Template name: naldrun_stats

Dark cousins of the Fairies found in the Ehb regions of Aranna, the Naldrun have fallen to the magic that corrupts the Vai'lutra Forest.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Family
- Naldrun
- Habitat
- Encanted Forest
- Act
- Act 2
- Rank
- Weak
Drops
Weak monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 14% | |
| Health potion | 4.0% | -10 to 0 |
| Mana potion | 2.4% | -10 to 0 |
| Item | 5.0% | -6 to 0 |
| Rare item | 0.45% | -5 to +1 |
| Unique item | 0.15% | -40 to +2 |
| Set item | 0.15% | -50 to +2 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 25 | 52 | 74 |
| Life | 389 | 1,407 | 2,703 |
| Damage | 60 to 101 | 180 to 301 | 323 to 539 |
| Defense | 85 | 180 | 270 |
| Experience | 373 | 3,521 | 25,816 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
465 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Jeweled Ring | 0.22% (0.18 to 0.22) | 0.0022% | 0.0022% |
| Elaborate Ring | 0.22% (0.18 to 0.22) | 0.15% (0.12 to 0.15) | 0.15% (0.13 to 0.15) |
| Gold Ring | 0.004% | 0.15% (0.13 to 0.15) | 0.0015% |
| Adorned Ring | - | <0.001% | 0.15% (0.12 to 0.15) |
| Silver Ring | 0.004% | 0.13% (0.11 to 0.13) | <0.001% |
| Gilded Ring | - | <0.001% | 0.13% (0.11 to 0.13) |
| Ironwood Bow | - | 0.077% (0.069 to 0.1) | 0.11% (0.1 to 0.15) |
| Stalker Bow | 0.079% (0.071 to 0.1) | 0.0078% | 0.11% (0.1 to 0.15) |
| Ballista | - | - | 0.11% (0.1 to 0.15) |
| Heavy Crossbow | - | - | 0.11% (0.1 to 0.15) |
| Glaive | 0.079% (0.071 to 0.1) | - | 0.11% (0.1 to 0.15) |
| Throwing Star | - | 0.077% (0.069 to 0.1) | 0.11% (0.1 to 0.15) |
| Gold Amulet | 0.11% (0.089 to 0.11) | 0.11% (0.091 to 0.11) | <0.001% |
| Talisman | 0.0019% | 0.11% (0.091 to 0.11) | <0.001% |
| Heater Shield | 0.078% (0.07 to 0.1) | 0.11% (0.1 to 0.14) | - |
| Small Shield | 0.078% (0.07 to 0.1) | 0.11% (0.1 to 0.14) | - |
| Spiral Amulet | 0.11% (0.087 to 0.11) | 0.0014% | 0.0093% |
| Platinum Charm | - | <0.001% | 0.11% (0.087 to 0.11) |
| Intricate Amulet | - | <0.001% | 0.11% (0.087 to 0.11) |
| Flanged Mace | 0.049% (0.043 to 0.067) | - | 0.1% (0.09 to 0.15) |
| Cryptic Cestus | - | 0.085% (0.037 to 0.13) | 0.096% (0.048 to 0.14) |
| Elven Staff | 0.091% (0.043 to 0.14) | - | 0.096% (0.048 to 0.14) |
| Arcane Cestus | 0.091% (0.043 to 0.14) | 0.09% (0.042 to 0.14) | - |
| Spirit Cestus | - | - | 0.09% (0.042 to 0.14) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 4.0% |
| Super Health Potion | - | 4.0% | - |
| Colossal Mana Potion | - | - | 2.4% |
| Super Mana Potion | - | 2.4% | - |
| Large Health Potion | 2.0% | - | - |
| Health Potion | 2.0% | - | - |
The chance is for one kill of this creature (level 25 / 52 / 74 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Arinth's Ravine | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 209
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 25 | 58 | 84 |
| Life | 389 | 1,719 | 3,430 |
| Damage | 60 to 101 | 215 to 359 | 402 to 670 |
| Defense | 85 | 204 | 313 |
| Experience | 373 | 6,005 | 65,505 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
8 different items can drop (the best are shown) Confidence: computed from data, not measured
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 2.0% |
| Super Health Potion | - | 2.0% | - |
| Colossal Mana Potion | - | - | 2.0% |
| Super Mana Potion | - | 2.0% | - |
| Large Health Potion | 1.0% | - | - |
| Health Potion | 1.0% | - | - |
The chance is for one kill of this creature (level 25 / 58 / 84 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Arinth's Ravine | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 209
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
