Template name: skath_magic_shard_stats

The origin and nature of the great plague are mysteries, but it spreads as a harbinger of Valdis' armies. It is the vilest weapon in their arsenal, mercilessly twisting its victims into monsters that are mad with bloodlust.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Family
- Skath
- Habitat
- Desert
- Act
- Act 1
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 18 | 47 | 70 |
| Life | 341 | 1,757 | 3,655 |
| Damage | 24 to 40 | 93 to 155 | 179 to 298 |
| Defense | 63 | 162 | 253 |
| Experience | 280 | 2,841 | 22,320 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Ice | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
454 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.25% (0.21 to 0.25) | 0.34% (0.28 to 0.34) | 0.0025% |
| Ornate Ring | - | 0.34% (0.27 to 0.34) | 0.0012% |
| Mage's Book | 0.28% (0.25 to 0.32) | 0.14% (0.13 to 0.16) | - |
| Ritual Book | - | - | 0.28% (0.25 to 0.32) |
| Gold Ring | 0.25% (0.2 to 0.25) | 0.025% | 0.0025% |
| Adorned Ring | - | 0.0012% | 0.24% (0.2 to 0.24) |
| Small Shield | 0.1% (0.088 to 0.14) | 0.24% (0.22 to 0.32) | - |
| Gilded Ring | - | 0.0012% | 0.24% (0.2 to 0.24) |
| Light Crossbow | 0.24% (0.21 to 0.31) | 0.11% (0.1 to 0.15) | - |
| Jeweled Ring | 0.21% (0.17 to 0.21) | 0.0037% | 0.21% (0.17 to 0.21) |
| Druid Staff | 0.19% (0.073 to 0.3) | - | 0.15% (0.077 to 0.23) |
| Ritual Staff | 0.19% (0.073 to 0.3) | 0.14% (0.067 to 0.22) | - |
| Jeweled Pendant | 0.13% (0.1 to 0.13) | 0.11% (0.086 to 0.11) | 0.17% (0.14 to 0.17) |
| Intricate Amulet | - | <0.001% | 0.17% (0.14 to 0.17) |
| Elven Axe | 0.01% | - | 0.17% (0.14 to 0.24) |
| Spirit Cestus | - | - | 0.15% (0.077 to 0.23) |
| Elven Staff | - | - | 0.15% (0.077 to 0.23) |
| Arcane Cestus | - | 0.14% (0.067 to 0.22) | - |
| Cryptic Cestus | - | 0.14% (0.067 to 0.22) | - |
| Curve Bow | 0.13% (0.11 to 0.17) | 0.11% (0.1 to 0.15) | 0.14% (0.13 to 0.19) |
| Ironwood Bow | - | - | 0.14% (0.13 to 0.19) |
| Arbalest | - | - | 0.14% (0.13 to 0.19) |
| Ballista | - | - | 0.14% (0.13 to 0.19) |
| Chakram | - | - | 0.14% (0.13 to 0.19) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
The chance is for one kill of this creature (level 18 / 47 / 70 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Isteru's Caverns | 2 | 6 | |
| An Azunite Cavern | 2 | ||
| The Windstone Tunnels | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 129
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls. Also 4 placed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 2 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 18 | 54 | 80 |
| Life | 341 | 2,262 | 4,694 |
| Damage | 24 to 40 | 116 to 194 | 224 to 374 |
| Defense | 63 | 188 | 296 |
| Experience | 280 | 5,253 | 56,335 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Ice | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
578 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.16% (0.13 to 0.16) | 0.28% (0.23 to 0.28) | - |
| Adorned Ring | - | - | 0.21% (0.17 to 0.21) |
| Ornate Ring | - | - | 0.21% (0.17 to 0.21) |
| Mage's Book | 0.18% (0.16 to 0.2) | - | - |
| Etched Tome | - | 0.18% (0.16 to 0.2) | - |
| Silver Ring | 0.16% (0.13 to 0.16) | - | - |
| Elaborate Ring | 0.0023% | 0.15% (0.12 to 0.15) | - |
| Light Crossbow | 0.15% (0.13 to 0.2) | - | - |
| Jeweled Ring | 0.13% (0.11 to 0.13) | - | - |
| Druid Staff | 0.12% (0.046 to 0.19) | 0.11% (0.04 to 0.18) | - |
| Ritual Staff | 0.12% (0.046 to 0.19) | - | - |
| Talisman | 0.082% (0.068 to 0.082) | 0.12% (0.095 to 0.12) | - |
| Arcane Cestus | - | 0.11% (0.04 to 0.18) | - |
| Spiral Amulet | - | 0.11% (0.087 to 0.11) | 0.066% (0.052 to 0.066) |
| Heater Shield | 0.051% (0.045 to 0.069) | 0.11% (0.1 to 0.12) | - |
| Tower Shield | - | 0.11% (0.1 to 0.12) | 0.076% (0.071 to 0.092) |
| Arbalest | - | 0.071% (0.064 to 0.092) | 0.1% (0.093 to 0.13) |
| Hunter Sword | - | 0.045% (0.04 to 0.06) | 0.091% (0.079 to 0.13) |
| Spirit Cestus | - | - | 0.09% (0.042 to 0.14) |
| Elven Staff | - | - | 0.09% (0.042 to 0.14) |
| Yearling Staff | - | - | 0.09% (0.042 to 0.14) |
| Elven Longbow | - | - | 0.09% (0.081 to 0.12) |
| Ironwood Bow | - | 0.071% (0.064 to 0.092) | 0.09% (0.081 to 0.12) |
| Ballista | - | - | 0.09% (0.081 to 0.12) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Health Potion | 3.0% | - | - |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Mana Potion | 3.0% | - | - |
| Super Mana Potion | - | 3.0% | - |
The chance is for one kill of this creature (level 18 / 54 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Isteru's Caverns | 2 | 6 | |
| An Azunite Cavern | 2 | ||
| The Windstone Tunnels | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 129
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls. Also 4 placed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 2 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
