DS2 Revival

Scorpion

Scorpion is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: scorpion_stats

These tanks are horrors of the desert. Their shells are thick and difficult to pierce, and their claws and tails are incredibly strong. The thick spikes on the end of their tails are capable of punching through steel.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Scorpion
Habitat
Desert
Act
Act 1
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level164669
Life9865,86812,354
Damage88 to 146382 to 637739 to 1,232
Defense57158248
Experience3063,25725,454

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire+50%+70%+100%
Ice-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

442 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.45% (0.37 to 0.45)0.66% (0.53 to 0.66)0.0045%
Ornate Ring-0.65% (0.53 to 0.65)0.0022%
Ritual Book0.27% (0.24 to 0.3)-0.53% (0.47 to 0.59)
Adorned Ring-0.0022%0.46% (0.37 to 0.46)
Small Shield0.23% (0.21 to 0.3)0.46% (0.41 to 0.61)-
Gilded Ring-0.0022%0.45% (0.37 to 0.45)
Gold Ring0.44% (0.36 to 0.44)0.0089%0.0045%
Jeweled Ring0.44% (0.36 to 0.44)0.0067%0.4% (0.32 to 0.4)
Druid Staff0.36% (0.15 to 0.58)-0.29% (0.15 to 0.43)
Arcane Cestus0.34% (0.13 to 0.56)0.27% (0.13 to 0.42)-
Jeweled Pendant0.22% (0.18 to 0.22)0.2% (0.16 to 0.2)0.33% (0.27 to 0.33)
Intricate Amulet-0.0014%0.33% (0.27 to 0.33)
Elven Axe--0.32% (0.27 to 0.45)
Spirit Cestus--0.29% (0.15 to 0.43)
Elven Staff--0.29% (0.15 to 0.43)
Cryptic Cestus-0.27% (0.13 to 0.42)-
Ritual Staff-0.27% (0.13 to 0.42)-
Curve Bow-0.22% (0.19 to 0.28)0.27% (0.24 to 0.35)
Ironwood Bow--0.27% (0.24 to 0.35)
Arbalest--0.27% (0.24 to 0.35)
Ballista--0.27% (0.24 to 0.35)
Chakram--0.27% (0.24 to 0.35)
Glaive-0.19% (0.16 to 0.25)0.27% (0.24 to 0.35)
Dryad Bow0.27% (0.24 to 0.35)0.22% (0.19 to 0.28)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--8.0%
Health Potion8.0%--
Super Health Potion-8.0%-
Colossal Mana Potion--4.8%
Mana Potion4.8%--
Super Mana Potion-4.8%-

The chance is for one kill of this creature (level 16 / 46 / 69 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Azunite Desert42
The Lost Valley of the Azunites2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 97
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 4 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level165379
Life9867,59015,917
Damage88 to 146479 to 798930 to 1,550
Defense57184291
Experience3066,01064,153

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire+50%+70%+100%
Ice-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

566 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.24% (0.2 to 0.24)0.45% (0.37 to 0.45)-
Adorned Ring--0.35% (0.28 to 0.35)
Ornate Ring--0.35% (0.28 to 0.35)
Etched Tome-0.28% (0.25 to 0.32)-
Silver Ring0.24% (0.2 to 0.24)--
Elaborate Ring-0.24% (0.2 to 0.24)-
Jeweled Ring0.24% (0.19 to 0.24)--
Druid Staff0.2% (0.08 to 0.31)0.18% (0.065 to 0.3)-
Arcane Cestus0.18% (0.068 to 0.3)0.18% (0.065 to 0.3)-
Heater Shield0.12% (0.11 to 0.15)0.18% (0.17 to 0.21)-
Tower Shield-0.18% (0.17 to 0.21)0.12% (0.11 to 0.15)
Talisman0.12% (0.1 to 0.12)0.18% (0.15 to 0.18)-
Spiral Amulet-0.18% (0.15 to 0.18)0.11% (0.084 to 0.11)
Elven Longbow--0.15% (0.13 to 0.19)
Ironwood Bow-0.12% (0.11 to 0.15)0.15% (0.13 to 0.19)
Arbalest-0.12% (0.11 to 0.15)0.15% (0.13 to 0.19)
Ballista--0.15% (0.13 to 0.19)
Chakram-0.12% (0.11 to 0.15)0.15% (0.13 to 0.19)
Glaive--0.15% (0.13 to 0.19)
Hunter Sword-0.073% (0.065 to 0.098)0.15% (0.13 to 0.2)
Spirit Cestus--0.15% (0.069 to 0.22)
Elven Staff--0.15% (0.069 to 0.22)
Yearling Staff--0.15% (0.069 to 0.22)
Dryad Bow0.14% (0.13 to 0.19)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Health Potion4.0%--
Super Health Potion-4.0%-
Colossal Mana Potion--4.0%
Mana Potion4.0%--
Super Mana Potion-4.0%-

The chance is for one kill of this creature (level 16 / 53 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Azunite Desert42
The Lost Valley of the Azunites2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 97
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 4 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.