Template name: skath_melee_stats

The Skath are oddly noble hyena-like creatures that make their home in the Azunite Desert. They can parrot Human speech, but they are much more like animals than men. They run on all fours and are relentless hunters.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Skath
- Habitat
- Desert
- Act
- Act 1
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 16 | 46 | 69 |
| Life | 473 | 2,817 | 5,930 |
| Damage | 52 to 86 | 225 to 375 | 435 to 725 |
| Defense | 57 | 158 | 248 |
| Experience | 245 | 2,605 | 20,363 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Ice | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
449 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.03% | 0.35% (0.29 to 0.35) | 0.0025% |
| Ornate Ring | - | 0.35% (0.28 to 0.35) | 0.0012% |
| Gold Ring | 0.34% (0.28 to 0.34) | 0.0049% | 0.0025% |
| Jeweled Ring | 0.34% (0.27 to 0.34) | 0.0037% | 0.34% (0.27 to 0.34) |
| Gilded Ring | - | 0.0012% | 0.34% (0.27 to 0.34) |
| Mage's Book | 0.14% (0.13 to 0.16) | 0.28% (0.25 to 0.32) | - |
| Small Shield | 0.098% (0.088 to 0.13) | 0.25% (0.22 to 0.32) | - |
| Spirit Cestus | - | - | 0.19% (0.078 to 0.31) |
| Druid Staff | 0.19% (0.073 to 0.3) | - | 0.19% (0.078 to 0.31) |
| Arcane Cestus | 0.19% (0.073 to 0.3) | 0.14% (0.067 to 0.22) | - |
| Buckler | 0.18% (0.16 to 0.24) | - | - |
| Elven Axe | - | - | 0.18% (0.16 to 0.24) |
| Ceremonial Shield | - | - | 0.18% (0.16 to 0.22) |
| Large Shield | - | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.22) |
| Jeweled Pendant | 0.12% (0.099 to 0.12) | 0.17% (0.14 to 0.17) | 0.13% (0.1 to 0.13) |
| Resplendent Amulet | - | 0.17% (0.14 to 0.17) | <0.001% |
| Cryptic Cestus | - | 0.14% (0.067 to 0.22) | - |
| Ritual Book | 0.14% (0.13 to 0.16) | - | 0.14% (0.13 to 0.16) |
| Grimoire | - | - | 0.14% (0.13 to 0.16) |
| Composite Bow | 0.14% (0.13 to 0.18) | 0.11% (0.1 to 0.15) | - |
| Curve Bow | - | 0.11% (0.1 to 0.15) | 0.14% (0.13 to 0.18) |
| Dryad Bow | 0.14% (0.13 to 0.18) | 0.11% (0.1 to 0.15) | - |
| Elven Longbow | - | 0.11% (0.1 to 0.15) | 0.14% (0.13 to 0.18) |
| Ironwood Bow | - | - | 0.14% (0.13 to 0.18) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
The chance is for one kill of this creature (level 16 / 46 / 69 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| An Azunite Cavern | 17 | 10 | |
| The Lost Valley of the Azunites | 13 | ||
| The Azunite Desert | 10 | ||
| A Small Canyon | 2 | ||
| Some Lost Elven Ruins | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 108
- Kills needed
- 5 kills
42 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 35. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 16 | 53 | 79 |
| Life | 473 | 3,643 | 7,640 |
| Damage | 52 to 86 | 282 to 469 | 547 to 912 |
| Defense | 57 | 184 | 291 |
| Experience | 245 | 4,808 | 51,322 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Ice | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
582 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.22% (0.18 to 0.22) | 0.29% (0.24 to 0.29) | - |
| Jeweled Ring | 0.21% (0.17 to 0.21) | - | - |
| Adorned Ring | - | - | 0.15% (0.12 to 0.15) |
| Ornate Ring | - | - | 0.15% (0.12 to 0.15) |
| Elaborate Ring | - | 0.15% (0.12 to 0.15) | 0.13% (0.1 to 0.13) |
| Arcane Cestus | 0.12% (0.046 to 0.19) | 0.088% (0.04 to 0.14) | - |
| Druid Staff | 0.12% (0.046 to 0.19) | 0.088% (0.04 to 0.14) | - |
| Elven Staff | - | - | 0.12% (0.045 to 0.19) |
| Yearling Staff | - | - | 0.12% (0.045 to 0.19) |
| Ironwood Bow | - | 0.078% (0.07 to 0.1) | 0.11% (0.1 to 0.15) |
| Swift Bow | - | - | 0.11% (0.1 to 0.15) |
| Arbalest | - | 0.078% (0.07 to 0.1) | 0.11% (0.1 to 0.15) |
| Ballista | - | - | 0.11% (0.1 to 0.15) |
| Glaive | - | - | 0.11% (0.1 to 0.15) |
| Throwing Shiv | - | - | 0.11% (0.1 to 0.15) |
| Heater Shield | 0.061% (0.056 to 0.076) | 0.11% (0.11 to 0.13) | - |
| Tower Shield | - | 0.11% (0.11 to 0.13) | 0.076% (0.071 to 0.09) |
| Buckler | 0.11% (0.1 to 0.14) | - | - |
| Hunter Sword | - | 0.0054% | 0.1% (0.09 to 0.14) |
| Spell Book | - | 0.089% (0.078 to 0.099) | - |
| Mage's Book | 0.089% (0.078 to 0.099) | - | - |
| Ritual Book | 0.089% (0.078 to 0.099) | - | 0.089% (0.078 to 0.099) |
| Etched Tome | - | 0.089% (0.078 to 0.099) | - |
| Grimoire | - | - | 0.089% (0.078 to 0.099) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Health Potion | 3.0% | - | - |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Mana Potion | 3.0% | - | - |
| Super Mana Potion | - | 3.0% | - |
The chance is for one kill of this creature (level 16 / 53 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| An Azunite Cavern | 17 | 10 | |
| The Lost Valley of the Azunites | 13 | ||
| The Azunite Desert | 10 | ||
| A Small Canyon | 2 | ||
| Some Lost Elven Ruins | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 108
- Kills needed
- 5 kills
42 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 35. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
