DS2 Revival

Morden-Viir Recruit

Morden-Viir Recruit is a ranged creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: morden_viir_archer_02_stats

The Morden are a brutish, mysterious race. No one had ever seen a Morden before Valdis began his assault on the world with an army of them at his back. There are many castes of Morden, and they all take pleasure in abusing those lower in stature than themselves.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Ranged
Family
Morden
Habitat
Jungle
Act
Act 1
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level54164
Life811,8334,125
Damage13 to 22151 to 251308 to 513
Defense24140228
Experience1081,69812,901

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

467 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.7% (0.57 to 0.7)0.0053%0.0025%
Buckler0.37% (0.35 to 0.43)0.13% (0.11 to 0.17)-
Jeweled Ring-0.34% (0.27 to 0.34)0.24% (0.19 to 0.24)
Gilded Ring-0.34% (0.27 to 0.34)0.0012%
Elaborate Ring-0.0026%0.23% (0.19 to 0.23)
Adorned Ring-0.0013%0.23% (0.19 to 0.23)
Scout Bow0.22% (0.2 to 0.29)0.11% (0.1 to 0.15)-
Cracked Scout Bow0.22% (0.2 to 0.29)--
Mercenary Crossbow0.22% (0.2 to 0.29)0.11% (0.1 to 0.15)-
Throwing Knife0.22% (0.2 to 0.29)0.11% (0.1 to 0.15)-
Short Bow0.2% (0.18 to 0.27)0.013%-
Arcane Cestus-0.0081%0.19% (0.076 to 0.31)
Cryptic Cestus--0.19% (0.076 to 0.31)
Kite Shield--0.17% (0.16 to 0.21)
Tower Shield--0.17% (0.16 to 0.21)
Raven Cap--0.15% (0.12 to 0.26)
Adept Boots-0.082% (0.064 to 0.14)0.15% (0.12 to 0.24)
Adept Gloves-0.082% (0.064 to 0.14)0.15% (0.12 to 0.24)
Spell Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Mage's Book0.14% (0.13 to 0.16)--
Ritual Book-0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)
Grimoire--0.14% (0.13 to 0.16)
Composite Bow-0.11% (0.1 to 0.15)0.14% (0.13 to 0.18)
Elven Longbow--0.14% (0.13 to 0.18)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Small Health Potion6.0%--
Small Mana Potion3.5%--
Colossal Health Potion--3.0%
Large Health Potion-3.0%-
Super Health Potion-3.0%3.0%
Colossal Mana Potion--1.8%

The chance is for one kill of this creature (level 5 / 41 / 64 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Northern Greilyn Jungle8
The Western Greilyn Jungle2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 30
Kills needed
5 kills

10 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level54875
Life812,4345,544
Damage13 to 22193 to 321402 to 670
Defense24165274
Experience1083,09935,399

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

587 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Silver Ring0.44% (0.36 to 0.44)0.15% (0.12 to 0.15)-
Buckler0.24% (0.23 to 0.28)--
Tower Shield--0.15% (0.14 to 0.19)
Gold Ring0.0079%0.15% (0.12 to 0.15)-
Elaborate Ring--0.15% (0.12 to 0.15)
Adorned Ring--0.15% (0.12 to 0.15)
Ornate Ring-0.13% (0.1 to 0.13)0.15% (0.12 to 0.15)
Dryad Bow0.12% (0.11 to 0.16)0.072% (0.065 to 0.093)-
Scout Bow0.12% (0.11 to 0.16)0.072% (0.065 to 0.093)-
Cracked Scout Bow0.12% (0.11 to 0.16)--
Mercenary Crossbow0.12% (0.11 to 0.16)--
Throwing Knife0.12% (0.11 to 0.16)0.072% (0.065 to 0.093)-
Gold Amulet0.0099%0.11% (0.094 to 0.11)-
Resplendent Amulet-0.11% (0.091 to 0.11)0.0083%
Large Shield-0.11% (0.1 to 0.12)-
Small Shield-0.11% (0.1 to 0.12)-
Short Bow0.1% (0.091 to 0.14)0.062% (0.055 to 0.084)-
Cryptic Cestus-0.088% (0.04 to 0.14)0.097% (0.049 to 0.14)
Elven Staff--0.097% (0.049 to 0.14)
Yearling Staff--0.097% (0.049 to 0.14)
Stalker Bow--0.092% (0.083 to 0.12)
Swift Bow--0.092% (0.083 to 0.12)
Arbalest--0.092% (0.083 to 0.12)
Heavy Crossbow-0.062% (0.055 to 0.084)0.092% (0.083 to 0.12)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Small Health Potion3.0%--
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Small Mana Potion3.0%--
Super Mana Potion-3.0%-

The chance is for one kill of this creature (level 5 / 48 / 75 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Northern Greilyn Jungle8
The Western Greilyn Jungle2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 30
Kills needed
5 kills

10 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.