Template name: ralatar_stats

Affectionately known as 'dungeon dogs,' these hellhounds are all muscle and all mean. Plates of bone line the creature's back, and other spiked bony plates protrude from its shoulder blades. The Ralatar typically attacks with its front claws or by biting and vigorously shaking its prey.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Ralatar
- Habitat
- Zaramoth Dungeon
- Act
- Act 3
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 39 | 63 | 84 |
| Life | 2,096 | 5,008 | 8,576 |
| Damage | 174 to 290 | 374 to 623 | 608 to 1,014 |
| Defense | 133 | 224 | 313 |
| Experience | 1,434 | 11,782 | 81,881 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
486 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.0014% | 0.34% (0.27 to 0.34) | 0.46% (0.37 to 0.46) |
| Elaborate Ring | 0.23% (0.19 to 0.23) | 0.34% (0.27 to 0.34) | 0.0037% |
| Gilded Ring | 0.23% (0.19 to 0.23) | 0.0012% | 0.24% (0.2 to 0.24) |
| Platinum Charm | <0.001% | 0.12% (0.098 to 0.12) | 0.24% (0.2 to 0.24) |
| Jeweled Ring | 0.24% (0.19 to 0.24) | 0.025% | 0.0025% |
| Chakram | - | - | 0.2% (0.18 to 0.26) |
| Elven Longbow | - | 0.016% | 0.18% (0.17 to 0.24) |
| Swift Bow | 0.12% (0.1 to 0.15) | - | 0.18% (0.17 to 0.24) |
| Arbalest | - | - | 0.18% (0.17 to 0.24) |
| Throwing Shiv | 0.12% (0.1 to 0.15) | 0.16% (0.14 to 0.21) | 0.18% (0.17 to 0.24) |
| Ceremonial Shield | 0.13% (0.11 to 0.17) | - | 0.18% (0.17 to 0.23) |
| Kite Shield | - | 0.13% (0.12 to 0.17) | 0.18% (0.17 to 0.23) |
| Spirit Cestus | 0.18% (0.066 to 0.3) | - | 0.15% (0.07 to 0.22) |
| Ritual Staff | 0.18% (0.066 to 0.3) | - | - |
| Ballista | 0.12% (0.1 to 0.15) | - | 0.17% (0.15 to 0.22) |
| Mystic Armor | 0.085% (0.067 to 0.14) | - | 0.16% (0.12 to 0.27) |
| Raven Armor | - | 0.16% (0.12 to 0.27) | - |
| Composite Bow | - | 0.16% (0.14 to 0.21) | - |
| Stalker Bow | 0.12% (0.1 to 0.15) | 0.16% (0.14 to 0.21) | - |
| Heavy Crossbow | - | 0.16% (0.14 to 0.21) | - |
| Light Crossbow | - | 0.16% (0.14 to 0.21) | - |
| Throwing Crescent | 0.099% (0.088 to 0.13) | 0.16% (0.14 to 0.21) | - |
| Arcane Cestus | - | 0.15% (0.073 to 0.23) | - |
| Cryptic Cestus | - | 0.15% (0.073 to 0.23) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 6.0% |
| Colossal Mana Potion | - | 1.8% | 3.5% |
| Large Health Potion | 3.0% | - | - |
| Super Health Potion | 3.0% | 3.0% | - |
| Large Mana Potion | 1.8% | - | - |
| Super Mana Potion | 1.8% | 1.8% | - |
The chance is for one kill of this creature (level 39 / 63 / 84 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Archmage's Chamber (further part) | 2 | ||
| Zaramoth's Horns | 2 | ||
| Zaramoth's Horns (further part) | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 368
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 3 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 39 | 68 | 93 |
| Life | 2,096 | 5,771 | 10,397 |
| Damage | 174 to 290 | 425 to 708 | 726 to 1,210 |
| Defense | 133 | 244 | 355 |
| Experience | 1,434 | 18,580 | 191,153 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
642 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.073% (0.066 to 0.095) | - | 0.35% (0.32 to 0.46) |
| Gilded Ring | 0.15% (0.12 to 0.15) | 0.22% (0.18 to 0.22) | 0.22% (0.18 to 0.22) |
| Ceremonial Shield | 0.077% (0.071 to 0.093) | 0.081% (0.076 to 0.096) | 0.22% (0.21 to 0.25) |
| Jeweled Ring | 0.15% (0.12 to 0.15) | 0.22% (0.18 to 0.22) | - |
| Ornate Ring | - | - | 0.21% (0.17 to 0.21) |
| Ballista | 0.073% (0.066 to 0.095) | 0.088% (0.079 to 0.12) | 0.18% (0.16 to 0.23) |
| Throwing Shiv | 0.073% (0.066 to 0.095) | - | 0.18% (0.16 to 0.23) |
| Elaborate Ring | 0.15% (0.12 to 0.15) | - | - |
| Resplendent Amulet | - | - | 0.14% (0.11 to 0.14) |
| Spirit Cestus | 0.11% (0.041 to 0.19) | 0.091% (0.043 to 0.14) | 0.13% (0.054 to 0.2) |
| Yearling Staff | 0.0048% | - | 0.13% (0.054 to 0.2) |
| Rift Axe | - | - | 0.12% (0.11 to 0.16) |
| Broad Sword | - | 0.049% (0.043 to 0.067) | 0.11% (0.099 to 0.16) |
| Hero's Sword | 0.047% (0.041 to 0.064) | - | 0.11% (0.099 to 0.16) |
| Ritual Staff | 0.11% (0.041 to 0.19) | - | - |
| Jeweled Pendant | 0.0021% | 0.11% (0.087 to 0.11) | - |
| Spiral Amulet | 0.08% (0.066 to 0.08) | 0.11% (0.087 to 0.11) | - |
| Druid Staff | - | 0.091% (0.043 to 0.14) | - |
| Spell Book | 0.089% (0.078 to 0.099) | - | - |
| Ritual Book | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) | - |
| Etched Tome | - | - | 0.089% (0.078 to 0.099) |
| Grimoire | - | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) |
| Curve Bow | - | 0.088% (0.079 to 0.12) | - |
| Elven Longbow | - | 0.088% (0.079 to 0.12) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Large Health Potion | 1.5% | - | - |
| Super Health Potion | 1.5% | - | - |
| Large Mana Potion | 1.5% | - | - |
| Super Mana Potion | 1.5% | - | - |
The chance is for one kill of this creature (level 39 / 68 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Archmage's Chamber (further part) | 2 | ||
| Zaramoth's Horns | 2 | ||
| Zaramoth's Horns (further part) | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 368
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 3 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
