DS2 Revival

Shaggrot

Shaggrot is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: shaggrot_stats

A tough hide protects this lizard-like beast, and the males also have a spiky, ridged spine. When it senses danger, the six-legged Shaggrot attacks with fiery breath and fanged mandibles.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Shaggrot
Habitat
Desert
Act
Act 3
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level356081
Life1,7324,5768,008
Damage210 to 350488 to 814809 to 1,349
Defense119212300
Experience1,28611,23077,306

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

465 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.66% (0.53 to 0.66)0.0045%0.0022%
Adorned Ring0.0027%0.44% (0.35 to 0.44)0.66% (0.53 to 0.66)
Elaborate Ring0.65% (0.53 to 0.65)0.44% (0.36 to 0.44)0.0067%
Gilded Ring0.0027%0.0022%0.65% (0.53 to 0.65)
Grimoire--0.53% (0.47 to 0.59)
Jeweled Ring0.0055%0.44% (0.36 to 0.44)0.0045%
Spirit Cestus0.27% (0.12 to 0.41)-0.36% (0.15 to 0.58)
Elven Staff0.25% (0.1 to 0.39)0.28% (0.14 to 0.43)0.36% (0.15 to 0.58)
Elven Longbow-0.27% (0.24 to 0.35)0.35% (0.31 to 0.46)
Ironwood Bow0.21% (0.19 to 0.28)-0.35% (0.31 to 0.46)
Arbalest--0.35% (0.31 to 0.46)
Ballista0.21% (0.19 to 0.28)-0.35% (0.31 to 0.46)
Chakram0.21% (0.19 to 0.28)-0.35% (0.31 to 0.46)
Glaive-0.27% (0.24 to 0.35)0.35% (0.31 to 0.46)
Ceremonial Shield0.23% (0.21 to 0.31)-0.34% (0.31 to 0.41)
Kite Shield0.23% (0.21 to 0.31)0.25% (0.22 to 0.32)0.34% (0.31 to 0.41)
Arcane Cestus-0.28% (0.14 to 0.43)-
Composite Bow-0.27% (0.24 to 0.35)-
Stalker Bow-0.27% (0.24 to 0.35)-
Light Crossbow0.21% (0.19 to 0.28)0.27% (0.24 to 0.35)-
Throwing Shiv-0.27% (0.24 to 0.35)-
Mythril Greaves--0.27% (0.22 to 0.42)
Mythril Gauntlets--0.27% (0.22 to 0.42)
Mage's Book0.27% (0.24 to 0.3)0.27% (0.24 to 0.3)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-4.0%8.0%
Large Health Potion8.0%--
Colossal Mana Potion-2.4%4.8%
Large Mana Potion4.8%--
Super Health Potion-4.0%-
Super Mana Potion-2.4%-

The chance is for one kill of this creature (level 35 / 60 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Large Abandoned Shelter2
The City of Darthrul2
The District of the Chief (side area)2
The Eastern Plain of Tears2
The Ruins of Okaym2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 300
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 15. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level356591
Life1,7325,3069,977
Damage210 to 350558 to 929990 to 1,650
Defense119232345
Experience1,28617,661197,770

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

637 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.11% (0.1 to 0.15)-0.47% (0.42 to 0.61)
Ornate Ring--0.45% (0.37 to 0.45)
Ballista0.11% (0.1 to 0.15)-0.43% (0.39 to 0.57)
Silver Ring0.35% (0.28 to 0.35)--
Jeweled Ring-0.35% (0.28 to 0.35)-
Elaborate Ring0.35% (0.28 to 0.35)0.35% (0.28 to 0.35)-
Spirit Cestus0.14% (0.066 to 0.22)-0.3% (0.15 to 0.46)
Grimoire-0.28% (0.25 to 0.32)0.14% (0.13 to 0.16)
Gilded Ring--0.24% (0.2 to 0.24)
Resplendent Amulet--0.24% (0.19 to 0.24)
Throwing Shiv-0.11% (0.098 to 0.15)0.23% (0.21 to 0.3)
Ceremonial Shield0.12% (0.11 to 0.15)-0.21% (0.2 to 0.24)
Cryptic Cestus-0.19% (0.073 to 0.3)-
Druid Staff-0.19% (0.073 to 0.3)-
Broad Sword-0.083% (0.073 to 0.11)0.18% (0.16 to 0.25)
Hero's Sword0.074% (0.066 to 0.1)-0.18% (0.16 to 0.25)
Royal Dagger0.074% (0.066 to 0.1)0.083% (0.073 to 0.11)0.17% (0.15 to 0.24)
Yearling Staff0.14% (0.066 to 0.22)-0.16% (0.08 to 0.23)
Kite Shield0.12% (0.11 to 0.15)0.1% (0.097 to 0.13)0.16% (0.15 to 0.19)
Mage's Book0.14% (0.13 to 0.16)--
Ritual Book0.14% (0.13 to 0.16)--
Etched Tome--0.14% (0.13 to 0.16)
Elven Staff0.13% (0.055 to 0.21)--
Large Shield-0.13% (0.12 to 0.15)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-2.0%4.0%
Large Health Potion4.0%--
Colossal Mana Potion-2.0%4.0%
Large Mana Potion4.0%--
Super Health Potion-2.0%-
Super Mana Potion-2.0%-

The chance is for one kill of this creature (level 35 / 65 / 91 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Large Abandoned Shelter2
The City of Darthrul2
The District of the Chief (side area)2
The Eastern Plain of Tears2
The Ruins of Okaym2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 300
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 15. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.