Template name: shaggrot_stats

A tough hide protects this lizard-like beast, and the males also have a spiky, ridged spine. When it senses danger, the six-legged Shaggrot attacks with fiery breath and fanged mandibles.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Family
- Shaggrot
- Habitat
- Desert
- Act
- Act 3
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 35 | 60 | 81 |
| Life | 1,732 | 4,576 | 8,008 |
| Damage | 210 to 350 | 488 to 814 | 809 to 1,349 |
| Defense | 119 | 212 | 300 |
| Experience | 1,286 | 11,230 | 77,306 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
465 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.66% (0.53 to 0.66) | 0.0045% | 0.0022% |
| Adorned Ring | 0.0027% | 0.44% (0.35 to 0.44) | 0.66% (0.53 to 0.66) |
| Elaborate Ring | 0.65% (0.53 to 0.65) | 0.44% (0.36 to 0.44) | 0.0067% |
| Gilded Ring | 0.0027% | 0.0022% | 0.65% (0.53 to 0.65) |
| Grimoire | - | - | 0.53% (0.47 to 0.59) |
| Jeweled Ring | 0.0055% | 0.44% (0.36 to 0.44) | 0.0045% |
| Spirit Cestus | 0.27% (0.12 to 0.41) | - | 0.36% (0.15 to 0.58) |
| Elven Staff | 0.25% (0.1 to 0.39) | 0.28% (0.14 to 0.43) | 0.36% (0.15 to 0.58) |
| Elven Longbow | - | 0.27% (0.24 to 0.35) | 0.35% (0.31 to 0.46) |
| Ironwood Bow | 0.21% (0.19 to 0.28) | - | 0.35% (0.31 to 0.46) |
| Arbalest | - | - | 0.35% (0.31 to 0.46) |
| Ballista | 0.21% (0.19 to 0.28) | - | 0.35% (0.31 to 0.46) |
| Chakram | 0.21% (0.19 to 0.28) | - | 0.35% (0.31 to 0.46) |
| Glaive | - | 0.27% (0.24 to 0.35) | 0.35% (0.31 to 0.46) |
| Ceremonial Shield | 0.23% (0.21 to 0.31) | - | 0.34% (0.31 to 0.41) |
| Kite Shield | 0.23% (0.21 to 0.31) | 0.25% (0.22 to 0.32) | 0.34% (0.31 to 0.41) |
| Arcane Cestus | - | 0.28% (0.14 to 0.43) | - |
| Composite Bow | - | 0.27% (0.24 to 0.35) | - |
| Stalker Bow | - | 0.27% (0.24 to 0.35) | - |
| Light Crossbow | 0.21% (0.19 to 0.28) | 0.27% (0.24 to 0.35) | - |
| Throwing Shiv | - | 0.27% (0.24 to 0.35) | - |
| Mythril Greaves | - | - | 0.27% (0.22 to 0.42) |
| Mythril Gauntlets | - | - | 0.27% (0.22 to 0.42) |
| Mage's Book | 0.27% (0.24 to 0.3) | 0.27% (0.24 to 0.3) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 8.0% |
| Large Health Potion | 8.0% | - | - |
| Colossal Mana Potion | - | 2.4% | 4.8% |
| Large Mana Potion | 4.8% | - | - |
| Super Health Potion | - | 4.0% | - |
| Super Mana Potion | - | 2.4% | - |
The chance is for one kill of this creature (level 35 / 60 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Large Abandoned Shelter | 2 | ||
| The City of Darthrul | 2 | ||
| The District of the Chief (side area) | 2 | ||
| The Eastern Plain of Tears | 2 | ||
| The Ruins of Okaym | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 300
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 15. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 35 | 65 | 91 |
| Life | 1,732 | 5,306 | 9,977 |
| Damage | 210 to 350 | 558 to 929 | 990 to 1,650 |
| Defense | 119 | 232 | 345 |
| Experience | 1,286 | 17,661 | 197,770 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
637 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.11% (0.1 to 0.15) | - | 0.47% (0.42 to 0.61) |
| Ornate Ring | - | - | 0.45% (0.37 to 0.45) |
| Ballista | 0.11% (0.1 to 0.15) | - | 0.43% (0.39 to 0.57) |
| Silver Ring | 0.35% (0.28 to 0.35) | - | - |
| Jeweled Ring | - | 0.35% (0.28 to 0.35) | - |
| Elaborate Ring | 0.35% (0.28 to 0.35) | 0.35% (0.28 to 0.35) | - |
| Spirit Cestus | 0.14% (0.066 to 0.22) | - | 0.3% (0.15 to 0.46) |
| Grimoire | - | 0.28% (0.25 to 0.32) | 0.14% (0.13 to 0.16) |
| Gilded Ring | - | - | 0.24% (0.2 to 0.24) |
| Resplendent Amulet | - | - | 0.24% (0.19 to 0.24) |
| Throwing Shiv | - | 0.11% (0.098 to 0.15) | 0.23% (0.21 to 0.3) |
| Ceremonial Shield | 0.12% (0.11 to 0.15) | - | 0.21% (0.2 to 0.24) |
| Cryptic Cestus | - | 0.19% (0.073 to 0.3) | - |
| Druid Staff | - | 0.19% (0.073 to 0.3) | - |
| Broad Sword | - | 0.083% (0.073 to 0.11) | 0.18% (0.16 to 0.25) |
| Hero's Sword | 0.074% (0.066 to 0.1) | - | 0.18% (0.16 to 0.25) |
| Royal Dagger | 0.074% (0.066 to 0.1) | 0.083% (0.073 to 0.11) | 0.17% (0.15 to 0.24) |
| Yearling Staff | 0.14% (0.066 to 0.22) | - | 0.16% (0.08 to 0.23) |
| Kite Shield | 0.12% (0.11 to 0.15) | 0.1% (0.097 to 0.13) | 0.16% (0.15 to 0.19) |
| Mage's Book | 0.14% (0.13 to 0.16) | - | - |
| Ritual Book | 0.14% (0.13 to 0.16) | - | - |
| Etched Tome | - | - | 0.14% (0.13 to 0.16) |
| Elven Staff | 0.13% (0.055 to 0.21) | - | - |
| Large Shield | - | 0.13% (0.12 to 0.15) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 2.0% | 4.0% |
| Large Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 2.0% | 4.0% |
| Large Mana Potion | 4.0% | - | - |
| Super Health Potion | - | 2.0% | - |
| Super Mana Potion | - | 2.0% | - |
The chance is for one kill of this creature (level 35 / 65 / 91 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Large Abandoned Shelter | 2 | ||
| The City of Darthrul | 2 | ||
| The District of the Chief (side area) | 2 | ||
| The Eastern Plain of Tears | 2 | ||
| The Ruins of Okaym | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 300
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 15. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
