DS2 Revival

Ralatar

Ralatar is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: ralatar_stats

Affectionately known as 'dungeon dogs,' these hellhounds are all muscle and all mean. Plates of bone line the creature's back, and other spiked bony plates protrude from its shoulder blades. The Ralatar typically attacks with its front claws or by biting and vigorously shaking its prey.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Ralatar
Habitat
Zaramoth Dungeon
Act
Act 3
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level396384
Life2,0965,0088,576
Damage174 to 290374 to 623608 to 1,014
Defense133224313
Experience1,43411,78281,881

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

486 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Adorned Ring0.0014%0.34% (0.27 to 0.34)0.46% (0.37 to 0.46)
Elaborate Ring0.23% (0.19 to 0.23)0.34% (0.27 to 0.34)0.0037%
Gilded Ring0.23% (0.19 to 0.23)0.0012%0.24% (0.2 to 0.24)
Platinum Charm<0.001%0.12% (0.098 to 0.12)0.24% (0.2 to 0.24)
Jeweled Ring0.24% (0.19 to 0.24)0.025%0.0025%
Chakram--0.2% (0.18 to 0.26)
Elven Longbow-0.016%0.18% (0.17 to 0.24)
Swift Bow0.12% (0.1 to 0.15)-0.18% (0.17 to 0.24)
Arbalest--0.18% (0.17 to 0.24)
Throwing Shiv0.12% (0.1 to 0.15)0.16% (0.14 to 0.21)0.18% (0.17 to 0.24)
Ceremonial Shield0.13% (0.11 to 0.17)-0.18% (0.17 to 0.23)
Kite Shield-0.13% (0.12 to 0.17)0.18% (0.17 to 0.23)
Spirit Cestus0.18% (0.066 to 0.3)-0.15% (0.07 to 0.22)
Ritual Staff0.18% (0.066 to 0.3)--
Ballista0.12% (0.1 to 0.15)-0.17% (0.15 to 0.22)
Mystic Armor0.085% (0.067 to 0.14)-0.16% (0.12 to 0.27)
Raven Armor-0.16% (0.12 to 0.27)-
Composite Bow-0.16% (0.14 to 0.21)-
Stalker Bow0.12% (0.1 to 0.15)0.16% (0.14 to 0.21)-
Heavy Crossbow-0.16% (0.14 to 0.21)-
Light Crossbow-0.16% (0.14 to 0.21)-
Throwing Crescent0.099% (0.088 to 0.13)0.16% (0.14 to 0.21)-
Arcane Cestus-0.15% (0.073 to 0.23)-
Cryptic Cestus-0.15% (0.073 to 0.23)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%6.0%
Colossal Mana Potion-1.8%3.5%
Large Health Potion3.0%--
Super Health Potion3.0%3.0%-
Large Mana Potion1.8%--
Super Mana Potion1.8%1.8%-

The chance is for one kill of this creature (level 39 / 63 / 84 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Archmage's Chamber (further part)2
Zaramoth's Horns2
Zaramoth's Horns (further part)2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 368
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 3 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level396893
Life2,0965,77110,397
Damage174 to 290425 to 708726 to 1,210
Defense133244355
Experience1,43418,580191,153

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

642 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.073% (0.066 to 0.095)-0.35% (0.32 to 0.46)
Gilded Ring0.15% (0.12 to 0.15)0.22% (0.18 to 0.22)0.22% (0.18 to 0.22)
Ceremonial Shield0.077% (0.071 to 0.093)0.081% (0.076 to 0.096)0.22% (0.21 to 0.25)
Jeweled Ring0.15% (0.12 to 0.15)0.22% (0.18 to 0.22)-
Ornate Ring--0.21% (0.17 to 0.21)
Ballista0.073% (0.066 to 0.095)0.088% (0.079 to 0.12)0.18% (0.16 to 0.23)
Throwing Shiv0.073% (0.066 to 0.095)-0.18% (0.16 to 0.23)
Elaborate Ring0.15% (0.12 to 0.15)--
Resplendent Amulet--0.14% (0.11 to 0.14)
Spirit Cestus0.11% (0.041 to 0.19)0.091% (0.043 to 0.14)0.13% (0.054 to 0.2)
Yearling Staff0.0048%-0.13% (0.054 to 0.2)
Rift Axe--0.12% (0.11 to 0.16)
Broad Sword-0.049% (0.043 to 0.067)0.11% (0.099 to 0.16)
Hero's Sword0.047% (0.041 to 0.064)-0.11% (0.099 to 0.16)
Ritual Staff0.11% (0.041 to 0.19)--
Jeweled Pendant0.0021%0.11% (0.087 to 0.11)-
Spiral Amulet0.08% (0.066 to 0.08)0.11% (0.087 to 0.11)-
Druid Staff-0.091% (0.043 to 0.14)-
Spell Book0.089% (0.078 to 0.099)--
Ritual Book0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)-
Etched Tome--0.089% (0.078 to 0.099)
Grimoire-0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)
Curve Bow-0.088% (0.079 to 0.12)-
Elven Longbow-0.088% (0.079 to 0.12)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Colossal Mana Potion-3.0%3.0%
Large Health Potion1.5%--
Super Health Potion1.5%--
Large Mana Potion1.5%--
Super Mana Potion1.5%--

The chance is for one kill of this creature (level 39 / 68 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Archmage's Chamber (further part)2
Zaramoth's Horns2
Zaramoth's Horns (further part)2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 368
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 3 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.