Template name: morden_sin_soldier_stats_ds2x

When Valdis was defeated and Zaramoth's sword was broken, hundreds of Morden were left without a home, without a leader, and without a mission. One group, the Morden-Sin, was driven mad with bloodlust.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Melee
- Family
- Morden
- Habitat
- Desert
- Act
- Act 4 (Broken World)
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 41 | 69 | 95 |
| Life | 2,291 | 5,930 | 10,825 |
| Damage | 188 to 313 | 435 to 725 | 754 to 1,256 |
| Defense | 140 | 248 | 364 |
| Experience | 1,698 | 20,363 | 231,033 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
637 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.071% (0.064 to 0.092) | - | 0.35% (0.32 to 0.46) |
| Ballista | 0.062% (0.055 to 0.084) | 0.088% (0.079 to 0.12) | 0.35% (0.32 to 0.46) |
| Gilded Ring | 0.21% (0.17 to 0.21) | 0.21% (0.17 to 0.21) | 0.28% (0.23 to 0.28) |
| Ceremonial Shield | 0.076% (0.071 to 0.091) | 0.11% (0.1 to 0.12) | 0.23% (0.21 to 0.27) |
| Spirit Cestus | 0.079% (0.03 to 0.13) | 0.12% (0.045 to 0.19) | 0.22% (0.072 to 0.36) |
| Jeweled Ring | 0.21% (0.17 to 0.21) | 0.21% (0.17 to 0.21) | - |
| Rift Axe | - | - | 0.16% (0.14 to 0.22) |
| Katana | 0.04% (0.036 to 0.055) | - | 0.16% (0.14 to 0.22) |
| Ornate Ring | 0.013% | - | 0.15% (0.12 to 0.15) |
| Intricate Amulet | 0.075% (0.061 to 0.075) | 0.078% (0.065 to 0.078) | 0.15% (0.12 to 0.15) |
| Druid Staff | - | 0.12% (0.045 to 0.19) | - |
| Large Shield | - | 0.11% (0.1 to 0.12) | - |
| Elven Axe | 0.04% (0.036 to 0.055) | 0.1% (0.091 to 0.14) | - |
| Spell Book | 0.089% (0.078 to 0.099) | - | - |
| Ritual Book | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) | - |
| Etched Tome | - | - | 0.089% (0.078 to 0.099) |
| Grimoire | - | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) |
| Curve Bow | - | 0.088% (0.079 to 0.12) | - |
| Elven Longbow | - | 0.088% (0.079 to 0.12) | - |
| Ironwood Bow | - | 0.088% (0.079 to 0.12) | - |
| Arbalest | - | 0.088% (0.079 to 0.12) | - |
| Chakram | - | 0.088% (0.079 to 0.12) | - |
| Glaive | 0.071% (0.064 to 0.092) | 0.088% (0.079 to 0.12) | - |
| Throwing Star | - | 0.088% (0.079 to 0.12) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Large Health Potion | 1.5% | - | - |
| Super Health Potion | 1.5% | - | - |
| Large Mana Potion | 1.5% | - | - |
| Super Mana Potion | 1.5% | - | - |
The chance is for one kill of this creature (level 41 / 69 / 95 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Morden Highlands | 12 | 10 | 7 |
| The Kelvaran Waste | 21 | 7 | |
| A Dusty Cavern | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 13
- Kills needed
- 1 kill
45 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 4 runs, most in one region: 13. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
