DS2 Revival

Orthrac

Orthrac is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: orthrac_stats

The Orthrac is a giant insect-like creature that generally precedes its attacks with an unusual wagging motion of its tail. In addition to rows of needle-like teeth, the beast also bears a single claw at the tip of each limb and uses its powerful rear legs for a devastating blow.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Orthrac
Habitat
Desert
Act
Act 3
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level345980
Life3,4299,24216,298
Damage241 to 401570 to 950950 to 1,584
Defense115208296
Experience1,18510,26470,419

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

471 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Jeweled Ring0.0059%0.65% (0.53 to 0.65)0.0067%
Adorned Ring0.4% (0.32 to 0.4)0.65% (0.53 to 0.65)0.46% (0.37 to 0.46)
Arbalest--0.57% (0.51 to 0.76)
Silver Ring0.46% (0.38 to 0.46)0.0045%0.0022%
Elaborate Ring0.46% (0.37 to 0.46)0.0089%0.0067%
Gilded Ring-0.0022%0.45% (0.37 to 0.45)
Ornate Ring-0.0022%0.4% (0.32 to 0.4)
Gold Amulet0.34% (0.28 to 0.34)0.0042%0.0013%
Talisman0.0056%0.33% (0.27 to 0.33)0.0026%
Jeweled Pendant0.0037%0.33% (0.27 to 0.33)0.0039%
Platinum Charm0.33% (0.27 to 0.33)0.0028%0.33% (0.27 to 0.33)
Resplendent Amulet-0.0014%0.33% (0.27 to 0.33)
Elven Longbow-0.27% (0.24 to 0.35)0.31% (0.27 to 0.4)
Ironwood Bow0.22% (0.19 to 0.28)-0.31% (0.27 to 0.4)
Ballista0.22% (0.19 to 0.28)-0.31% (0.27 to 0.4)
Chakram0.22% (0.19 to 0.28)-0.31% (0.27 to 0.4)
Glaive-0.27% (0.24 to 0.35)0.31% (0.27 to 0.4)
Arcane Cestus-0.28% (0.14 to 0.43)-
Cryptic Cestus-0.28% (0.14 to 0.43)-
Elven Staff0.26% (0.11 to 0.4)0.28% (0.14 to 0.43)0.28% (0.14 to 0.43)
Spirit Cestus0.26% (0.11 to 0.4)-0.28% (0.14 to 0.43)
Dryad Bow0.22% (0.19 to 0.28)0.27% (0.24 to 0.35)-
Stalker Bow-0.27% (0.24 to 0.35)-
Light Crossbow0.22% (0.19 to 0.28)0.27% (0.24 to 0.35)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--8.0%
Large Health Potion8.0%--
Super Health Potion-8.0%-
Colossal Mana Potion--4.8%
Large Mana Potion4.8%--
Super Mana Potion-4.8%-

The chance is for one kill of this creature (level 34 / 59 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The City of Darthrul2
The District of the Chief (side area)2
The Eastern Plain of Tears2
The Northern Plain of Tears2
The Ruins of Okaym2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 292
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 11. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level346490
Life3,42910,74220,355
Damage241 to 401652 to 1,0861,165 to 1,942
Defense115228341
Experience1,18516,126179,953

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

642 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Ornate Ring--0.46% (0.38 to 0.46)
Ballista0.12% (0.11 to 0.15)-0.4% (0.36 to 0.52)
Spirit Cestus0.14% (0.062 to 0.22)-0.31% (0.16 to 0.47)
Silver Ring0.24% (0.2 to 0.24)--
Jeweled Ring-0.24% (0.2 to 0.24)-
Elaborate Ring0.24% (0.2 to 0.24)0.24% (0.2 to 0.24)-
Gilded Ring--0.23% (0.19 to 0.23)
Adorned Ring0.21% (0.17 to 0.21)0.21% (0.17 to 0.21)-
Swift Bow--0.2% (0.18 to 0.26)
Throwing Shiv-0.14% (0.13 to 0.19)0.2% (0.18 to 0.26)
Royal Dagger0.07% (0.062 to 0.095)0.074% (0.066 to 0.1)0.18% (0.16 to 0.25)
Broad Sword--0.18% (0.16 to 0.25)
Gold Amulet0.18% (0.15 to 0.18)--
Ceremonial Shield--0.18% (0.17 to 0.21)
Kite Shield0.13% (0.12 to 0.16)0.12% (0.11 to 0.15)0.18% (0.17 to 0.21)
Platinum Charm0.18% (0.15 to 0.18)0.18% (0.15 to 0.18)-
Spiral Amulet0.0025%0.18% (0.15 to 0.18)-
Intricate Amulet--0.18% (0.15 to 0.18)
Resplendent Amulet--0.18% (0.15 to 0.18)
Ironwood Bow0.12% (0.11 to 0.15)-0.17% (0.15 to 0.22)
Chakram0.12% (0.11 to 0.15)-0.17% (0.15 to 0.22)
Yearling Staff0.14% (0.062 to 0.22)-0.16% (0.08 to 0.23)
Composite Bow-0.14% (0.13 to 0.19)-
Elven Longbow-0.14% (0.13 to 0.19)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-2.0%4.0%
Large Health Potion4.0%--
Colossal Mana Potion-2.0%4.0%
Large Mana Potion4.0%--
Super Health Potion-2.0%-
Super Mana Potion-2.0%-

The chance is for one kill of this creature (level 34 / 64 / 90 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The City of Darthrul2
The District of the Chief (side area)2
The Eastern Plain of Tears2
The Northern Plain of Tears2
The Ruins of Okaym2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 292
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 11. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.