041 to 0.19)--
Jeweled Pendant0.0021%0.11% (0.087 to 0.11)-
Spiral Amulet0.08% (0.066 to 0.08)0.11% (0.087 to 0.11)-
Druid Staff-0.091% (0.043 to 0.14)-
Spell Book0.089% (0.078 to 0.099)--
Ritual Book0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)-
Etched Tome--0.089% (0.078 to 0.099)
Grimoire-0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)
Curve Bow-0.088% (0.079 to 0.12)-
Elven Longbow-0.088% (0.079 to 0.12)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Colossal Mana Potion-3.0%3.0%
Large Health Potion1.5%--
Super Health Potion1.5%--
Large Mana Potion1.5%--
Super Mana Potion1.5%--

The chance is for one kill of this creature (level 39 / 68 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Dusty Cavern6
A Dark Cave53
A Winding Cavern7

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 3
Kills needed
1 kill

11 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 4 runs, most in one region: 9. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.