DS2 Revival

Skath Zealot

Skath Zealot is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: skath_melee_stats

The Skath are oddly noble hyena-like creatures that make their home in the Azunite Desert. They can parrot Human speech, but they are much more like animals than men. They run on all fours and are relentless hunters.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Skath
Habitat
Desert
Act
Act 1
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level164669
Life4732,8175,930
Damage52 to 86225 to 375435 to 725
Defense57158248
Experience2452,60520,363

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

449 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.03%0.35% (0.29 to 0.35)0.0025%
Ornate Ring-0.35% (0.28 to 0.35)0.0012%
Gold Ring0.34% (0.28 to 0.34)0.0049%0.0025%
Jeweled Ring0.34% (0.27 to 0.34)0.0037%0.34% (0.27 to 0.34)
Gilded Ring-0.0012%0.34% (0.27 to 0.34)
Mage's Book0.14% (0.13 to 0.16)0.28% (0.25 to 0.32)-
Small Shield0.098% (0.088 to 0.13)0.25% (0.22 to 0.32)-
Spirit Cestus--0.19% (0.078 to 0.31)
Druid Staff0.19% (0.073 to 0.3)-0.19% (0.078 to 0.31)
Arcane Cestus0.19% (0.073 to 0.3)0.14% (0.067 to 0.22)-
Buckler0.18% (0.16 to 0.24)--
Elven Axe--0.18% (0.16 to 0.24)
Ceremonial Shield--0.18% (0.16 to 0.22)
Large Shield-0.12% (0.11 to 0.16)0.18% (0.16 to 0.22)
Jeweled Pendant0.12% (0.099 to 0.12)0.17% (0.14 to 0.17)0.13% (0.1 to 0.13)
Resplendent Amulet-0.17% (0.14 to 0.17)<0.001%
Cryptic Cestus-0.14% (0.067 to 0.22)-
Ritual Book0.14% (0.13 to 0.16)-0.14% (0.13 to 0.16)
Grimoire--0.14% (0.13 to 0.16)
Composite Bow0.14% (0.13 to 0.18)0.11% (0.1 to 0.15)-
Curve Bow-0.11% (0.1 to 0.15)0.14% (0.13 to 0.18)
Dryad Bow0.14% (0.13 to 0.18)0.11% (0.1 to 0.15)-
Elven Longbow-0.11% (0.1 to 0.15)0.14% (0.13 to 0.18)
Ironwood Bow--0.14% (0.13 to 0.18)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Health Potion6.0%--
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Mana Potion3.5%--
Super Mana Potion-3.5%-

The chance is for one kill of this creature (level 16 / 46 / 69 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Azunite Cavern1710
The Lost Valley of the Azunites13
The Azunite Desert10
A Small Canyon2
Some Lost Elven Ruins1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 108
Kills needed
5 kills

42 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 35. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level165379
Life4733,6437,640
Damage52 to 86282 to 469547 to 912
Defense57184291
Experience2454,80851,322

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

582 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.22% (0.18 to 0.22)0.29% (0.24 to 0.29)-
Jeweled Ring0.21% (0.17 to 0.21)--
Adorned Ring--0.15% (0.12 to 0.15)
Ornate Ring--0.15% (0.12 to 0.15)
Elaborate Ring-0.15% (0.12 to 0.15)0.13% (0.1 to 0.13)
Arcane Cestus0.12% (0.046 to 0.19)0.088% (0.04 to 0.14)-
Druid Staff0.12% (0.046 to 0.19)0.088% (0.04 to 0.14)-
Elven Staff--0.12% (0.045 to 0.19)
Yearling Staff--0.12% (0.045 to 0.19)
Ironwood Bow-0.078% (0.07 to 0.1)0.11% (0.1 to 0.15)
Swift Bow--0.11% (0.1 to 0.15)
Arbalest-0.078% (0.07 to 0.1)0.11% (0.1 to 0.15)
Ballista--0.11% (0.1 to 0.15)
Glaive--0.11% (0.1 to 0.15)
Throwing Shiv--0.11% (0.1 to 0.15)
Heater Shield0.061% (0.056 to 0.076)0.11% (0.11 to 0.13)-
Tower Shield-0.11% (0.11 to 0.13)0.076% (0.071 to 0.09)
Buckler0.11% (0.1 to 0.14)--
Hunter Sword-0.0054%0.1% (0.09 to 0.14)
Spell Book-0.089% (0.078 to 0.099)-
Mage's Book0.089% (0.078 to 0.099)--
Ritual Book0.089% (0.078 to 0.099)-0.089% (0.078 to 0.099)
Etched Tome-0.089% (0.078 to 0.099)-
Grimoire--0.089% (0.078 to 0.099)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Health Potion3.0%--
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Mana Potion3.0%--
Super Mana Potion-3.0%-

The chance is for one kill of this creature (level 16 / 53 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Azunite Cavern1710
The Lost Valley of the Azunites13
The Azunite Desert10
A Small Canyon2
Some Lost Elven Ruins1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 108
Kills needed
5 kills

42 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 35. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.