DS2 Revival

Morden-Viir Ripper

Morden-Viir Ripper is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: morden_viir_soldier_desert_stats

The Morden are a brutish, mysterious race. No one had ever seen a Morden before Valdis began his assault on the world with an army of them at his back. There are many castes of Morden, and they all take pleasure in abusing those lower in stature than themselves.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Morden
Habitat
Morden City
Act
Act 3
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level356081
Life1,7324,5768,008
Damage148 to 247345 to 575572 to 953
Defense119212300
Experience1,0298,98461,845

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

481 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Jeweled Ring0.003%0.34% (0.27 to 0.34)0.0025%
Adorned Ring0.21% (0.17 to 0.21)0.34% (0.27 to 0.34)0.25% (0.2 to 0.25)
Arbalest--0.31% (0.27 to 0.4)
Silver Ring0.25% (0.2 to 0.25)0.0025%0.0012%
Elaborate Ring0.24% (0.2 to 0.24)0.025%0.0037%
Gilded Ring0.0015%0.0012%0.24% (0.2 to 0.24)
Ornate Ring-0.0012%0.21% (0.17 to 0.21)
Gold Amulet0.17% (0.14 to 0.17)0.0023%<0.001%
Talisman0.0031%0.17% (0.14 to 0.17)0.0015%
Jeweled Pendant0.0021%0.17% (0.14 to 0.17)0.0023%
Platinum Charm0.17% (0.14 to 0.17)0.014%0.17% (0.14 to 0.17)
Resplendent Amulet-<0.001%0.17% (0.14 to 0.17)
Elven Longbow-0.14% (0.13 to 0.18)0.16% (0.15 to 0.21)
Ironwood Bow0.11% (0.1 to 0.15)-0.16% (0.15 to 0.21)
Ballista0.11% (0.1 to 0.15)-0.16% (0.15 to 0.21)
Chakram0.11% (0.1 to 0.15)-0.16% (0.15 to 0.21)
Glaive-0.14% (0.13 to 0.18)0.16% (0.15 to 0.21)
Spirit Cestus0.14% (0.06 to 0.21)-0.15% (0.073 to 0.23)
Elven Staff0.14% (0.06 to 0.21)0.15% (0.072 to 0.23)0.15% (0.073 to 0.23)
Arcane Cestus-0.15% (0.072 to 0.23)-
Cryptic Cestus-0.15% (0.072 to 0.23)-
Mage's Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Ritual Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)
Grimoire--0.14% (0.13 to 0.16)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%6.0%
Large Health Potion6.0%--
Colossal Mana Potion-1.8%3.5%
Large Mana Potion3.5%--
Super Health Potion-3.0%-
Super Mana Potion-1.8%-

The chance is for one kill of this creature (level 35 / 60 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Town of Kalrathia95
A Durvla Hatchery15
The Desert of Kaderak7
The City of Darthrul2
The Upper Mines of Kaderak1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 328
Kills needed
5 kills

14 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 30. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level356591
Life1,7325,3069,977
Damage148 to 247394 to 656699 to 1,165
Defense119232345
Experience1,02914,129158,216

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

651 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Ornate Ring--0.29% (0.24 to 0.29)
Ballista0.071% (0.064 to 0.092)-0.24% (0.22 to 0.31)
Spirit Cestus0.086% (0.038 to 0.13)-0.19% (0.098 to 0.29)
Silver Ring0.15% (0.12 to 0.15)--
Jeweled Ring-0.15% (0.12 to 0.15)-
Elaborate Ring0.15% (0.12 to 0.15)0.15% (0.12 to 0.15)-
Gilded Ring--0.15% (0.12 to 0.15)
Swift Bow0.0087%-0.14% (0.13 to 0.17)
Adorned Ring0.13% (0.1 to 0.13)0.13% (0.1 to 0.13)-
Throwing Shiv-0.087% (0.078 to 0.11)0.12% (0.11 to 0.16)
Resplendent Amulet--0.12% (0.095 to 0.12)
Ceremonial Shield0.01%-0.11% (0.11 to 0.13)
Kite Shield0.077% (0.071 to 0.096)0.077% (0.071 to 0.093)0.11% (0.11 to 0.13)
Royal Dagger0.043% (0.038 to 0.058)0.046% (0.04 to 0.063)0.11% (0.098 to 0.16)
Broad Sword-0.0062%0.11% (0.098 to 0.16)
Gold Amulet0.11% (0.09 to 0.11)--
Platinum Charm0.11% (0.088 to 0.11)0.11% (0.087 to 0.11)-
Spiral Amulet0.0099%0.11% (0.087 to 0.11)-
Intricate Amulet--0.11% (0.087 to 0.11)
Ironwood Bow0.071% (0.064 to 0.092)-0.1% (0.091 to 0.14)
Chakram0.071% (0.064 to 0.092)0.0096%0.1% (0.091 to 0.14)
Yearling Staff0.086% (0.038 to 0.13)-0.097% (0.049 to 0.14)
Mage's Book0.089% (0.078 to 0.099)--
Ritual Book0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-1.5%3.0%
Large Health Potion3.0%--
Colossal Mana Potion-1.5%3.0%
Large Mana Potion3.0%--
Super Health Potion-1.5%-
Super Mana Potion-1.5%-

The chance is for one kill of this creature (level 35 / 65 / 91 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Town of Kalrathia95
A Durvla Hatchery15
The Desert of Kaderak7
The City of Darthrul2
The Upper Mines of Kaderak1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 328
Kills needed
5 kills

14 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 30. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.