DS2 Revival

Skath Avenger

Skath Avenger is a ranged creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: skath_ranged_stats

The Skath are oddly noble hyena-like creatures that make their home in the Azunite Desert. They can parrot Human speech, but they are much more like animals than men. They run on all fours and are relentless hunters.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Ranged
Family
Skath
Habitat
Desert
Act
Act 1
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level174669
Life1,3007,04214,825
Damage63 to 105255 to 424493 to 821
Defense60158248
Experience3283,25725,454

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

443 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.47% (0.39 to 0.47)0.66% (0.53 to 0.66)0.0045%
Ornate Ring-0.65% (0.53 to 0.65)0.0022%
Mage's Book0.53% (0.47 to 0.59)0.27% (0.24 to 0.3)-
Ritual Book--0.53% (0.47 to 0.59)
Gold Ring0.46% (0.38 to 0.46)0.0089%0.0045%
Adorned Ring-0.0022%0.46% (0.37 to 0.46)
Small Shield0.19% (0.16 to 0.26)0.46% (0.41 to 0.61)-
Gilded Ring-0.0022%0.45% (0.37 to 0.45)
Light Crossbow0.45% (0.4 to 0.59)0.22% (0.19 to 0.28)-
Jeweled Ring0.4% (0.32 to 0.4)0.0067%0.4% (0.32 to 0.4)
Druid Staff0.35% (0.14 to 0.57)-0.29% (0.15 to 0.43)
Ritual Staff0.35% (0.14 to 0.57)0.27% (0.13 to 0.42)-
Jeweled Pendant0.24% (0.19 to 0.24)0.2% (0.16 to 0.2)0.33% (0.27 to 0.33)
Intricate Amulet-0.0014%0.33% (0.27 to 0.33)
Elven Axe--0.32% (0.27 to 0.45)
Spirit Cestus--0.29% (0.15 to 0.43)
Elven Staff--0.29% (0.15 to 0.43)
Arcane Cestus-0.27% (0.13 to 0.42)-
Cryptic Cestus-0.27% (0.13 to 0.42)-
Curve Bow0.24% (0.22 to 0.31)0.22% (0.19 to 0.28)0.27% (0.24 to 0.35)
Ironwood Bow--0.27% (0.24 to 0.35)
Arbalest--0.27% (0.24 to 0.35)
Ballista--0.27% (0.24 to 0.35)
Chakram--0.27% (0.24 to 0.35)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--8.0%
Health Potion8.0%--
Super Health Potion-8.0%-
Colossal Mana Potion--4.8%
Mana Potion4.8%--
Super Mana Potion-4.8%-

The chance is for one kill of this creature (level 17 / 46 / 69 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Azunite Cavern84
The Lost Valley of the Azunites5
A Small Canyon2
The Azunite Desert1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 110
Kills needed
5 kills

16 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 7. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level175480
Life1,3009,42519,557
Damage63 to 105329 to 548633 to 1,056
Defense60188296
Experience3286,56770,419

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

562 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.25% (0.21 to 0.25)0.35% (0.28 to 0.35)-
Elaborate Ring-0.35% (0.28 to 0.35)-
Arbalest-0.11% (0.1 to 0.15)0.31% (0.27 to 0.41)
Mage's Book0.28% (0.25 to 0.32)0.14% (0.13 to 0.16)-
Silver Ring0.25% (0.21 to 0.25)--
Adorned Ring--0.24% (0.2 to 0.24)
Gilded Ring--0.24% (0.2 to 0.24)
Light Crossbow0.24% (0.21 to 0.32)--
Talisman0.13% (0.11 to 0.13)0.24% (0.19 to 0.24)-
Jeweled Ring0.22% (0.17 to 0.22)--
Ornate Ring--0.21% (0.17 to 0.21)
Druid Staff0.19% (0.074 to 0.3)0.14% (0.064 to 0.22)-
Ritual Staff0.19% (0.074 to 0.3)--
Platinum Charm--0.18% (0.15 to 0.18)
Resplendent Amulet--0.18% (0.15 to 0.18)
Elven Longbow--0.17% (0.15 to 0.21)
Ironwood Bow-0.11% (0.1 to 0.15)0.17% (0.15 to 0.21)
Ballista--0.17% (0.15 to 0.21)
Chakram-0.11% (0.1 to 0.15)0.17% (0.15 to 0.21)
Glaive--0.17% (0.15 to 0.21)
Spirit Cestus--0.15% (0.069 to 0.22)
Elven Staff--0.15% (0.069 to 0.22)
Ritual Book--0.14% (0.13 to 0.16)
Etched Tome-0.14% (0.13 to 0.16)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Health Potion4.0%--
Super Health Potion-4.0%-
Colossal Mana Potion--4.0%
Mana Potion4.0%--
Super Mana Potion-4.0%-

The chance is for one kill of this creature (level 17 / 54 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Azunite Cavern84
The Lost Valley of the Azunites5
A Small Canyon2
The Azunite Desert1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 110
Kills needed
5 kills

16 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 7. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.