Template name: morden_viir_archer_boss_stats

The Morden are a brutish, mysterious race. No one had ever seen a Morden before Valdis began his assault on the world with an army of them at his back. There are many castes of Morden, and they all take pleasure in abusing those lower in stature than themselves.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Morden
- Habitat
- Snow Forest
- Act
- Act 2
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 34 | 59 | 80 |
| Life | 4,828 | 13,012 | 22,947 |
| Damage | 254 to 423 | 601 to 1,001 | 1,002 to 1,671 |
| Defense | 115 | 208 | 296 |
| Experience | 3,159 | 27,369 | 187,783 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
462 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 3.7% (3.1 to 3.7) | 0.04% | 0.02% |
| Adorned Ring | 0.026% | 3.5% (2.9 to 3.5) | 3.7% (3.0 to 3.7) |
| Elaborate Ring | 3.7% (3.0 to 3.7) | 0.4% | 0.059% |
| Gilded Ring | - | 0.02% | 3.7% (3.0 to 3.7) |
| Jeweled Ring | 0.053% | 3.5% (2.9 to 3.5) | 0.059% |
| Grimoire | - | - | 2.8% (2.5 to 3.2) |
| Spirit Cestus | 1.5% (0.76 to 2.3) | - | 2.0% (0.89 to 3.2) |
| Elven Staff | 1.5% (0.76 to 2.3) | 1.7% (0.95 to 2.5) | 2.0% (0.89 to 3.2) |
| Elven Longbow | - | 1.7% (1.5 to 2.2) | 2.0% (1.8 to 2.6) |
| Ironwood Bow | 1.5% (1.3 to 1.9) | - | 2.0% (1.8 to 2.6) |
| Arbalest | - | - | 2.0% (1.8 to 2.6) |
| Ballista | 1.5% (1.3 to 1.9) | - | 2.0% (1.8 to 2.6) |
| Chakram | 1.5% (1.3 to 1.9) | - | 2.0% (1.8 to 2.6) |
| Glaive | - | 1.7% (1.5 to 2.2) | 2.0% (1.8 to 2.6) |
| Ceremonial Shield | 0.25% | - | 2.0% (1.8 to 2.5) |
| Kite Shield | 1.9% (1.7 to 2.3) | 1.4% (1.2 to 1.8) | 2.0% (1.8 to 2.5) |
| Heater Shield | 1.9% (1.7 to 2.3) | 1.4% (1.2 to 1.8) | - |
| Gold Amulet | 1.8% (1.5 to 1.8) | 0.037% | 0.012% |
| Talisman | 0.05% | 1.8% (1.5 to 1.8) | 0.023% |
| Jeweled Pendant | 0.033% | 1.8% (1.5 to 1.8) | 0.035% |
| Platinum Charm | 1.8% (1.5 to 1.8) | 0.22% | 1.8% (1.5 to 1.8) |
| Resplendent Amulet | - | 0.012% | 1.8% (1.5 to 1.8) |
| Arcane Cestus | - | 1.7% (0.95 to 2.5) | - |
| Cryptic Cestus | - | 1.7% (0.95 to 2.5) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Large Health Potion | 44% | - | - |
| Colossal Health Potion | - | - | 43% |
| Super Health Potion | - | 43% | - |
| Colossal Mana Potion | - | - | 27% |
| Super Mana Potion | - | 27% | - |
| Large Mana Potion | 26% | - | - |
The chance is for one kill of this creature (level 34 / 59 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
The map files place it nowhere.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can never be completed
Nothing in the data can give a kill under this entry.
- Base game book
- No. 276
- Kills needed
- 1 kill
Defined as a possible boss for the Snowbrook Haven areas, but no boss spot offers it and its ordinary encounter is switched off.
Confidence: High checked in game: no lookalike that is placed credits it
In-game kill test: descendants credit it (agrees with the data audit). no placed/spawned lookalike credits it; only never-placed descendants do (morden_viir_archer_flag_boss)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): placed by the fix and proven in test, but switched off until the community has been asked.
Confidence: High Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 34 | 64 | 90 |
| Life | 4,828 | 15,124 | 28,660 |
| Damage | 254 to 423 | 687 to 1,145 | 1,229 to 2,048 |
| Defense | 115 | 228 | 341 |
| Experience | 3,159 | 43,003 | 479,875 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
629 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Ballista | 1.5% (1.3 to 1.9) | - | 5.9% (5.2 to 7.7) |
| Ornate Ring | - | - | 4.9% (4.0 to 4.9) |
| Silver Ring | 3.7% (3.0 to 3.7) | - | - |
| Jeweled Ring | - | 3.7% (3.0 to 3.7) | - |
| Elaborate Ring | 3.7% (3.0 to 3.7) | 3.7% (3.0 to 3.7) | - |
| Spirit Cestus | 1.6% (0.76 to 2.4) | - | 3.6% (1.9 to 5.2) |
| Swift Bow | 0.14% | - | 3.2% (2.9 to 4.1) |
| Grimoire | - | 3.0% (2.7 to 3.4) | 1.5% (1.3 to 1.7) |
| Throwing Shiv | - | 1.7% (1.5 to 2.2) | 2.9% (2.6 to 3.9) |
| Gilded Ring | - | - | 2.5% (2.0 to 2.5) |
| Royal Dagger | 0.87% (0.76 to 1.2) | 0.93% (0.82 to 1.3) | 2.2% (1.9 to 3.2) |
| Broad Sword | - | 0.099% | 2.2% (1.9 to 3.2) |
| Cryptic Cestus | - | 2.1% (0.82 to 3.3) | - |
| Druid Staff | - | 2.1% (0.82 to 3.3) | - |
| Resplendent Amulet | - | - | 2.0% (1.6 to 2.0) |
| Ceremonial Shield | 0.17% | - | 1.9% (1.8 to 2.3) |
| Kite Shield | 1.8% (1.7 to 2.2) | 1.3% (1.2 to 1.6) | 1.9% (1.8 to 2.3) |
| Gold Amulet | 1.9% (1.5 to 1.9) | - | - |
| Heater Shield | 1.8% (1.7 to 2.2) | - | - |
| Platinum Charm | 1.8% (1.5 to 1.8) | 1.8% (1.5 to 1.8) | - |
| Spiral Amulet | 0.16% | 1.8% (1.5 to 1.8) | - |
| Intricate Amulet | - | - | 1.8% (1.5 to 1.8) |
| Yearling Staff | 1.6% (0.76 to 2.4) | - | 1.8% (0.96 to 2.6) |
| Composite Bow | - | 1.7% (1.5 to 2.2) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 10% | 20% |
| Large Health Potion | 20% | - | - |
| Colossal Mana Potion | - | 10% | 20% |
| Large Mana Potion | 20% | - | - |
| Super Health Potion | - | 10% | - |
| Super Mana Potion | - | 10% | - |
The chance is for one kill of this creature (level 34 / 64 / 90 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
The map files place it nowhere.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can never be completed
Nothing in the data can give a kill under this entry.
- Base game book
- No. 276
- Kills needed
- 1 kill
Defined as a possible boss for the Snowbrook Haven areas, but no boss spot offers it and its ordinary encounter is switched off.
Confidence: High checked in game: no lookalike that is placed credits it
In-game kill test: descendants credit it (agrees with the data audit). no placed/spawned lookalike credits it; only never-placed descendants do (morden_viir_archer_flag_boss)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): placed by the fix and proven in test, but switched off until the community has been asked.
Confidence: High Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
