Template name: larvax_stats

Larvaxes are normally trap-setting predators. They excrete a poisonous mucous from their tails. By stringing this mucous across barriers in caves and between trees, they can weaken and capture creatures that walk through it.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Larvax
- Habitat
- Jungle
- Act
- Act 1
- Rank
- Weak
Drops
Weak monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 14% | |
| Health potion | 4.0% | -10 to 0 |
| Mana potion | 2.4% | -10 to 0 |
| Item | 5.0% | -6 to 0 |
| Rare item | 0.45% | -5 to +1 |
| Unique item | 0.15% | -40 to +2 |
| Set item | 0.15% | -50 to +2 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 12 | 44 | 67 |
| Life | 164 | 1,387 | 2,994 |
| Damage | 20 to 33 | 112 to 186 | 221 to 368 |
| Defense | 45 | 150 | 240 |
| Experience | 153 | 1,754 | 13,565 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
460 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.22% (0.17 to 0.22) | 0.0037% | 0.0015% |
| Gold Ring | 0.21% (0.17 to 0.21) | 0.0022% | 0.0022% |
| Jeweled Ring | 0.015% | 0.15% (0.12 to 0.15) | 0.21% (0.17 to 0.21) |
| Elaborate Ring | - | 0.0015% | 0.21% (0.17 to 0.21) |
| Grimoire | - | - | 0.18% (0.16 to 0.2) |
| Mercenary Crossbow | 0.17% (0.15 to 0.22) | 0.069% (0.062 to 0.091) | - |
| Ornate Ring | - | 0.15% (0.12 to 0.15) | <0.001% |
| Buckler | 0.14% (0.13 to 0.18) | 0.078% (0.07 to 0.1) | - |
| Gilded Ring | - | 0.13% (0.11 to 0.13) | 0.013% |
| Cryptic Cestus | - | - | 0.12% (0.048 to 0.19) |
| Druid Staff | - | - | 0.12% (0.048 to 0.19) |
| Gold Amulet | 0.12% (0.098 to 0.12) | 0.002% | <0.001% |
| Arcane Cestus | 0.12% (0.045 to 0.19) | 0.088% (0.04 to 0.14) | - |
| Ritual Staff | 0.12% (0.045 to 0.19) | 0.082% (0.034 to 0.13) | - |
| Talisman | 0.11% (0.088 to 0.11) | 0.0015% | 0.0015% |
| Jeweled Pendant | - | 0.11% (0.087 to 0.11) | 0.075% (0.061 to 0.075) |
| Intricate Amulet | - | 0.11% (0.086 to 0.11) | <0.001% |
| Explorer Armor | 0.0063% | 0.06% (0.049 to 0.094) | 0.099% (0.076 to 0.17) |
| Adept Helm | 0.0051% | 0.05% (0.04 to 0.08) | 0.094% (0.072 to 0.16) |
| Spell Book | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) | - |
| Mage's Book | - | 0.089% (0.078 to 0.099) | - |
| Ritual Book | 0.089% (0.078 to 0.099) | - | - |
| Yearling Staff | - | 0.088% (0.04 to 0.14) | - |
| Composite Bow | 0.087% (0.078 to 0.11) | 0.069% (0.062 to 0.091) | 0.079% (0.071 to 0.1) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 4.0% |
| Super Health Potion | - | 4.0% | - |
| Colossal Mana Potion | - | - | 2.4% |
| Super Mana Potion | - | 2.4% | - |
| Health Potion | 2.0% | - | - |
| Small Health Potion | 2.0% | - | - |
The chance is for one kill of this creature (level 12 / 44 / 67 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Lower Kithraya Caverns | 35 | 6 | |
| The Upper Kithraya Caverns | 6 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 87
- Kills needed
- 5 kills
35 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 12. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 12 | 51 | 78 |
| Life | 164 | 1,811 | 3,978 |
| Damage | 20 to 33 | 141 to 235 | 286 to 476 |
| Defense | 45 | 177 | 287 |
| Experience | 153 | 3,224 | 37,409 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
8 different items can drop (the best are shown) Confidence: computed from data, not measured
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 2.0% |
| Super Health Potion | - | 2.0% | - |
| Colossal Mana Potion | - | - | 2.0% |
| Super Mana Potion | - | 2.0% | - |
| Health Potion | 1.0% | - | - |
| Small Health Potion | 1.0% | - | - |
The chance is for one kill of this creature (level 12 / 51 / 78 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Lower Kithraya Caverns | 35 | 6 | |
| The Upper Kithraya Caverns | 6 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 87
- Kills needed
- 5 kills
35 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 12. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
