DS2 Revival

Forest Va'arth Glacial Avalancher

Forest Va'arth Glacial Avalancher is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: morden_vaarth_magic_forest_boss_stats

Enslaved centuries ago by a long-vanished civilization, the Va'arth vow to never forget their past oppression. Preferring to keep their bonds as a reminder, they use chains of metal to decorate their soldiers, using them as a badge of honor.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Va'arth
Habitat
Encanted Forest
Act
Act 2
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level265275
Life2,2847,74115,246
Damage86 to 144245 to 408449 to 748
Defense88180274
Experience1,67614,671117,995

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice+50%+75%+100%
Non-elemental-25%-5%-1%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

459 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring3.7% (3.1 to 3.7)4.9% (4.1 to 4.9)0.04%
Elaborate Ring0.035%2.5% (2.0 to 2.5)3.7% (3.1 to 3.7)
Jeweled Ring3.7% (3.1 to 3.7)0.059%0.059%
Ornate Ring-0.02%3.7% (3.0 to 3.7)
Etched Tome-2.8% (2.5 to 3.2)1.4% (1.3 to 1.6)
Elven Sword1.1% (0.95 to 1.5)-2.2% (2.0 to 3.0)
Cryptic Cestus2.1% (0.95 to 3.3)-2.1% (0.99 to 3.3)
Yearling Staff--2.1% (0.99 to 3.3)
Elven Staff2.1% (0.95 to 3.3)--
Arcane Cestus-2.0% (0.87 to 3.2)-
Druid Staff0.15%2.0% (0.87 to 3.2)-
Heater Shield-2.0% (1.8 to 2.5)-
Tower Shield1.4% (1.2 to 1.8)2.0% (1.8 to 2.5)1.9% (1.7 to 2.3)
Talisman0.26%1.9% (1.6 to 1.9)0.025%
Spiral Amulet1.8% (1.5 to 1.8)1.9% (1.6 to 1.9)1.3% (1.1 to 1.3)
Stalker Bow1.7% (1.5 to 2.2)1.3% (1.2 to 1.7)1.9% (1.7 to 2.5)
Swift Bow--1.9% (1.7 to 2.5)
Arbalest1.7% (1.5 to 2.2)1.3% (1.2 to 1.7)1.9% (1.7 to 2.5)
Heavy Crossbow-0.21%1.9% (1.7 to 2.5)
Throwing Star-1.3% (1.2 to 1.7)1.9% (1.7 to 2.5)
Throwing Shiv--1.9% (1.7 to 2.5)
Kite Shield--1.9% (1.7 to 2.3)
Jeweled Pendant1.8% (1.5 to 1.8)0.037%0.037%
Composite Bow1.7% (1.5 to 2.2)1.3% (1.2 to 1.7)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--43%
Super Health Potion-43%-
Colossal Mana Potion--27%
Super Mana Potion-27%-
Large Mana Potion26%--
Large Health Potion22%--

The chance is for one kill of this creature (level 26 / 52 / 75 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Cellar Beneath the Aman'lu Tavern1
A Small Cave1

Random boss spots (one boss of the pool is picked per spot):

  • A Flooded Chamber: 1 of 3 possible bosses
  • A Small Cave: 1 of 3 possible bosses
  • Southern Vai'lutra Forest: 1 of 3 possible bosses
  • Southern Vai'lutra Forest (side area): 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 184
Kills needed
1 kill

1 placed, 1 needed. Needs the Act 2 Arena side quest (Aman'lu tavern cellar).

Needs the Act 2 Arena side quest.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 2 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level265885
Life2,2849,45619,293
Damage86 to 144292 to 487556 to 927
Defense88204318
Experience1,67625,020299,771

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice+50%+75%+100%
Non-elemental-25%-5%-1%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

565 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring3.8% (3.1 to 3.8)--
Jeweled Ring3.8% (3.1 to 3.8)3.7% (3.0 to 3.7)-
Adorned Ring-3.7% (3.0 to 3.7)2.5% (2.0 to 2.5)
Etched Tome--3.0% (2.7 to 3.4)
Gilded Ring--2.5% (2.0 to 2.5)
Ornate Ring--2.5% (2.0 to 2.5)
Spirit Cestus--2.2% (0.96 to 3.4)
Yearling Staff--2.2% (0.96 to 3.4)
Cryptic Cestus2.2% (0.95 to 3.4)1.6% (0.76 to 2.4)-
Elven Staff2.2% (0.95 to 3.4)1.6% (0.76 to 2.4)-
Ironwood Bow--2.0% (1.8 to 2.6)
Swift Bow--2.0% (1.8 to 2.6)
Arbalest1.7% (1.5 to 2.2)-2.0% (1.8 to 2.6)
Ballista--2.0% (1.8 to 2.6)
Chakram--2.0% (1.8 to 2.6)
Throwing Shiv-0.17%2.0% (1.8 to 2.6)
Ceremonial Shield--1.9% (1.8 to 2.3)
Kite Shield-0.17%1.9% (1.8 to 2.3)
Talisman0.18%1.9% (1.5 to 1.9)-
Jeweled Pendant1.9% (1.5 to 1.9)1.9% (1.5 to 1.9)-
Spiral Amulet1.8% (1.5 to 1.8)--
Platinum Charm--1.8% (1.5 to 1.8)
Intricate Amulet--1.8% (1.5 to 1.8)
Heater Shield-1.8% (1.7 to 2.1)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--20%
Super Health Potion-20%-
Colossal Mana Potion--20%
Large Mana Potion20%--
Super Mana Potion-20%-
Large Health Potion10%--

The chance is for one kill of this creature (level 26 / 58 / 85 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Cellar Beneath the Aman'lu Tavern1
A Small Cave1

Random boss spots (one boss of the pool is picked per spot):

  • A Flooded Chamber: 1 of 3 possible bosses
  • A Small Cave: 1 of 3 possible bosses
  • Southern Vai'lutra Forest: 1 of 3 possible bosses
  • Southern Vai'lutra Forest (side area): 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 184
Kills needed
1 kill

1 placed, 1 needed. Needs the Act 2 Arena side quest (Aman'lu tavern cellar).

Needs the Act 2 Arena side quest.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 2 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.