DS2 Revival

Plagued Skath Disciple

Plagued Skath Disciple is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: skath_magic_shard_stats

The origin and nature of the great plague are mysteries, but it spreads as a harbinger of Valdis' armies. It is the vilest weapon in their arsenal, mercilessly twisting its victims into monsters that are mad with bloodlust.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Skath
Habitat
Desert
Act
Act 1
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level184770
Life3411,7573,655
Damage24 to 4093 to 155179 to 298
Defense63162253
Experience2802,84122,320

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

454 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.25% (0.21 to 0.25)0.34% (0.28 to 0.34)0.0025%
Ornate Ring-0.34% (0.27 to 0.34)0.0012%
Mage's Book0.28% (0.25 to 0.32)0.14% (0.13 to 0.16)-
Ritual Book--0.28% (0.25 to 0.32)
Gold Ring0.25% (0.2 to 0.25)0.025%0.0025%
Adorned Ring-0.0012%0.24% (0.2 to 0.24)
Small Shield0.1% (0.088 to 0.14)0.24% (0.22 to 0.32)-
Gilded Ring-0.0012%0.24% (0.2 to 0.24)
Light Crossbow0.24% (0.21 to 0.31)0.11% (0.1 to 0.15)-
Jeweled Ring0.21% (0.17 to 0.21)0.0037%0.21% (0.17 to 0.21)
Druid Staff0.19% (0.073 to 0.3)-0.15% (0.077 to 0.23)
Ritual Staff0.19% (0.073 to 0.3)0.14% (0.067 to 0.22)-
Jeweled Pendant0.13% (0.1 to 0.13)0.11% (0.086 to 0.11)0.17% (0.14 to 0.17)
Intricate Amulet-<0.001%0.17% (0.14 to 0.17)
Elven Axe0.01%-0.17% (0.14 to 0.24)
Spirit Cestus--0.15% (0.077 to 0.23)
Elven Staff--0.15% (0.077 to 0.23)
Arcane Cestus-0.14% (0.067 to 0.22)-
Cryptic Cestus-0.14% (0.067 to 0.22)-
Curve Bow0.13% (0.11 to 0.17)0.11% (0.1 to 0.15)0.14% (0.13 to 0.19)
Ironwood Bow--0.14% (0.13 to 0.19)
Arbalest--0.14% (0.13 to 0.19)
Ballista--0.14% (0.13 to 0.19)
Chakram--0.14% (0.13 to 0.19)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Health Potion6.0%--
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Mana Potion3.5%--
Super Mana Potion-3.5%-

The chance is for one kill of this creature (level 18 / 47 / 70 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Isteru's Caverns26
An Azunite Cavern2
The Windstone Tunnels3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 129
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 4 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 2 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level185480
Life3412,2624,694
Damage24 to 40116 to 194224 to 374
Defense63188296
Experience2805,25356,335

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

578 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.16% (0.13 to 0.16)0.28% (0.23 to 0.28)-
Adorned Ring--0.21% (0.17 to 0.21)
Ornate Ring--0.21% (0.17 to 0.21)
Mage's Book0.18% (0.16 to 0.2)--
Etched Tome-0.18% (0.16 to 0.2)-
Silver Ring0.16% (0.13 to 0.16)--
Elaborate Ring0.0023%0.15% (0.12 to 0.15)-
Light Crossbow0.15% (0.13 to 0.2)--
Jeweled Ring0.13% (0.11 to 0.13)--
Druid Staff0.12% (0.046 to 0.19)0.11% (0.04 to 0.18)-
Ritual Staff0.12% (0.046 to 0.19)--
Talisman0.082% (0.068 to 0.082)0.12% (0.095 to 0.12)-
Arcane Cestus-0.11% (0.04 to 0.18)-
Spiral Amulet-0.11% (0.087 to 0.11)0.066% (0.052 to 0.066)
Heater Shield0.051% (0.045 to 0.069)0.11% (0.1 to 0.12)-
Tower Shield-0.11% (0.1 to 0.12)0.076% (0.071 to 0.092)
Arbalest-0.071% (0.064 to 0.092)0.1% (0.093 to 0.13)
Hunter Sword-0.045% (0.04 to 0.06)0.091% (0.079 to 0.13)
Spirit Cestus--0.09% (0.042 to 0.14)
Elven Staff--0.09% (0.042 to 0.14)
Yearling Staff--0.09% (0.042 to 0.14)
Elven Longbow--0.09% (0.081 to 0.12)
Ironwood Bow-0.071% (0.064 to 0.092)0.09% (0.081 to 0.12)
Ballista--0.09% (0.081 to 0.12)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Health Potion3.0%--
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Mana Potion3.0%--
Super Mana Potion-3.0%-

The chance is for one kill of this creature (level 18 / 54 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Isteru's Caverns26
An Azunite Cavern2
The Windstone Tunnels3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 129
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 4 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 2 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.