Template name: twisted_shail_02_stats

Shail are mindless undead constructs, built from pieces of multiple corpses and stitched together with straps of leather and metal plates.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Twisted shail
- Habitat
- Desert
- Act
- Act 1
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Death | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Ruined Crypt | 5 | ||
| An Ancient Azunite Shrine | 4 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 131
- Kills needed
- 5 kills
9 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 16 | 53 | 80 |
| Life | 473 | 3,643 | 7,823 |
| Damage | 52 to 86 | 282 to 469 | 559 to 932 |
| Defense | 57 | 184 | 296 |
| Experience | 245 | 4,808 | 56,335 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Death | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
578 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.22% (0.18 to 0.22) | 0.29% (0.24 to 0.29) | - |
| Jeweled Ring | 0.21% (0.17 to 0.21) | - | - |
| Adorned Ring | - | - | 0.21% (0.17 to 0.21) |
| Ornate Ring | - | - | 0.21% (0.17 to 0.21) |
| Elaborate Ring | - | 0.15% (0.12 to 0.15) | - |
| Arcane Cestus | 0.12% (0.046 to 0.19) | 0.088% (0.04 to 0.14) | - |
| Druid Staff | 0.12% (0.046 to 0.19) | 0.088% (0.04 to 0.14) | - |
| Heater Shield | 0.061% (0.056 to 0.076) | 0.11% (0.11 to 0.13) | - |
| Tower Shield | - | 0.11% (0.11 to 0.13) | 0.076% (0.071 to 0.092) |
| Buckler | 0.11% (0.1 to 0.14) | - | - |
| Arbalest | - | 0.078% (0.07 to 0.1) | 0.1% (0.093 to 0.13) |
| Hunter Sword | - | 0.0054% | 0.091% (0.079 to 0.13) |
| Spirit Cestus | - | - | 0.09% (0.042 to 0.14) |
| Elven Staff | - | - | 0.09% (0.042 to 0.14) |
| Yearling Staff | - | - | 0.09% (0.042 to 0.14) |
| Elven Longbow | - | - | 0.09% (0.081 to 0.12) |
| Ironwood Bow | - | 0.078% (0.07 to 0.1) | 0.09% (0.081 to 0.12) |
| Ballista | - | - | 0.09% (0.081 to 0.12) |
| Chakram | - | 0.078% (0.07 to 0.1) | 0.09% (0.081 to 0.12) |
| Glaive | - | - | 0.09% (0.081 to 0.12) |
| Spell Book | - | 0.089% (0.078 to 0.099) | - |
| Mage's Book | 0.089% (0.078 to 0.099) | - | - |
| Ritual Book | 0.089% (0.078 to 0.099) | - | 0.089% (0.078 to 0.099) |
| Etched Tome | - | 0.089% (0.078 to 0.099) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Health Potion | 3.0% | - | - |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Mana Potion | 3.0% | - | - |
| Super Mana Potion | - | 3.0% | - |
The chance is for one kill of this creature (level 16 / 53 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Ruined Crypt | 5 | ||
| An Ancient Azunite Shrine | 4 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 131
- Kills needed
- 5 kills
9 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
