Template name: morden_gral_magic_act3_boss_stats

In contrast to the physical brutality of the Morden-Viir, the Morden-Gral Mages prefer the sinister cruelty that their control over magical power affords them. The Morden-Gral Mages appear disarmingly small and weak, requiring crutches and staves just to remain standing.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Family
- Morden
- Habitat
- Morden City
- Act
- Act 3
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 38 | 62 | 83 |
| Life | 4,404 | 10,695 | 18,446 |
| Damage | 346 to 576 | 751 to 1,252 | 1,230 to 2,051 |
| Defense | 129 | 220 | 309 |
| Experience | 4,396 | 35,872 | 248,533 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +75% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
470 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.023% | 3.5% (2.9 to 3.5) | 3.7% (3.1 to 3.7) |
| Gilded Ring | 2.5% (2.0 to 2.5) | 0.02% | 3.7% (3.0 to 3.7) |
| Elaborate Ring | 2.5% (2.0 to 2.5) | 3.5% (2.9 to 3.5) | 0.059% |
| Chakram | - | - | 2.6% (2.4 to 3.3) |
| Platinum Charm | 0.015% | 1.3% (1.1 to 1.3) | 2.6% (2.1 to 2.6) |
| Jeweled Ring | 2.5% (2.1 to 2.5) | 0.4% | 0.04% |
| Elven Longbow | - | 0.26% | 2.3% (2.1 to 3.0) |
| Swift Bow | 1.5% (1.4 to 1.9) | - | 2.3% (2.1 to 3.0) |
| Arbalest | - | - | 2.3% (2.1 to 3.0) |
| Throwing Shiv | 1.5% (1.4 to 1.9) | 1.9% (1.7 to 2.5) | 2.3% (2.1 to 3.0) |
| Spirit Cestus | 1.9% (0.75 to 3.1) | - | 2.2% (1.1 to 3.4) |
| Yearling Staff | 0.12% | - | 2.2% (1.1 to 3.4) |
| Arcane Cestus | - | 2.0% (0.89 to 3.2) | - |
| Cryptic Cestus | - | 2.0% (0.89 to 3.2) | - |
| Ceremonial Shield | 1.4% (1.2 to 1.8) | - | 2.0% (1.8 to 2.5) |
| Kite Shield | - | 2.0% (1.8 to 2.5) | 2.0% (1.8 to 2.5) |
| Tower Shield | - | 2.0% (1.8 to 2.5) | - |
| Composite Bow | - | 1.9% (1.7 to 2.5) | - |
| Stalker Bow | 1.5% (1.4 to 1.9) | 1.9% (1.7 to 2.5) | - |
| Heavy Crossbow | - | 1.9% (1.7 to 2.5) | - |
| Light Crossbow | - | 1.9% (1.7 to 2.5) | - |
| Throwing Crescent | - | 1.9% (1.7 to 2.5) | - |
| Spiral Amulet | 1.9% (1.6 to 1.9) | 1.3% (1.1 to 1.3) | 0.037% |
| Ritual Staff | 1.9% (0.75 to 3.1) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 22% | 43% |
| Large Health Potion | 42% | - | - |
| Colossal Mana Potion | - | 14% | 27% |
| Super Health Potion | - | 22% | - |
| Large Mana Potion | 14% | - | - |
| Super Mana Potion | 14% | 14% | - |
The chance is for one kill of this creature (level 38 / 62 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Durvla Hatchery | 1 |
Random boss spots (one boss of the pool is picked per spot):
- A Durvla Hatchery: 1 of 8 possible bosses
- The Desert of Kaderak: 1 of 9 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 335
- Kills needed
- 1 kill
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 3 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 38 | 67 | 93 |
| Life | 4,404 | 12,350 | 22,873 |
| Damage | 346 to 576 | 855 to 1,425 | 1,499 to 2,499 |
| Defense | 129 | 240 | 355 |
| Experience | 4,396 | 56,521 | 637,177 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +75% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
617 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 1.5% (1.3 to 2.0) | - | 6.0% (5.4 to 7.9) |
| Ballista | 1.5% (1.3 to 2.0) | 1.9% (1.7 to 2.6) | 6.0% (5.4 to 7.9) |
| Gilded Ring | 2.5% (2.0 to 2.5) | 3.7% (3.0 to 3.7) | 4.9% (4.0 to 4.9) |
| Ceremonial Shield | 1.3% (1.2 to 1.7) | 1.9% (1.8 to 2.2) | 3.9% (3.6 to 4.6) |
| Jeweled Ring | 2.5% (2.0 to 2.5) | 3.7% (3.0 to 3.7) | - |
| Spirit Cestus | 2.0% (0.75 to 3.2) | 2.1% (0.88 to 3.3) | 3.7% (1.2 to 6.1) |
| Etched Tome | - | - | 3.0% (2.7 to 3.4) |
| Rift Axe | - | - | 2.7% (2.4 to 3.6) |
| Katana | 0.85% (0.75 to 1.2) | - | 2.7% (2.4 to 3.6) |
| Intricate Amulet | 1.9% (1.6 to 1.9) | 0.13% | 2.5% (2.1 to 2.5) |
| Elaborate Ring | 2.5% (2.0 to 2.5) | - | - |
| Ornate Ring | - | - | 2.5% (2.0 to 2.5) |
| Druid Staff | - | 2.1% (0.88 to 3.3) | - |
| Ritual Staff | 2.0% (0.75 to 3.2) | - | - |
| Curve Bow | - | 1.9% (1.7 to 2.6) | - |
| Elven Longbow | - | 1.9% (1.7 to 2.6) | - |
| Arbalest | - | 1.9% (1.7 to 2.6) | - |
| Chakram | - | 1.9% (1.7 to 2.6) | - |
| Throwing Star | - | 1.9% (1.7 to 2.6) | - |
| Spiral Amulet | 1.9% (1.6 to 1.9) | 1.8% (1.5 to 1.8) | - |
| Large Shield | - | 1.9% (1.8 to 2.2) | - |
| Jeweled Pendant | 0.023% | 1.8% (1.5 to 1.8) | - |
| Spell Book | 1.5% (1.3 to 1.7) | - | - |
| Ritual Book | 1.5% (1.3 to 1.7) | 1.5% (1.3 to 1.7) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 20% | 20% |
| Large Health Potion | 20% | - | - |
| Colossal Mana Potion | - | 20% | 20% |
| Large Mana Potion | 10% | - | - |
| Super Mana Potion | 10% | - | - |
| Master Impale | - | - | 2.3% (2.0 to 3.1) |
The chance is for one kill of this creature (level 38 / 67 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Durvla Hatchery | 1 |
Random boss spots (one boss of the pool is picked per spot):
- A Durvla Hatchery: 1 of 8 possible bosses
- The Desert of Kaderak: 1 of 9 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 335
- Kills needed
- 1 kill
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 3 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
