Template name: morden_viir_archer_02_boss_stats

The Morden are a brutish, mysterious race. No one had ever seen a Morden before Valdis began his assault on the world with an army of them at his back. There are many castes of Morden, and they all take pleasure in abusing those lower in stature than themselves.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Morden
- Habitat
- Jungle
- Act
- Act 1
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 9 | 42 | 66 |
| Life | 604 | 7,016 | 16,013 |
| Damage | 49 to 82 | 349 to 582 | 723 to 1,206 |
| Defense | 36 | 143 | 236 |
| Experience | 520 | 6,161 | 51,590 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Melee | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
440 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 3.9% (3.2 to 3.9) | 0.084% | 0.04% |
| Gold Ring | 3.7% (3.1 to 3.7) | 0.063% | 0.059% |
| Jeweled Ring | - | 3.7% (3.0 to 3.7) | 3.7% (3.0 to 3.7) |
| Gilded Ring | - | 0.021% | 3.7% (3.0 to 3.7) |
| Ornate Ring | - | 3.7% (3.0 to 3.7) | 0.02% |
| Mercenary Crossbow | 3.4% (3.0 to 4.3) | 1.2% (1.1 to 1.5) | - |
| Ritual Staff | 3.2% (0.88 to 5.5) | - | - |
| Spell Book | 2.8% (2.5 to 3.2) | 1.4% (1.3 to 1.6) | - |
| Buckler | 2.7% (2.4 to 3.4) | 1.4% (1.2 to 1.8) | - |
| Gold Amulet | 2.0% (1.7 to 2.0) | 0.053% | 0.025% |
| Talisman | 2.0% (1.7 to 2.0) | 0.04% | 0.037% |
| Arcane Cestus | 0.15% | 2.0% (0.82 to 3.1) | - |
| Yearling Staff | - | 2.0% (0.82 to 3.1) | - |
| Jeweled Pendant | - | 1.8% (1.5 to 1.8) | 1.9% (1.6 to 1.9) |
| Spiral Amulet | - | 0.026% | 1.9% (1.6 to 1.9) |
| Intricate Amulet | - | 1.8% (1.5 to 1.8) | 0.012% |
| Cryptic Cestus | - | - | 1.7% (0.96 to 2.5) |
| Spirit Cestus | - | - | 1.7% (0.96 to 2.5) |
| Druid Staff | - | - | 1.7% (0.96 to 2.5) |
| Curve Bow | - | - | 1.7% (1.5 to 2.2) |
| Dryad Bow | 1.7% (1.5 to 2.2) | 0.19% | - |
| Elven Longbow | - | 1.2% (1.1 to 1.5) | 1.7% (1.5 to 2.2) |
| Short Bow | 1.7% (1.5 to 2.2) | 1.2% (1.1 to 1.5) | - |
| Arbalest | - | - | 1.7% (1.5 to 2.2) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 43% |
| Small Health Potion | 43% | - | - |
| Super Health Potion | - | 42% | - |
| Colossal Mana Potion | - | - | 27% |
| Small Mana Potion | 19% | - | - |
| Large Mana Potion | - | 14% | - |
The chance is for one kill of this creature (level 9 / 42 / 66 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Western Greilyn Jungle | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 31
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 9 | 50 | 77 |
| Life | 604 | 9,610 | 21,357 |
| Damage | 49 to 82 | 459 to 766 | 939 to 1,565 |
| Defense | 36 | 173 | 282 |
| Experience | 520 | 12,304 | 142,040 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Melee | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
565 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 3.9% (3.2 to 3.9) | - | - |
| Gold Ring | 3.8% (3.1 to 3.8) | 3.7% (3.0 to 3.7) | - |
| Elaborate Ring | - | 3.7% (3.0 to 3.7) | 2.5% (2.0 to 2.5) |
| Mercenary Crossbow | 3.4% (3.0 to 4.4) | - | - |
| Ritual Staff | 3.3% (0.88 to 5.8) | 2.2% (0.95 to 3.4) | - |
| Spell Book | 3.0% (2.7 to 3.4) | 1.5% (1.3 to 1.7) | - |
| Ritual Book | - | - | 3.0% (2.7 to 3.4) |
| Buckler | 2.6% (2.4 to 3.1) | - | - |
| Adorned Ring | - | - | 2.5% (2.0 to 2.5) |
| Ornate Ring | - | - | 2.5% (2.0 to 2.5) |
| Arcane Cestus | 0.099% | 2.2% (0.95 to 3.4) | - |
| Elven Staff | - | - | 2.1% (0.82 to 3.3) |
| Yearling Staff | - | - | 2.1% (0.82 to 3.3) |
| Ironwood Bow | - | 1.3% (1.2 to 1.7) | 2.0% (1.8 to 2.6) |
| Swift Bow | - | - | 2.0% (1.8 to 2.6) |
| Arbalest | - | 1.3% (1.2 to 1.7) | 2.0% (1.8 to 2.6) |
| Ballista | - | - | 2.0% (1.8 to 2.6) |
| Glaive | - | - | 2.0% (1.8 to 2.6) |
| Throwing Shiv | - | - | 2.0% (1.8 to 2.6) |
| Gold Amulet | 2.0% (1.6 to 2.0) | 1.9% (1.5 to 1.9) | - |
| Talisman | 2.0% (1.6 to 2.0) | 1.9% (1.5 to 1.9) | - |
| Hunter Sword | - | - | 1.9% (1.6 to 2.5) |
| Spiral Amulet | - | - | 1.8% (1.5 to 1.8) |
| Resplendent Amulet | - | - | 1.8% (1.5 to 1.8) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 20% |
| Small Health Potion | 20% | - | - |
| Super Health Potion | - | 20% | - |
| Colossal Mana Potion | - | - | 20% |
| Super Mana Potion | - | 20% | - |
| Small Mana Potion | 13% | - | - |
The chance is for one kill of this creature (level 9 / 50 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Western Greilyn Jungle | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 31
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
