Template name: skath_cat_boss_stats

The Skath Cat is a particular breed of desert cat frequently found in the company of Skath. To say the Skath have 'domesticated' them would be untrue, as they are still wild, bloodthirsty beasts, but they do follow the Skath's commands, most of the time.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Skath cat
- Habitat
- Desert
- Act
- Act 1
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 17 | 46 | 69 |
| Life | 1,906 | 10,328 | 21,743 |
| Damage | 123 to 205 | 498 to 831 | 965 to 1,608 |
| Defense | 60 | 158 | 248 |
| Experience | 873 | 8,684 | 67,876 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
437 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 3.8% (3.1 to 3.8) | 3.6% (2.9 to 3.6) | 0.04% |
| Gold Ring | 3.7% (3.1 to 3.7) | 0.4% | 0.04% |
| Adorned Ring | - | 0.02% | 3.7% (3.0 to 3.7) |
| Gilded Ring | - | 0.02% | 3.7% (3.0 to 3.7) |
| Ornate Ring | - | 3.5% (2.8 to 3.5) | 0.02% |
| Mage's Book | 2.8% (2.5 to 3.2) | 1.4% (1.3 to 1.6) | - |
| Ritual Book | - | - | 2.8% (2.5 to 3.2) |
| Druid Staff | 2.0% (0.89 to 3.2) | - | 1.6% (0.88 to 2.4) |
| Ritual Staff | 2.0% (0.89 to 3.2) | 1.6% (0.81 to 2.4) | - |
| Large Shield | 1.4% (1.2 to 1.8) | 2.0% (1.8 to 2.5) | 1.4% (1.2 to 1.8) |
| Small Shield | 1.4% (1.2 to 1.8) | 2.0% (1.8 to 2.5) | - |
| Talisman | 2.0% (1.6 to 2.0) | 0.037% | 0.035% |
| Curve Bow | 1.7% (1.5 to 2.2) | 1.5% (1.3 to 1.9) | 2.0% (1.8 to 2.5) |
| Ironwood Bow | - | - | 2.0% (1.8 to 2.5) |
| Arbalest | - | - | 2.0% (1.8 to 2.5) |
| Ballista | - | - | 2.0% (1.8 to 2.5) |
| Chakram | - | - | 2.0% (1.8 to 2.5) |
| Glaive | - | - | 2.0% (1.8 to 2.5) |
| Gold Amulet | 0.079% | 1.9% (1.6 to 1.9) | 0.023% |
| Jeweled Pendant | 1.9% (1.6 to 1.9) | 0.037% | 1.8% (1.5 to 1.8) |
| Resplendent Amulet | - | 1.9% (1.6 to 1.9) | 0.012% |
| Intricate Amulet | - | 0.012% | 1.8% (1.5 to 1.8) |
| Dryad Bow | 1.7% (1.5 to 2.2) | 1.5% (1.3 to 1.9) | - |
| Scout Bow | 1.7% (1.5 to 2.2) | 0.21% | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 43% |
| Health Potion | 43% | - | - |
| Super Health Potion | - | 43% | - |
| Colossal Mana Potion | - | - | 27% |
| Mana Potion | 27% | - | - |
| Super Mana Potion | - | 27% | - |
The chance is for one kill of this creature (level 17 / 46 / 69 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Small Canyon | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 107
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 17 | 54 | 80 |
| Life | 1,906 | 13,823 | 28,684 |
| Damage | 123 to 205 | 644 to 1,073 | 1,240 to 2,067 |
| Defense | 60 | 188 | 296 |
| Experience | 873 | 17,511 | 187,783 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
542 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 3.8% (3.1 to 3.8) | - | - |
| Gold Ring | 3.8% (3.1 to 3.8) | 3.6% (2.9 to 3.6) | - |
| Adorned Ring | - | - | 3.7% (3.0 to 3.7) |
| Gilded Ring | - | - | 3.7% (3.0 to 3.7) |
| Elaborate Ring | - | 3.6% (2.9 to 3.6) | - |
| Mage's Book | 3.0% (2.7 to 3.4) | 1.5% (1.3 to 1.7) | - |
| Grimoire | - | - | 3.0% (2.7 to 3.4) |
| Talisman | 1.9% (1.6 to 1.9) | 2.5% (2.1 to 2.5) | - |
| Druid Staff | 2.1% (0.89 to 3.4) | 1.5% (0.71 to 2.4) | - |
| Ritual Staff | 2.1% (0.89 to 3.4) | - | - |
| Spirit Cestus | - | - | 2.1% (0.82 to 3.3) |
| Elven Staff | - | - | 2.1% (0.82 to 3.3) |
| Elven Longbow | - | 0.14% | 2.0% (1.8 to 2.6) |
| Ironwood Bow | - | 1.3% (1.2 to 1.7) | 2.0% (1.8 to 2.6) |
| Arbalest | - | 1.3% (1.2 to 1.7) | 2.0% (1.8 to 2.6) |
| Ballista | - | - | 2.0% (1.8 to 2.6) |
| Chakram | - | 1.3% (1.2 to 1.7) | 2.0% (1.8 to 2.6) |
| Glaive | - | - | 2.0% (1.8 to 2.6) |
| Jeweled Pendant | 1.9% (1.6 to 1.9) | - | - |
| Ceremonial Shield | - | - | 1.9% (1.8 to 2.3) |
| Kite Shield | - | - | 1.9% (1.8 to 2.3) |
| Large Shield | 1.3% (1.2 to 1.7) | 1.9% (1.8 to 2.2) | - |
| Tower Shield | - | 1.9% (1.8 to 2.2) | - |
| Platinum Charm | - | - | 1.8% (1.5 to 1.8) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 20% |
| Health Potion | 20% | - | - |
| Super Health Potion | - | 20% | - |
| Colossal Mana Potion | - | - | 20% |
| Mana Potion | 20% | - | - |
| Super Mana Potion | - | 20% | - |
The chance is for one kill of this creature (level 17 / 54 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Small Canyon | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 107
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
