DS2 Revival

Terrak

Terrak is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: terrak_stats

Terraks are birdlike, carnivorous creatures. They travel and hunt in flocks. They attack in groups and use the razor-sharp claws on the ends of their wings to tear apart their prey. Their skin is tightly drawn across their skin, and often has many tears from battle.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Terrak
Habitat
Jungle
Act
Act 1
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level44064
Life802,1925,156
Damage14 to 24181 to 302384 to 639
Defense22136228
Experience961,56012,901

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

464 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.71% (0.58 to 0.71)0.0053%0.0025%
Scout Bow0.36% (0.32 to 0.47)0.14% (0.12 to 0.18)-
Cracked Scout Bow0.36% (0.32 to 0.47)--
Short Bow0.36% (0.32 to 0.47)--
Jeweled Ring-0.24% (0.2 to 0.24)0.24% (0.19 to 0.24)
Gilded Ring-0.24% (0.2 to 0.24)0.0012%
Elaborate Ring-0.21% (0.17 to 0.21)0.23% (0.19 to 0.23)
Adorned Ring-0.0013%0.23% (0.19 to 0.23)
Arcane Cestus--0.19% (0.076 to 0.31)
Cryptic Cestus--0.19% (0.076 to 0.31)
Kite Shield--0.17% (0.16 to 0.21)
Tower Shield--0.17% (0.16 to 0.21)
Spiral Amulet-0.17% (0.14 to 0.17)0.13% (0.11 to 0.13)
Intricate Amulet-0.17% (0.14 to 0.17)<0.001%
Raven Cap--0.15% (0.12 to 0.26)
Adept Boots-0.078% (0.062 to 0.13)0.15% (0.12 to 0.24)
Adept Gloves-0.078% (0.062 to 0.13)0.15% (0.12 to 0.24)
Woven Hood0.14% (0.11 to 0.24)0.082% (0.064 to 0.14)-
Leaf Hood0.14% (0.11 to 0.24)0.071% (0.053 to 0.12)-
Spell Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Mage's Book0.14% (0.13 to 0.16)--
Ritual Book-0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)
Grimoire--0.14% (0.13 to 0.16)
Composite Bow-0.013%0.14% (0.13 to 0.18)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Small Health Potion6.0%--
Small Mana Potion3.5%--
Colossal Health Potion--3.0%
Large Health Potion-3.0%-
Super Health Potion-3.0%3.0%
Colossal Mana Potion--1.8%

The chance is for one kill of this creature (level 4 / 40 / 64 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Northern Greilyn Jungle16

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 6
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 1 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 12. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level44875
Life803,0426,930
Damage14 to 24240 to 401501 to 835
Defense22165274
Experience963,09935,399

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

581 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Silver Ring0.45% (0.37 to 0.45)0.15% (0.12 to 0.15)-
Dryad Bow0.17% (0.15 to 0.22)0.072% (0.065 to 0.093)-
Scout Bow0.17% (0.15 to 0.22)0.072% (0.065 to 0.093)-
Cracked Scout Bow0.17% (0.15 to 0.22)--
Short Bow0.17% (0.15 to 0.22)0.062% (0.055 to 0.084)-
Tower Shield--0.15% (0.14 to 0.19)
Gold Ring-0.15% (0.12 to 0.15)-
Elaborate Ring--0.15% (0.12 to 0.15)
Adorned Ring--0.15% (0.12 to 0.15)
Ornate Ring-0.13% (0.1 to 0.13)0.15% (0.12 to 0.15)
Gold Amulet-0.11% (0.094 to 0.11)-
Resplendent Amulet-0.11% (0.091 to 0.11)0.0083%
Large Shield-0.11% (0.1 to 0.12)-
Small Shield-0.11% (0.1 to 0.12)-
Cryptic Cestus-0.088% (0.04 to 0.14)0.097% (0.049 to 0.14)
Elven Staff--0.097% (0.049 to 0.14)
Yearling Staff--0.097% (0.049 to 0.14)
Stalker Bow--0.092% (0.083 to 0.12)
Swift Bow--0.092% (0.083 to 0.12)
Arbalest--0.092% (0.083 to 0.12)
Heavy Crossbow-0.062% (0.055 to 0.084)0.092% (0.083 to 0.12)
Throwing Star-0.072% (0.065 to 0.093)0.092% (0.083 to 0.12)
Throwing Shiv--0.092% (0.083 to 0.12)
Woven Hood0.09% (0.07 to 0.15)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Small Health Potion3.0%--
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Small Mana Potion3.0%--
Super Mana Potion-3.0%-

The chance is for one kill of this creature (level 4 / 48 / 75 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Northern Greilyn Jungle16

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 6
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 1 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 12. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.