DS2 Revival

Rustguard

Rustguard is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: rustguard_placed_act3_stats

Ancient statues from a lost age, these guardians of lost artifacts slice easily through most trespassers. With multiple blades, metallic bodies, and highly articulated movement, even the most hardened veteran has trouble taking down these sophisticated Rustguards.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Rustguard
Habitat
Agallan Trial
Act
Act 3
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level386283
Life3,3368,10213,974
Damage237 to 395515 to 859844 to 1,407
Defense129220309
Experience1,64913,45293,200

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

479 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Adorned Ring0.0025%0.65% (0.53 to 0.65)0.85% (0.69 to 0.85)
Elaborate Ring0.44% (0.35 to 0.44)0.65% (0.53 to 0.65)0.0067%
Gilded Ring0.43% (0.35 to 0.43)0.0022%0.45% (0.37 to 0.45)
Platinum Charm0.0017%0.22% (0.18 to 0.22)0.45% (0.36 to 0.45)
Jeweled Ring0.44% (0.36 to 0.44)0.0089%0.0045%
Elven Longbow--0.36% (0.32 to 0.47)
Swift Bow0.22% (0.19 to 0.28)-0.36% (0.32 to 0.47)
Arbalest--0.36% (0.32 to 0.47)
Chakram--0.36% (0.32 to 0.47)
Throwing Shiv0.22% (0.19 to 0.28)0.31% (0.27 to 0.4)0.36% (0.32 to 0.47)
Spirit Cestus0.34% (0.13 to 0.56)-0.28% (0.13 to 0.42)
Ritual Staff0.34% (0.13 to 0.56)--
Ceremonial Shield0.23% (0.21 to 0.31)-0.34% (0.31 to 0.42)
Kite Shield-0.25% (0.22 to 0.32)0.34% (0.31 to 0.42)
Ballista0.22% (0.19 to 0.28)-0.31% (0.27 to 0.42)
Composite Bow-0.31% (0.27 to 0.4)-
Stalker Bow0.22% (0.19 to 0.28)0.31% (0.27 to 0.4)-
Heavy Crossbow-0.31% (0.27 to 0.4)-
Light Crossbow-0.31% (0.27 to 0.4)-
Throwing Crescent0.19% (0.16 to 0.25)0.31% (0.27 to 0.4)-
Mystic Armor0.16% (0.12 to 0.26)-0.3% (0.23 to 0.5)
Raven Armor-0.3% (0.23 to 0.5)-
Arcane Cestus-0.28% (0.14 to 0.43)-
Cryptic Cestus-0.28% (0.14 to 0.43)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-4.0%8.0%
Large Health Potion8.0%--
Colossal Mana Potion-2.4%4.8%
Super Health Potion-4.0%-
Large Mana Potion2.4%--
Super Mana Potion2.4%2.4%-

The chance is for one kill of this creature (level 38 / 62 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Ancient Chamber Beneath Kalrathia22

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 355
Kills needed
5 kills

22 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 10. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level386793
Life3,3369,35617,328
Damage237 to 395587 to 9781,028 to 1,714
Defense129240355
Experience1,64921,195238,941

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

627 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.12% (0.11 to 0.15)-0.57% (0.51 to 0.74)
Gilded Ring0.23% (0.19 to 0.23)0.35% (0.28 to 0.35)0.46% (0.38 to 0.46)
Ceremonial Shield0.12% (0.11 to 0.15)0.13% (0.12 to 0.15)0.36% (0.34 to 0.41)
Jeweled Ring0.23% (0.19 to 0.23)0.35% (0.28 to 0.35)-
Ballista0.12% (0.11 to 0.15)0.15% (0.13 to 0.19)0.32% (0.29 to 0.4)
Etched Tome--0.28% (0.25 to 0.32)
Throwing Shiv0.12% (0.11 to 0.15)-0.25% (0.22 to 0.33)
Intricate Amulet0.13% (0.1 to 0.13)-0.24% (0.19 to 0.24)
Elaborate Ring0.23% (0.19 to 0.23)--
Ornate Ring--0.23% (0.19 to 0.23)
Rift Axe--0.22% (0.19 to 0.29)
Katana0.077% (0.068 to 0.1)-0.22% (0.19 to 0.29)
Spirit Cestus0.18% (0.068 to 0.3)0.15% (0.07 to 0.22)0.21% (0.095 to 0.33)
Yearling Staff--0.2% (0.08 to 0.31)
Ritual Staff0.18% (0.068 to 0.3)--
Jeweled Pendant0.0023%0.18% (0.15 to 0.18)-
Spiral Amulet0.13% (0.11 to 0.13)0.18% (0.15 to 0.18)-
Curve Bow-0.15% (0.13 to 0.19)-
Elven Longbow-0.15% (0.13 to 0.19)-
Arbalest-0.15% (0.13 to 0.19)-
Chakram-0.15% (0.13 to 0.19)-
Throwing Star-0.15% (0.13 to 0.19)-
Druid Staff-0.15% (0.07 to 0.22)-
Spell Book0.14% (0.13 to 0.16)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-4.0%4.0%
Large Health Potion4.0%--
Colossal Mana Potion-4.0%4.0%
Large Mana Potion2.0%--
Super Mana Potion2.0%--
Master Impale--0.21% (0.19 to 0.29)

The chance is for one kill of this creature (level 38 / 67 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Ancient Chamber Beneath Kalrathia22

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 355
Kills needed
5 kills

22 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 10. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.