DS2 Revival

Horned Digging Snow Beast

Horned Digging Snow Beast is a ranged creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: shagor_ranged_boss_stats

'Watch out for 'em! Those horrible Horned Snow Beasts will smash ya with those giant snowballs before ya see a thing!' is the warning handed out from old mountain man Sylian Woodheart.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Ranged
Family
Shagor
Habitat
Snow Forest
Act
Act 2
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level335879
Life4,58312,60922,410
Damage243 to 405584 to 974981 to 1,635
Defense112204291
Experience2,91225,020171,075

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice+50%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

462 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Jeweled Ring0.053%3.7% (3.0 to 3.7)0.059%
Adorned Ring2.5% (2.0 to 2.5)3.7% (3.0 to 3.7)3.5% (2.9 to 3.5)
Ornate Ring-0.02%3.5% (2.9 to 3.5)
Mage's Book2.8% (2.5 to 3.2)1.4% (1.3 to 1.6)-
Silver Ring2.5% (2.1 to 2.5)0.059%0.02%
Elaborate Ring2.5% (2.0 to 2.5)0.059%0.059%
Arbalest--2.2% (2.1 to 2.8)
Gold Amulet2.0% (1.6 to 2.0)0.037%0.012%
Elven Longbow-1.7% (1.5 to 2.2)2.0% (1.8 to 2.5)
Ironwood Bow1.5% (1.3 to 1.9)-2.0% (1.8 to 2.5)
Ballista0.21%-2.0% (1.8 to 2.5)
Chakram1.5% (1.3 to 1.9)-2.0% (1.8 to 2.5)
Glaive-1.7% (1.5 to 2.2)2.0% (1.8 to 2.5)
Talisman0.054%1.9% (1.6 to 1.9)0.025%
Jeweled Pendant0.036%1.9% (1.6 to 1.9)0.037%
Platinum Charm1.9% (1.6 to 1.9)0.012%1.9% (1.6 to 1.9)
Resplendent Amulet-0.012%1.9% (1.6 to 1.9)
Elven Staff1.9% (0.75 to 3.1)1.6% (0.82 to 2.4)1.6% (0.88 to 2.4)
Yearling Staff1.9% (0.75 to 3.1)-1.6% (0.88 to 2.4)
Heater Shield1.4% (1.2 to 1.8)1.9% (1.7 to 2.3)-
Large Shield1.4% (1.2 to 1.8)1.9% (1.7 to 2.3)-
Dryad Bow0.21%1.7% (1.5 to 2.2)-
Stalker Bow-1.7% (1.5 to 2.2)-
Heavy Crossbow-1.7% (1.5 to 2.2)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Large Health Potion44%--
Colossal Health Potion--43%
Super Health Potion-43%-
Colossal Mana Potion--27%
Super Mana Potion-27%-
Large Mana Potion26%--

The chance is for one kill of this creature (level 33 / 58 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Random boss spots (one boss of the pool is picked per spot):

  • The Snowbrook Foothills: 1 of 6 possible bosses
  • Snowbrook Mountain: 1 of 7 possible bosses
  • The Snowbrook Grotto: 1 of 10 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random boss only

Only as one of several possible bosses at a random boss spot.

Base game book
No. 249
Kills needed
1 kill

Only as one of several possible bosses; reroll the area to see another one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.

Confidence: Medium Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level336389
Life4,58314,68928,060
Damage243 to 405670 to 1,1161,205 to 2,009
Defense112224336
Experience2,91239,272436,687

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice+50%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

638 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Ballista0.14%-4.0% (3.6 to 5.2)
Ornate Ring--3.8% (3.1 to 3.8)
Gilded Ring--3.6% (2.9 to 3.6)
Mage's Book3.0% (2.7 to 3.4)--
Grimoire-1.5% (1.3 to 1.7)3.0% (2.7 to 3.4)
Silver Ring2.5% (2.0 to 2.5)--
Jeweled Ring-2.5% (2.0 to 2.5)-
Elaborate Ring2.5% (2.0 to 2.5)2.5% (2.0 to 2.5)-
Adorned Ring2.5% (2.0 to 2.5)2.5% (2.0 to 2.5)-
Spirit Cestus0.082%-2.3% (1.1 to 3.5)
Royal Dagger0.082%0.92% (0.81 to 1.3)2.2% (1.9 to 3.0)
Broad Sword--2.2% (1.9 to 3.0)
Yearling Staff2.0% (0.75 to 3.2)-2.2% (0.96 to 3.4)
Arcane Cestus-2.0% (0.81 to 3.3)-
Cryptic Cestus-2.0% (0.81 to 3.3)-
Ironwood Bow1.5% (1.3 to 1.9)-2.0% (1.8 to 2.6)
Swift Bow--2.0% (1.8 to 2.6)
Chakram1.5% (1.3 to 1.9)-2.0% (1.8 to 2.6)
Throwing Shiv-1.7% (1.5 to 2.2)2.0% (1.8 to 2.6)
Elven Staff2.0% (0.75 to 3.2)--
Gold Amulet1.9% (1.6 to 1.9)--
Ceremonial Shield--1.9% (1.8 to 2.3)
Kite Shield1.3% (1.2 to 1.7)1.8% (1.7 to 2.2)1.9% (1.8 to 2.3)
Platinum Charm1.9% (1.6 to 1.9)1.9% (1.5 to 1.9)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-10%20%
Large Health Potion20%--
Colossal Mana Potion-10%20%
Large Mana Potion20%--
Super Health Potion-10%-
Super Mana Potion-10%-

The chance is for one kill of this creature (level 33 / 63 / 89 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Random boss spots (one boss of the pool is picked per spot):

  • The Snowbrook Foothills: 1 of 6 possible bosses
  • Snowbrook Mountain: 1 of 7 possible bosses
  • The Snowbrook Grotto: 1 of 10 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random boss only

Only as one of several possible bosses at a random boss spot.

Base game book
No. 249
Kills needed
1 kill

Only as one of several possible bosses; reroll the area to see another one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.

Confidence: Medium Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.