Template name: scorpion_stats

These tanks are horrors of the desert. Their shells are thick and difficult to pierce, and their claws and tails are incredibly strong. The thick spikes on the end of their tails are capable of punching through steel.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Scorpion
- Habitat
- Desert
- Act
- Act 1
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 16 | 46 | 69 |
| Life | 986 | 5,868 | 12,354 |
| Damage | 88 to 146 | 382 to 637 | 739 to 1,232 |
| Defense | 57 | 158 | 248 |
| Experience | 306 | 3,257 | 25,454 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +50% | +70% | +100% |
| Ice | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
442 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.45% (0.37 to 0.45) | 0.66% (0.53 to 0.66) | 0.0045% |
| Ornate Ring | - | 0.65% (0.53 to 0.65) | 0.0022% |
| Ritual Book | 0.27% (0.24 to 0.3) | - | 0.53% (0.47 to 0.59) |
| Adorned Ring | - | 0.0022% | 0.46% (0.37 to 0.46) |
| Small Shield | 0.23% (0.21 to 0.3) | 0.46% (0.41 to 0.61) | - |
| Gilded Ring | - | 0.0022% | 0.45% (0.37 to 0.45) |
| Gold Ring | 0.44% (0.36 to 0.44) | 0.0089% | 0.0045% |
| Jeweled Ring | 0.44% (0.36 to 0.44) | 0.0067% | 0.4% (0.32 to 0.4) |
| Druid Staff | 0.36% (0.15 to 0.58) | - | 0.29% (0.15 to 0.43) |
| Arcane Cestus | 0.34% (0.13 to 0.56) | 0.27% (0.13 to 0.42) | - |
| Jeweled Pendant | 0.22% (0.18 to 0.22) | 0.2% (0.16 to 0.2) | 0.33% (0.27 to 0.33) |
| Intricate Amulet | - | 0.0014% | 0.33% (0.27 to 0.33) |
| Elven Axe | - | - | 0.32% (0.27 to 0.45) |
| Spirit Cestus | - | - | 0.29% (0.15 to 0.43) |
| Elven Staff | - | - | 0.29% (0.15 to 0.43) |
| Cryptic Cestus | - | 0.27% (0.13 to 0.42) | - |
| Ritual Staff | - | 0.27% (0.13 to 0.42) | - |
| Curve Bow | - | 0.22% (0.19 to 0.28) | 0.27% (0.24 to 0.35) |
| Ironwood Bow | - | - | 0.27% (0.24 to 0.35) |
| Arbalest | - | - | 0.27% (0.24 to 0.35) |
| Ballista | - | - | 0.27% (0.24 to 0.35) |
| Chakram | - | - | 0.27% (0.24 to 0.35) |
| Glaive | - | 0.19% (0.16 to 0.25) | 0.27% (0.24 to 0.35) |
| Dryad Bow | 0.27% (0.24 to 0.35) | 0.22% (0.19 to 0.28) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 8.0% |
| Health Potion | 8.0% | - | - |
| Super Health Potion | - | 8.0% | - |
| Colossal Mana Potion | - | - | 4.8% |
| Mana Potion | 4.8% | - | - |
| Super Mana Potion | - | 4.8% | - |
The chance is for one kill of this creature (level 16 / 46 / 69 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Azunite Desert | 4 | 2 | |
| The Lost Valley of the Azunites | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 97
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls. Also 4 placed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 16 | 53 | 79 |
| Life | 986 | 7,590 | 15,917 |
| Damage | 88 to 146 | 479 to 798 | 930 to 1,550 |
| Defense | 57 | 184 | 291 |
| Experience | 306 | 6,010 | 64,153 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +50% | +70% | +100% |
| Ice | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
566 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.24% (0.2 to 0.24) | 0.45% (0.37 to 0.45) | - |
| Adorned Ring | - | - | 0.35% (0.28 to 0.35) |
| Ornate Ring | - | - | 0.35% (0.28 to 0.35) |
| Etched Tome | - | 0.28% (0.25 to 0.32) | - |
| Silver Ring | 0.24% (0.2 to 0.24) | - | - |
| Elaborate Ring | - | 0.24% (0.2 to 0.24) | - |
| Jeweled Ring | 0.24% (0.19 to 0.24) | - | - |
| Druid Staff | 0.2% (0.08 to 0.31) | 0.18% (0.065 to 0.3) | - |
| Arcane Cestus | 0.18% (0.068 to 0.3) | 0.18% (0.065 to 0.3) | - |
| Heater Shield | 0.12% (0.11 to 0.15) | 0.18% (0.17 to 0.21) | - |
| Tower Shield | - | 0.18% (0.17 to 0.21) | 0.12% (0.11 to 0.15) |
| Talisman | 0.12% (0.1 to 0.12) | 0.18% (0.15 to 0.18) | - |
| Spiral Amulet | - | 0.18% (0.15 to 0.18) | 0.11% (0.084 to 0.11) |
| Elven Longbow | - | - | 0.15% (0.13 to 0.19) |
| Ironwood Bow | - | 0.12% (0.11 to 0.15) | 0.15% (0.13 to 0.19) |
| Arbalest | - | 0.12% (0.11 to 0.15) | 0.15% (0.13 to 0.19) |
| Ballista | - | - | 0.15% (0.13 to 0.19) |
| Chakram | - | 0.12% (0.11 to 0.15) | 0.15% (0.13 to 0.19) |
| Glaive | - | - | 0.15% (0.13 to 0.19) |
| Hunter Sword | - | 0.073% (0.065 to 0.098) | 0.15% (0.13 to 0.2) |
| Spirit Cestus | - | - | 0.15% (0.069 to 0.22) |
| Elven Staff | - | - | 0.15% (0.069 to 0.22) |
| Yearling Staff | - | - | 0.15% (0.069 to 0.22) |
| Dryad Bow | 0.14% (0.13 to 0.19) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 4.0% |
| Health Potion | 4.0% | - | - |
| Super Health Potion | - | 4.0% | - |
| Colossal Mana Potion | - | - | 4.0% |
| Mana Potion | 4.0% | - | - |
| Super Mana Potion | - | 4.0% | - |
The chance is for one kill of this creature (level 16 / 53 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Azunite Desert | 4 | 2 | |
| The Lost Valley of the Azunites | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 97
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls. Also 4 placed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
