Template name: morden_durvla_magic_stats

The Morden are a brutish, mysterious race. No one had ever seen a Morden before Valdis began his assault on the world with an army of them at his back. There are many castes of Morden, and they all take pleasure in abusing those lower in stature than themselves.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Morden
- Habitat
- Desert
- Act
- Act 3
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 37 | 61 | 82 |
| Life | 1,909 | 4,717 | 8,195 |
| Damage | 228 to 380 | 502 to 836 | 827 to 1,378 |
| Defense | 125 | 216 | 304 |
| Experience | 1,517 | 12,290 | 84,877 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +50% | +70% | +90% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
475 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.0025% | 0.45% (0.37 to 0.45) | 0.87% (0.71 to 0.87) |
| Elaborate Ring | 0.65% (0.53 to 0.65) | 0.46% (0.38 to 0.46) | 0.0067% |
| Gilded Ring | 0.65% (0.53 to 0.65) | 0.0022% | 0.44% (0.35 to 0.44) |
| Ritual Book | 0.53% (0.47 to 0.59) | 0.53% (0.47 to 0.59) | - |
| Ceremonial Shield | 0.23% (0.21 to 0.31) | - | 0.46% (0.41 to 0.61) |
| Jeweled Ring | 0.0076% | 0.4% (0.32 to 0.4) | 0.0045% |
| Gold Amulet | 0.34% (0.28 to 0.34) | 0.0039% | 0.0013% |
| Platinum Charm | 0.0017% | 0.33% (0.27 to 0.33) | 0.34% (0.27 to 0.34) |
| Jeweled Pendant | 0.0034% | 0.33% (0.27 to 0.33) | 0.0039% |
| Spiral Amulet | 0.33% (0.27 to 0.33) | 0.0052% | 0.0039% |
| Intricate Amulet | 0.0017% | 0.0013% | 0.33% (0.27 to 0.33) |
| Vai'Kesh Cleaver | - | - | 0.33% (0.29 to 0.46) |
| Spirit Cestus | 0.25% (0.11 to 0.4) | - | 0.29% (0.14 to 0.43) |
| Elven Staff | - | 0.28% (0.14 to 0.43) | 0.29% (0.14 to 0.43) |
| Yearling Staff | 0.24% (0.091 to 0.38) | - | 0.29% (0.14 to 0.43) |
| Arcane Cestus | - | 0.28% (0.14 to 0.43) | - |
| Cryptic Cestus | - | 0.28% (0.14 to 0.43) | - |
| Mystic Boots | 0.15% (0.12 to 0.24) | - | 0.28% (0.22 to 0.46) |
| Raven Boots | - | 0.28% (0.22 to 0.46) | - |
| Mystic Gloves | 0.15% (0.12 to 0.24) | - | 0.28% (0.22 to 0.46) |
| Raven Gloves | - | 0.28% (0.22 to 0.46) | - |
| Chain Mail | - | 0.28% (0.23 to 0.43) | - |
| Mythril Armor | 0.15% (0.12 to 0.22) | - | 0.28% (0.23 to 0.43) |
| Elven Longbow | - | 0.23% (0.21 to 0.31) | 0.27% (0.24 to 0.35) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 8.0% |
| Large Health Potion | 8.0% | - | - |
| Colossal Mana Potion | - | 2.4% | 4.8% |
| Large Mana Potion | 4.8% | - | - |
| Super Health Potion | - | 4.0% | - |
| Super Mana Potion | - | 2.4% | - |
The chance is for one kill of this creature (level 37 / 61 / 82 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Desert of Kaderak | 1 | 2 | |
| A Durvla Hatchery | 3 | ||
| The City of Darthrul | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 320
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls. Also 1 placed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 5 of 10 runs, most in one region: 8. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 37 | 66 | 92 |
| Life | 1,909 | 5,459 | 10,186 |
| Damage | 228 to 380 | 572 to 953 | 1,009 to 1,682 |
| Defense | 125 | 236 | 350 |
| Experience | 1,517 | 19,346 | 217,373 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +50% | +70% | +90% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
628 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.12% (0.11 to 0.15) | - | 0.57% (0.51 to 0.74) |
| Ceremonial Shield | 0.12% (0.11 to 0.15) | 0.12% (0.11 to 0.14) | 0.36% (0.34 to 0.4) |
| Elaborate Ring | 0.35% (0.28 to 0.35) | 0.21% (0.17 to 0.21) | - |
| Gilded Ring | 0.35% (0.28 to 0.35) | 0.24% (0.2 to 0.24) | 0.35% (0.28 to 0.35) |
| Ornate Ring | - | - | 0.35% (0.28 to 0.35) |
| Ritual Book | 0.28% (0.25 to 0.32) | 0.14% (0.13 to 0.16) | - |
| Ballista | 0.12% (0.11 to 0.15) | - | 0.28% (0.25 to 0.37) |
| Throwing Shiv | 0.12% (0.11 to 0.15) | - | 0.28% (0.25 to 0.37) |
| Jeweled Ring | - | 0.24% (0.2 to 0.24) | - |
| Resplendent Amulet | - | - | 0.23% (0.19 to 0.23) |
| Spirit Cestus | 0.14% (0.059 to 0.21) | 0.15% (0.07 to 0.22) | 0.2% (0.087 to 0.32) |
| Yearling Staff | 0.13% (0.049 to 0.2) | - | 0.2% (0.087 to 0.32) |
| Rift Axe | 0.056% (0.049 to 0.08) | - | 0.2% (0.17 to 0.27) |
| Broad Sword | - | 0.08% (0.07 to 0.11) | 0.18% (0.16 to 0.25) |
| Hero's Sword | 0.066% (0.059 to 0.089) | - | 0.18% (0.16 to 0.25) |
| Gold Amulet | 0.18% (0.15 to 0.18) | - | - |
| Spiral Amulet | 0.18% (0.15 to 0.18) | 0.13% (0.1 to 0.13) | - |
| Cryptic Cestus | - | 0.15% (0.07 to 0.22) | - |
| Druid Staff | - | 0.15% (0.07 to 0.22) | - |
| Curve Bow | - | 0.14% (0.13 to 0.19) | - |
| Elven Longbow | - | 0.14% (0.13 to 0.19) | - |
| Arbalest | - | 0.14% (0.13 to 0.19) | - |
| Heavy Crossbow | - | 0.14% (0.13 to 0.19) | - |
| Chakram | - | 0.14% (0.13 to 0.19) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 4.0% |
| Large Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 4.0% | 4.0% |
| Large Mana Potion | 4.0% | - | - |
| Master Impale | - | - | 0.21% (0.19 to 0.29) |
| Amber Filament | - | 0.19% | 0.0077% |
The chance is for one kill of this creature (level 37 / 66 / 92 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Desert of Kaderak | 1 | 2 | |
| A Durvla Hatchery | 3 | ||
| The City of Darthrul | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 320
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls. Also 1 placed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 5 of 10 runs, most in one region: 8. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
