DS2 Revival

Blazing Uhn Scorcher

Blazing Uhn Scorcher is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: uhn_magic_boss_stats

Uhn have a love for being underground and creating vast labyrinthine tunnels. Enslaved by the Morden, they work to dig out the breathtaking shard crystals that fill their lands. Unfortunately for them, exposure to the presence of the crystal has turned them vicious.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Uhn
Habitat
Mines
Act
Act 3
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level396384
Life4,61111,01718,867
Damage386 to 644829 to 1,3811,349 to 2,249
Defense133224313
Experience4,78039,272272,937

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire+25%+50%+75%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

472 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Jeweled Ring3.7% (3.1 to 3.7)2.5% (2.1 to 2.5)0.04%
Gilded Ring3.7% (3.0 to 3.7)0.02%3.5% (2.9 to 3.5)
Adorned Ring0.023%2.5% (2.0 to 2.5)3.6% (2.9 to 3.6)
Chakram--3.4% (3.0 to 4.3)
Etched Tome--2.8% (2.5 to 3.2)
Elaborate Ring0.045%2.5% (2.0 to 2.5)0.059%
Spirit Cestus1.5% (0.71 to 2.2)-2.4% (1.2 to 3.5)
Yearling Staff1.5% (0.71 to 2.2)-2.2% (1.1 to 3.4)
Kite Shield-1.9% (1.7 to 2.3)2.1% (2.0 to 2.6)
Arcane Cestus-2.0% (0.87 to 3.2)-
Cryptic Cestus-2.0% (0.87 to 3.2)-
Spiral Amulet1.8% (1.5 to 1.8)1.9% (1.6 to 1.9)0.037%
Platinum Charm0.014%1.9% (1.6 to 1.9)1.9% (1.6 to 1.9)
Intricate Amulet1.8% (1.5 to 1.8)0.012%1.9% (1.6 to 1.9)
Buckler1.9% (1.7 to 2.3)--
Ceremonial Shield1.9% (1.7 to 2.3)-1.9% (1.7 to 2.3)
Tower Shield-1.9% (1.7 to 2.3)-
Composite Bow0.21%1.7% (1.5 to 2.2)-
Elven Longbow-1.7% (1.5 to 2.2)1.7% (1.5 to 2.2)
Ironwood Bow--1.7% (1.5 to 2.2)
Stalker Bow1.5% (1.3 to 1.9)1.7% (1.5 to 2.2)-
Swift Bow1.5% (1.3 to 1.9)-1.7% (1.5 to 2.2)
Arbalest-0.26%1.7% (1.5 to 2.2)
Heavy Crossbow-1.7% (1.5 to 2.2)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-22%43%
Colossal Mana Potion-14%27%
Large Health Potion22%--
Super Health Potion22%22%-
Large Mana Potion14%--
Super Mana Potion14%14%-

The chance is for one kill of this creature (level 39 / 63 / 84 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Cellar Beneath the Aman'lu Tavern1

Random boss spots (one boss of the pool is picked per spot):

  • The Lower Mines of Kaderak: 1 of 3 possible bosses
  • The Lower Mines of Kaderak (side area): 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 351
Kills needed
1 kill

1 placed, 1 needed. Needs the Act 2 Arena side quest (Aman'lu tavern cellar).

Needs the Act 2 Arena side quest.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level396893
Life4,61112,69622,873
Damage386 to 644941 to 1,5691,610 to 2,684
Defense133244355
Experience4,78061,934637,177

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire+25%+50%+75%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

623 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow1.5% (1.3 to 1.9)-6.0% (5.4 to 7.9)
Ballista1.5% (1.3 to 1.9)1.5% (1.3 to 2.0)6.0% (5.4 to 7.9)
Gilded Ring3.7% (3.0 to 3.7)3.6% (2.9 to 3.6)4.9% (4.0 to 4.9)
Ceremonial Shield1.8% (1.7 to 2.1)1.8% (1.7 to 2.1)3.9% (3.6 to 4.6)
Jeweled Ring3.7% (3.0 to 3.7)3.6% (2.9 to 3.6)-
Spirit Cestus1.5% (0.66 to 2.3)2.1% (0.88 to 3.3)3.7% (1.2 to 6.1)
Ritual Book1.5% (1.3 to 1.7)3.0% (2.7 to 3.4)-
Etched Tome--3.0% (2.7 to 3.4)
Rift Axe--2.7% (2.4 to 3.6)
Katana0.76% (0.66 to 1.0)-2.7% (2.4 to 3.6)
Intricate Amulet1.8% (1.5 to 1.8)1.9% (1.5 to 1.9)2.5% (2.1 to 2.5)
Ornate Ring--2.5% (2.0 to 2.5)
Druid Staff-2.1% (0.88 to 3.3)-
Elven Axe0.76% (0.66 to 1.0)2.0% (1.8 to 2.7)-
Jeweled Pendant0.16%1.9% (1.5 to 1.9)-
Spiral Amulet1.8% (1.5 to 1.8)--
Buckler1.8% (1.7 to 2.1)--
Large Shield-1.8% (1.7 to 2.1)-
Spell Book1.5% (1.3 to 1.7)--
Curve Bow-1.5% (1.3 to 2.0)-
Elven Longbow-1.5% (1.3 to 2.0)-
Ironwood Bow-1.5% (1.3 to 2.0)-
Arbalest-1.5% (1.3 to 2.0)-
Chakram-1.5% (1.3 to 2.0)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-20%20%
Colossal Mana Potion-20%20%
Large Health Potion10%--
Super Health Potion10%--
Large Mana Potion10%--
Super Mana Potion10%--

The chance is for one kill of this creature (level 39 / 68 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Cellar Beneath the Aman'lu Tavern1

Random boss spots (one boss of the pool is picked per spot):

  • The Lower Mines of Kaderak: 1 of 3 possible bosses
  • The Lower Mines of Kaderak (side area): 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 351
Kills needed
1 kill

1 placed, 1 needed. Needs the Act 2 Arena side quest (Aman'lu tavern cellar).

Needs the Act 2 Arena side quest.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.