DS2 Revival

Devoted Skath Zealot

Devoted Skath Zealot is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: skath_melee_boss_stats

The Skath are oddly noble hyena-like creatures that make their home in the Azunite Desert. They can parrot Human speech, but they are much more like animals than men. They run on all fours and are relentless hunters.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Skath
Habitat
Desert
Act
Act 1
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level184770
Life2,08610,73722,334
Damage132 to 220516 to 859988 to 1,647
Defense63162253
Experience9359,47074,401

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire+50%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

437 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring3.6% (3.0 to 3.6)3.7% (3.1 to 3.7)0.04%
Gold Ring3.6% (2.9 to 3.6)3.7% (3.1 to 3.7)0.04%
Adorned Ring-0.02%3.7% (3.0 to 3.7)
Gilded Ring-0.02%3.7% (3.0 to 3.7)
Spirit Cestus--2.1% (0.96 to 3.3)
Druid Staff2.1% (0.96 to 3.3)--
Elven Staff--2.1% (0.96 to 3.3)
Ritual Staff2.1% (0.96 to 3.3)2.0% (0.82 to 3.1)-
Ceremonial Shield--2.0% (1.8 to 2.5)
Tower Shield--2.0% (1.8 to 2.5)
Cryptic Cestus-2.0% (0.82 to 3.1)0.16%
Gold Amulet0.3%1.9% (1.6 to 1.9)0.025%
Curve Bow1.7% (1.5 to 2.2)1.5% (1.3 to 1.9)1.9% (1.7 to 2.5)
Ironwood Bow--1.9% (1.7 to 2.5)
Ballista--1.9% (1.7 to 2.5)
Heavy Crossbow1.7% (1.5 to 2.2)-1.9% (1.7 to 2.5)
Chakram--1.9% (1.7 to 2.5)
Glaive--1.9% (1.7 to 2.5)
Resplendent Amulet-1.9% (1.6 to 1.9)0.012%
Large Shield1.3% (1.2 to 1.7)1.9% (1.7 to 2.3)-
Small Shield1.3% (1.2 to 1.7)1.9% (1.7 to 2.3)-
Talisman1.8% (1.5 to 1.8)0.037%0.025%
Jeweled Pendant1.8% (1.5 to 1.8)0.037%1.3% (1.1 to 1.3)
Dryad Bow1.7% (1.5 to 2.2)1.5% (1.3 to 1.9)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--43%
Health Potion43%--
Super Health Potion-43%-
Colossal Mana Potion--27%
Mana Potion27%--
Super Mana Potion-27%-

The chance is for one kill of this creature (level 18 / 47 / 70 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Random boss spots (one boss of the pool is picked per spot):

  • The Lost Valley of the Azunites: 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random boss only

Only as one of several possible bosses at a random boss spot.

Base game book
No. 109
Kills needed
1 kill

Only as one of several possible bosses; reroll the area to see another one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.

Confidence: Medium Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level185480
Life2,08613,82328,684
Damage132 to 220644 to 1,0731,240 to 2,067
Defense63188296
Experience93517,511187,783

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire+50%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

537 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Adorned Ring--3.7% (3.0 to 3.7)
Gilded Ring--3.7% (3.0 to 3.7)
Silver Ring3.7% (3.0 to 3.7)--
Gold Ring3.7% (3.0 to 3.7)3.6% (2.9 to 3.6)-
Elaborate Ring0.25%3.6% (2.9 to 3.6)-
Grimoire--3.0% (2.7 to 3.4)
Talisman1.9% (1.5 to 1.9)2.5% (2.1 to 2.5)-
Druid Staff2.2% (0.96 to 3.4)1.5% (0.71 to 2.4)-
Ritual Staff2.2% (0.96 to 3.4)--
Spirit Cestus--2.1% (0.82 to 3.3)
Elven Staff--2.1% (0.82 to 3.3)
Elven Longbow-0.14%2.0% (1.8 to 2.6)
Ironwood Bow-1.3% (1.2 to 1.7)2.0% (1.8 to 2.6)
Arbalest-1.3% (1.2 to 1.7)2.0% (1.8 to 2.6)
Ballista--2.0% (1.8 to 2.6)
Chakram-1.3% (1.2 to 1.7)2.0% (1.8 to 2.6)
Glaive--2.0% (1.8 to 2.6)
Ceremonial Shield--1.9% (1.8 to 2.3)
Kite Shield--1.9% (1.8 to 2.3)
Large Shield1.3% (1.2 to 1.6)1.9% (1.8 to 2.2)-
Tower Shield-1.9% (1.8 to 2.2)-
Jeweled Pendant1.8% (1.5 to 1.8)--
Platinum Charm--1.8% (1.5 to 1.8)
Resplendent Amulet--1.8% (1.5 to 1.8)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--20%
Health Potion20%--
Super Health Potion-20%-
Colossal Mana Potion--20%
Mana Potion20%--
Super Mana Potion-20%-

The chance is for one kill of this creature (level 18 / 54 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Random boss spots (one boss of the pool is picked per spot):

  • The Lost Valley of the Azunites: 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random boss only

Only as one of several possible bosses at a random boss spot.

Base game book
No. 109
Kills needed
1 kill

Only as one of several possible bosses; reroll the area to see another one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.

Confidence: Medium Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.