Template name: orthrac_stats

The Orthrac is a giant insect-like creature that generally precedes its attacks with an unusual wagging motion of its tail. In addition to rows of needle-like teeth, the beast also bears a single claw at the tip of each limb and uses its powerful rear legs for a devastating blow.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Orthrac
- Habitat
- Desert
- Act
- Act 3
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 34 | 59 | 80 |
| Life | 3,429 | 9,242 | 16,298 |
| Damage | 241 to 401 | 570 to 950 | 950 to 1,584 |
| Defense | 115 | 208 | 296 |
| Experience | 1,185 | 10,264 | 70,419 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
471 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Jeweled Ring | 0.0059% | 0.65% (0.53 to 0.65) | 0.0067% |
| Adorned Ring | 0.4% (0.32 to 0.4) | 0.65% (0.53 to 0.65) | 0.46% (0.37 to 0.46) |
| Arbalest | - | - | 0.57% (0.51 to 0.76) |
| Silver Ring | 0.46% (0.38 to 0.46) | 0.0045% | 0.0022% |
| Elaborate Ring | 0.46% (0.37 to 0.46) | 0.0089% | 0.0067% |
| Gilded Ring | - | 0.0022% | 0.45% (0.37 to 0.45) |
| Ornate Ring | - | 0.0022% | 0.4% (0.32 to 0.4) |
| Gold Amulet | 0.34% (0.28 to 0.34) | 0.0042% | 0.0013% |
| Talisman | 0.0056% | 0.33% (0.27 to 0.33) | 0.0026% |
| Jeweled Pendant | 0.0037% | 0.33% (0.27 to 0.33) | 0.0039% |
| Platinum Charm | 0.33% (0.27 to 0.33) | 0.0028% | 0.33% (0.27 to 0.33) |
| Resplendent Amulet | - | 0.0014% | 0.33% (0.27 to 0.33) |
| Elven Longbow | - | 0.27% (0.24 to 0.35) | 0.31% (0.27 to 0.4) |
| Ironwood Bow | 0.22% (0.19 to 0.28) | - | 0.31% (0.27 to 0.4) |
| Ballista | 0.22% (0.19 to 0.28) | - | 0.31% (0.27 to 0.4) |
| Chakram | 0.22% (0.19 to 0.28) | - | 0.31% (0.27 to 0.4) |
| Glaive | - | 0.27% (0.24 to 0.35) | 0.31% (0.27 to 0.4) |
| Arcane Cestus | - | 0.28% (0.14 to 0.43) | - |
| Cryptic Cestus | - | 0.28% (0.14 to 0.43) | - |
| Elven Staff | 0.26% (0.11 to 0.4) | 0.28% (0.14 to 0.43) | 0.28% (0.14 to 0.43) |
| Spirit Cestus | 0.26% (0.11 to 0.4) | - | 0.28% (0.14 to 0.43) |
| Dryad Bow | 0.22% (0.19 to 0.28) | 0.27% (0.24 to 0.35) | - |
| Stalker Bow | - | 0.27% (0.24 to 0.35) | - |
| Light Crossbow | 0.22% (0.19 to 0.28) | 0.27% (0.24 to 0.35) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 8.0% |
| Large Health Potion | 8.0% | - | - |
| Super Health Potion | - | 8.0% | - |
| Colossal Mana Potion | - | - | 4.8% |
| Large Mana Potion | 4.8% | - | - |
| Super Mana Potion | - | 4.8% | - |
The chance is for one kill of this creature (level 34 / 59 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The City of Darthrul | 2 | ||
| The District of the Chief (side area) | 2 | ||
| The Eastern Plain of Tears | 2 | ||
| The Northern Plain of Tears | 2 | ||
| The Ruins of Okaym | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 292
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 11. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 34 | 64 | 90 |
| Life | 3,429 | 10,742 | 20,355 |
| Damage | 241 to 401 | 652 to 1,086 | 1,165 to 1,942 |
| Defense | 115 | 228 | 341 |
| Experience | 1,185 | 16,126 | 179,953 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
642 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Ornate Ring | - | - | 0.46% (0.38 to 0.46) |
| Ballista | 0.12% (0.11 to 0.15) | - | 0.4% (0.36 to 0.52) |
| Spirit Cestus | 0.14% (0.062 to 0.22) | - | 0.31% (0.16 to 0.47) |
| Silver Ring | 0.24% (0.2 to 0.24) | - | - |
| Jeweled Ring | - | 0.24% (0.2 to 0.24) | - |
| Elaborate Ring | 0.24% (0.2 to 0.24) | 0.24% (0.2 to 0.24) | - |
| Gilded Ring | - | - | 0.23% (0.19 to 0.23) |
| Adorned Ring | 0.21% (0.17 to 0.21) | 0.21% (0.17 to 0.21) | - |
| Swift Bow | - | - | 0.2% (0.18 to 0.26) |
| Throwing Shiv | - | 0.14% (0.13 to 0.19) | 0.2% (0.18 to 0.26) |
| Royal Dagger | 0.07% (0.062 to 0.095) | 0.074% (0.066 to 0.1) | 0.18% (0.16 to 0.25) |
| Broad Sword | - | - | 0.18% (0.16 to 0.25) |
| Gold Amulet | 0.18% (0.15 to 0.18) | - | - |
| Ceremonial Shield | - | - | 0.18% (0.17 to 0.21) |
| Kite Shield | 0.13% (0.12 to 0.16) | 0.12% (0.11 to 0.15) | 0.18% (0.17 to 0.21) |
| Platinum Charm | 0.18% (0.15 to 0.18) | 0.18% (0.15 to 0.18) | - |
| Spiral Amulet | 0.0025% | 0.18% (0.15 to 0.18) | - |
| Intricate Amulet | - | - | 0.18% (0.15 to 0.18) |
| Resplendent Amulet | - | - | 0.18% (0.15 to 0.18) |
| Ironwood Bow | 0.12% (0.11 to 0.15) | - | 0.17% (0.15 to 0.22) |
| Chakram | 0.12% (0.11 to 0.15) | - | 0.17% (0.15 to 0.22) |
| Yearling Staff | 0.14% (0.062 to 0.22) | - | 0.16% (0.08 to 0.23) |
| Composite Bow | - | 0.14% (0.13 to 0.19) | - |
| Elven Longbow | - | 0.14% (0.13 to 0.19) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 2.0% | 4.0% |
| Large Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 2.0% | 4.0% |
| Large Mana Potion | 4.0% | - | - |
| Super Health Potion | - | 2.0% | - |
| Super Mana Potion | - | 2.0% | - |
The chance is for one kill of this creature (level 34 / 64 / 90 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The City of Darthrul | 2 | ||
| The District of the Chief (side area) | 2 | ||
| The Eastern Plain of Tears | 2 | ||
| The Northern Plain of Tears | 2 | ||
| The Ruins of Okaym | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 292
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 11. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
