DS2 Revival

Diseased Thrine

Diseased Thrine is a ranged creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: thrine_02_stats

The Thrine start their life as a small bud, clinging to the ground and eating anything unfortunate enough to wander by. Tearing itself from the ground at full maturity, the Thrine prefer to remain far away from their prey, hurling small spikes from its body that stick in their victims.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Ranged
Family
Thrine
Habitat
Encanted Forest
Act
Act 2
Rank
Weak

Drops

Weak monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold14%
Health potion4.0%-10 to 0
Mana potion2.4%-10 to 0
Item5.0%-6 to 0
Rare item0.45%-5 to +1
Unique item0.15%-40 to +2
Set item0.15%-50 to +2

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level245173
Life4841,8113,514
Damage46 to 77141 to 235255 to 425
Defense82177265
Experience3463,22423,538

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

468 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.14% (0.11 to 0.14)0.21% (0.17 to 0.21)<0.001%
Gold Ring0.003%0.21% (0.17 to 0.21)0.0016%
Adorned Ring-<0.001%0.21% (0.17 to 0.21)
Gilded Ring-<0.001%0.21% (0.17 to 0.21)
Spell Book0.089% (0.078 to 0.099)0.18% (0.16 to 0.2)-
Jeweled Ring0.15% (0.13 to 0.15)0.0024%0.0024%
Elaborate Ring0.15% (0.12 to 0.15)0.014%0.015%
Heater Shield0.078% (0.07 to 0.1)0.11% (0.1 to 0.14)-
Small Shield0.078% (0.07 to 0.1)0.11% (0.1 to 0.14)-
Ceremonial Shield--0.11% (0.1 to 0.14)
Tower Shield--0.11% (0.1 to 0.14)
Cryptic Cestus-0.09% (0.042 to 0.14)0.096% (0.048 to 0.14)
Spirit Cestus--0.096% (0.048 to 0.14)
Elven Staff0.092% (0.044 to 0.14)-0.096% (0.048 to 0.14)
Arcane Cestus0.092% (0.044 to 0.14)0.09% (0.042 to 0.14)-
Ritual Staff0.092% (0.044 to 0.14)0.09% (0.042 to 0.14)-
Ironwood Bow-0.078% (0.07 to 0.1)0.091% (0.082 to 0.12)
Stalker Bow0.0087%-0.091% (0.082 to 0.12)
Ballista--0.091% (0.082 to 0.12)
Heavy Crossbow--0.091% (0.082 to 0.12)
Glaive0.0087%-0.091% (0.082 to 0.12)
Throwing Star0.078% (0.069 to 0.1)0.078% (0.07 to 0.1)0.091% (0.082 to 0.12)
Ritual Book--0.089% (0.078 to 0.099)
Etched Tome0.089% (0.078 to 0.099)-0.089% (0.078 to 0.099)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Health Potion4.0%--
Super Health Potion-4.0%-
Colossal Mana Potion--2.4%
Super Mana Potion-2.4%-
Large Mana Potion1.2%--

The chance is for one kill of this creature (level 24 / 51 / 73 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Vai'kesh Forest3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 191
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 7 of 10 runs, most in one region: 9. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level245783
Life4842,2204,472
Damage46 to 77169 to 282318 to 530
Defense82200309
Experience3465,49059,648

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

7 different items can drop (the best are shown) Confidence: computed from data, not measured

Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--2.0%
Health Potion2.0%--
Super Health Potion-2.0%-
Colossal Mana Potion--2.0%
Super Mana Potion-2.0%-
Large Mana Potion1.0%--

The chance is for one kill of this creature (level 24 / 57 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Vai'kesh Forest3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 191
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 7 of 10 runs, most in one region: 9. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.