Template name: rustguard_placed_act3_stats

Ancient statues from a lost age, these guardians of lost artifacts slice easily through most trespassers. With multiple blades, metallic bodies, and highly articulated movement, even the most hardened veteran has trouble taking down these sophisticated Rustguards.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Rustguard
- Habitat
- Agallan Trial
- Act
- Act 3
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 38 | 62 | 83 |
| Life | 3,336 | 8,102 | 13,974 |
| Damage | 237 to 395 | 515 to 859 | 844 to 1,407 |
| Defense | 129 | 220 | 309 |
| Experience | 1,649 | 13,452 | 93,200 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
479 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.0025% | 0.65% (0.53 to 0.65) | 0.85% (0.69 to 0.85) |
| Elaborate Ring | 0.44% (0.35 to 0.44) | 0.65% (0.53 to 0.65) | 0.0067% |
| Gilded Ring | 0.43% (0.35 to 0.43) | 0.0022% | 0.45% (0.37 to 0.45) |
| Platinum Charm | 0.0017% | 0.22% (0.18 to 0.22) | 0.45% (0.36 to 0.45) |
| Jeweled Ring | 0.44% (0.36 to 0.44) | 0.0089% | 0.0045% |
| Elven Longbow | - | - | 0.36% (0.32 to 0.47) |
| Swift Bow | 0.22% (0.19 to 0.28) | - | 0.36% (0.32 to 0.47) |
| Arbalest | - | - | 0.36% (0.32 to 0.47) |
| Chakram | - | - | 0.36% (0.32 to 0.47) |
| Throwing Shiv | 0.22% (0.19 to 0.28) | 0.31% (0.27 to 0.4) | 0.36% (0.32 to 0.47) |
| Spirit Cestus | 0.34% (0.13 to 0.56) | - | 0.28% (0.13 to 0.42) |
| Ritual Staff | 0.34% (0.13 to 0.56) | - | - |
| Ceremonial Shield | 0.23% (0.21 to 0.31) | - | 0.34% (0.31 to 0.42) |
| Kite Shield | - | 0.25% (0.22 to 0.32) | 0.34% (0.31 to 0.42) |
| Ballista | 0.22% (0.19 to 0.28) | - | 0.31% (0.27 to 0.42) |
| Composite Bow | - | 0.31% (0.27 to 0.4) | - |
| Stalker Bow | 0.22% (0.19 to 0.28) | 0.31% (0.27 to 0.4) | - |
| Heavy Crossbow | - | 0.31% (0.27 to 0.4) | - |
| Light Crossbow | - | 0.31% (0.27 to 0.4) | - |
| Throwing Crescent | 0.19% (0.16 to 0.25) | 0.31% (0.27 to 0.4) | - |
| Mystic Armor | 0.16% (0.12 to 0.26) | - | 0.3% (0.23 to 0.5) |
| Raven Armor | - | 0.3% (0.23 to 0.5) | - |
| Arcane Cestus | - | 0.28% (0.14 to 0.43) | - |
| Cryptic Cestus | - | 0.28% (0.14 to 0.43) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 8.0% |
| Large Health Potion | 8.0% | - | - |
| Colossal Mana Potion | - | 2.4% | 4.8% |
| Super Health Potion | - | 4.0% | - |
| Large Mana Potion | 2.4% | - | - |
| Super Mana Potion | 2.4% | 2.4% | - |
The chance is for one kill of this creature (level 38 / 62 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| An Ancient Chamber Beneath Kalrathia | 22 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 355
- Kills needed
- 5 kills
22 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 10. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 38 | 67 | 93 |
| Life | 3,336 | 9,356 | 17,328 |
| Damage | 237 to 395 | 587 to 978 | 1,028 to 1,714 |
| Defense | 129 | 240 | 355 |
| Experience | 1,649 | 21,195 | 238,941 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
627 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.12% (0.11 to 0.15) | - | 0.57% (0.51 to 0.74) |
| Gilded Ring | 0.23% (0.19 to 0.23) | 0.35% (0.28 to 0.35) | 0.46% (0.38 to 0.46) |
| Ceremonial Shield | 0.12% (0.11 to 0.15) | 0.13% (0.12 to 0.15) | 0.36% (0.34 to 0.41) |
| Jeweled Ring | 0.23% (0.19 to 0.23) | 0.35% (0.28 to 0.35) | - |
| Ballista | 0.12% (0.11 to 0.15) | 0.15% (0.13 to 0.19) | 0.32% (0.29 to 0.4) |
| Etched Tome | - | - | 0.28% (0.25 to 0.32) |
| Throwing Shiv | 0.12% (0.11 to 0.15) | - | 0.25% (0.22 to 0.33) |
| Intricate Amulet | 0.13% (0.1 to 0.13) | - | 0.24% (0.19 to 0.24) |
| Elaborate Ring | 0.23% (0.19 to 0.23) | - | - |
| Ornate Ring | - | - | 0.23% (0.19 to 0.23) |
| Rift Axe | - | - | 0.22% (0.19 to 0.29) |
| Katana | 0.077% (0.068 to 0.1) | - | 0.22% (0.19 to 0.29) |
| Spirit Cestus | 0.18% (0.068 to 0.3) | 0.15% (0.07 to 0.22) | 0.21% (0.095 to 0.33) |
| Yearling Staff | - | - | 0.2% (0.08 to 0.31) |
| Ritual Staff | 0.18% (0.068 to 0.3) | - | - |
| Jeweled Pendant | 0.0023% | 0.18% (0.15 to 0.18) | - |
| Spiral Amulet | 0.13% (0.11 to 0.13) | 0.18% (0.15 to 0.18) | - |
| Curve Bow | - | 0.15% (0.13 to 0.19) | - |
| Elven Longbow | - | 0.15% (0.13 to 0.19) | - |
| Arbalest | - | 0.15% (0.13 to 0.19) | - |
| Chakram | - | 0.15% (0.13 to 0.19) | - |
| Throwing Star | - | 0.15% (0.13 to 0.19) | - |
| Druid Staff | - | 0.15% (0.07 to 0.22) | - |
| Spell Book | 0.14% (0.13 to 0.16) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 4.0% |
| Large Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 4.0% | 4.0% |
| Large Mana Potion | 2.0% | - | - |
| Super Mana Potion | 2.0% | - | - |
| Master Impale | - | - | 0.21% (0.19 to 0.29) |
The chance is for one kill of this creature (level 38 / 67 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| An Ancient Chamber Beneath Kalrathia | 22 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 355
- Kills needed
- 5 kills
22 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 10. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
