Template name: morden_durvla_ranged_boss_stats

The Morden are a brutish, mysterious race. No one had ever seen a Morden before Valdis began his assault on the world with an army of them at his back. There are many castes of Morden, and they all take pleasure in abusing those lower in stature than themselves.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Morden
- Habitat
- Desert
- Act
- Act 3
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 39 | 63 | 84 |
| Life | 6,148 | 14,689 | 25,156 |
| Damage | 312 to 520 | 670 to 1,116 | 1,090 to 1,817 |
| Defense | 133 | 224 | 313 |
| Experience | 4,780 | 39,272 | 272,937 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
472 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Jeweled Ring | 3.7% (3.1 to 3.7) | 2.5% (2.1 to 2.5) | 0.04% |
| Gilded Ring | 3.7% (3.0 to 3.7) | 0.02% | 3.5% (2.9 to 3.5) |
| Adorned Ring | 0.023% | 2.5% (2.0 to 2.5) | 3.6% (2.9 to 3.6) |
| Chakram | - | - | 3.4% (3.0 to 4.3) |
| Etched Tome | - | - | 2.8% (2.5 to 3.2) |
| Elaborate Ring | 0.045% | 2.5% (2.0 to 2.5) | 0.059% |
| Spirit Cestus | 1.5% (0.71 to 2.2) | - | 2.4% (1.2 to 3.5) |
| Yearling Staff | 1.5% (0.71 to 2.2) | - | 2.2% (1.1 to 3.4) |
| Kite Shield | - | 1.9% (1.7 to 2.3) | 2.1% (2.0 to 2.6) |
| Arcane Cestus | - | 2.0% (0.87 to 3.2) | - |
| Cryptic Cestus | - | 2.0% (0.87 to 3.2) | - |
| Spiral Amulet | 1.8% (1.5 to 1.8) | 1.9% (1.6 to 1.9) | 0.037% |
| Platinum Charm | 0.014% | 1.9% (1.6 to 1.9) | 1.9% (1.6 to 1.9) |
| Intricate Amulet | 1.8% (1.5 to 1.8) | 0.012% | 1.9% (1.6 to 1.9) |
| Buckler | 1.9% (1.7 to 2.3) | - | - |
| Ceremonial Shield | 1.9% (1.7 to 2.3) | - | 1.9% (1.7 to 2.3) |
| Tower Shield | - | 1.9% (1.7 to 2.3) | - |
| Composite Bow | 0.21% | 1.7% (1.5 to 2.2) | - |
| Elven Longbow | - | 1.7% (1.5 to 2.2) | 1.7% (1.5 to 2.2) |
| Ironwood Bow | - | - | 1.7% (1.5 to 2.2) |
| Stalker Bow | 1.5% (1.3 to 1.9) | 1.7% (1.5 to 2.2) | - |
| Swift Bow | 1.5% (1.3 to 1.9) | - | 1.7% (1.5 to 2.2) |
| Arbalest | - | 0.26% | 1.7% (1.5 to 2.2) |
| Heavy Crossbow | - | 1.7% (1.5 to 2.2) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 22% | 43% |
| Colossal Mana Potion | - | 14% | 27% |
| Large Health Potion | 22% | - | - |
| Super Health Potion | 22% | 22% | - |
| Large Mana Potion | 14% | - | - |
| Super Mana Potion | 14% | 14% | - |
The chance is for one kill of this creature (level 39 / 63 / 84 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Desert of Kaderak | 1 | ||
| A Durvla Hatchery | 1 |
Random boss spots (one boss of the pool is picked per spot):
- A Durvla Hatchery: 1 of 8 possible bosses
- The Desert of Kaderak: 1 of 9 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 319
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 39 | 68 | 93 |
| Life | 6,148 | 16,928 | 30,497 |
| Damage | 312 to 520 | 761 to 1,268 | 1,301 to 2,169 |
| Defense | 133 | 244 | 355 |
| Experience | 4,780 | 61,934 | 637,177 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
623 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 1.5% (1.3 to 1.9) | - | 6.0% (5.4 to 7.9) |
| Ballista | 1.5% (1.3 to 1.9) | 1.5% (1.3 to 2.0) | 6.0% (5.4 to 7.9) |
| Gilded Ring | 3.7% (3.0 to 3.7) | 3.6% (2.9 to 3.6) | 4.9% (4.0 to 4.9) |
| Ceremonial Shield | 1.8% (1.7 to 2.1) | 1.8% (1.7 to 2.1) | 3.9% (3.6 to 4.6) |
| Jeweled Ring | 3.7% (3.0 to 3.7) | 3.6% (2.9 to 3.6) | - |
| Spirit Cestus | 1.5% (0.66 to 2.3) | 2.1% (0.88 to 3.3) | 3.7% (1.2 to 6.1) |
| Ritual Book | 1.5% (1.3 to 1.7) | 3.0% (2.7 to 3.4) | - |
| Etched Tome | - | - | 3.0% (2.7 to 3.4) |
| Rift Axe | - | - | 2.7% (2.4 to 3.6) |
| Katana | 0.76% (0.66 to 1.0) | - | 2.7% (2.4 to 3.6) |
| Intricate Amulet | 1.8% (1.5 to 1.8) | 1.9% (1.5 to 1.9) | 2.5% (2.1 to 2.5) |
| Ornate Ring | - | - | 2.5% (2.0 to 2.5) |
| Druid Staff | - | 2.1% (0.88 to 3.3) | - |
| Elven Axe | 0.76% (0.66 to 1.0) | 2.0% (1.8 to 2.7) | - |
| Jeweled Pendant | 0.16% | 1.9% (1.5 to 1.9) | - |
| Spiral Amulet | 1.8% (1.5 to 1.8) | - | - |
| Buckler | 1.8% (1.7 to 2.1) | - | - |
| Large Shield | - | 1.8% (1.7 to 2.1) | - |
| Spell Book | 1.5% (1.3 to 1.7) | - | - |
| Curve Bow | - | 1.5% (1.3 to 2.0) | - |
| Elven Longbow | - | 1.5% (1.3 to 2.0) | - |
| Ironwood Bow | - | 1.5% (1.3 to 2.0) | - |
| Arbalest | - | 1.5% (1.3 to 2.0) | - |
| Chakram | - | 1.5% (1.3 to 2.0) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 20% | 20% |
| Colossal Mana Potion | - | 20% | 20% |
| Large Health Potion | 10% | - | - |
| Super Health Potion | 10% | - | - |
| Large Mana Potion | 10% | - | - |
| Super Mana Potion | 10% | - | - |
The chance is for one kill of this creature (level 39 / 68 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Desert of Kaderak | 1 | ||
| A Durvla Hatchery | 1 |
Random boss spots (one boss of the pool is picked per spot):
- A Durvla Hatchery: 1 of 8 possible bosses
- The Desert of Kaderak: 1 of 9 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 319
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
