Template name: undead_soldier_magic_stats

Many brave souls have searched for the lost treasures of the Azunite, but very few returned alive. Whispers of curses were heard through many an inn, but recent excavations hint at an even more ghastly explanation: Azunite soldiers returned from the dead.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Family
- Undead Azunite
- Habitat
- Snow Forest
- Act
- Act 2
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 28 | 54 | 76 |
| Life | 706 | 2,262 | 4,263 |
| Damage | 106 to 177 | 288 to 480 | 508 to 846 |
| Defense | 95 | 188 | 278 |
| Experience | 587 | 5,253 | 38,836 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | +50% | +70% | +90% |
| Death | +50% | +70% | +90% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
473 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.34% (0.28 to 0.34) | 0.46% (0.37 to 0.46) | 0.0025% |
| Jeweled Ring | 0.34% (0.27 to 0.34) | 0.0037% | 0.0037% |
| Etched Tome | - | 0.28% (0.25 to 0.32) | 0.14% (0.13 to 0.16) |
| Elaborate Ring | 0.002% | 0.24% (0.2 to 0.24) | 0.24% (0.2 to 0.24) |
| Ornate Ring | - | 0.0012% | 0.24% (0.2 to 0.24) |
| Tower Shield | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.22) | 0.23% (0.21 to 0.31) |
| Adorned Ring | 0.022% | 0.0012% | 0.21% (0.17 to 0.21) |
| Talisman | 0.12% (0.1 to 0.12) | 0.19% (0.15 to 0.19) | 0.0015% |
| Arcane Cestus | - | 0.18% (0.067 to 0.3) | - |
| Druid Staff | 0.15% (0.071 to 0.23) | 0.18% (0.067 to 0.3) | - |
| Stalker Bow | 0.14% (0.13 to 0.18) | 0.11% (0.1 to 0.15) | 0.18% (0.16 to 0.24) |
| Swift Bow | - | - | 0.18% (0.16 to 0.24) |
| Arbalest | 0.14% (0.13 to 0.18) | 0.11% (0.1 to 0.15) | 0.18% (0.16 to 0.24) |
| Heavy Crossbow | - | 0.11% (0.1 to 0.15) | 0.18% (0.16 to 0.24) |
| Throwing Star | 0.016% | 0.099% (0.088 to 0.13) | 0.18% (0.16 to 0.24) |
| Throwing Shiv | - | - | 0.18% (0.16 to 0.24) |
| Elven Sword | 0.082% (0.071 to 0.11) | - | 0.18% (0.16 to 0.25) |
| Heater Shield | - | 0.18% (0.16 to 0.22) | - |
| Spiral Amulet | 0.12% (0.097 to 0.12) | 0.17% (0.14 to 0.17) | 0.12% (0.099 to 0.12) |
| Carved Tunic | 0.096% (0.079 to 0.15) | 0.16% (0.12 to 0.27) | - |
| Cryptic Cestus | 0.15% (0.071 to 0.23) | 0.0087% | 0.16% (0.079 to 0.23) |
| Yearling Staff | - | - | 0.16% (0.079 to 0.23) |
| Sledge | 0.16% (0.13 to 0.22) | - | - |
| Ancestral Helm | 0.082% (0.064 to 0.14) | - | 0.15% (0.12 to 0.26) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Large Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Large Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
The chance is for one kill of this creature (level 28 / 54 / 76 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Grotto | 11 | ||
| The Garden of the Ancients | 1 | 1 | |
| A Ruined Crypt | 1 | 3 | |
| The Azunite Burial Grounds | 1 | 3 | |
| A Frozen Crypt | 1 | ||
| Snowbrook Valley | 3 | ||
| The Azunite Catacombs | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 260
- Kills needed
- 5 kills
16 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 8 of 10 runs, most in one region: 7. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 28 | 60 | 86 |
| Life | 706 | 2,745 | 5,379 |
| Damage | 106 to 177 | 342 to 570 | 628 to 1,047 |
| Defense | 95 | 212 | 322 |
| Experience | 587 | 8,984 | 98,784 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | +50% | +70% | +90% |
| Death | +50% | +70% | +90% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
582 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.21% (0.17 to 0.21) | - | - |
| Jeweled Ring | 0.21% (0.17 to 0.21) | 0.21% (0.17 to 0.21) | - |
| Adorned Ring | 0.013% | 0.21% (0.17 to 0.21) | 0.15% (0.12 to 0.15) |
| Spirit Cestus | - | - | 0.19% (0.091 to 0.28) |
| Etched Tome | - | - | 0.18% (0.16 to 0.2) |
| Chakram | - | - | 0.17% (0.15 to 0.22) |
| Kite Shield | - | 0.076% (0.071 to 0.089) | 0.15% (0.14 to 0.18) |
| Gilded Ring | - | - | 0.15% (0.12 to 0.15) |
| Ornate Ring | - | - | 0.15% (0.12 to 0.15) |
| Talisman | 0.078% (0.064 to 0.078) | 0.11% (0.087 to 0.11) | - |
| Jeweled Pendant | 0.076% (0.063 to 0.076) | 0.11% (0.087 to 0.11) | - |
| Platinum Charm | - | 0.0083% | 0.11% (0.087 to 0.11) |
| Intricate Amulet | - | - | 0.11% (0.087 to 0.11) |
| Sledge | 0.097% (0.084 to 0.14) | - | - |
| Yearling Staff | - | - | 0.097% (0.049 to 0.14) |
| Cryptic Cestus | 0.093% (0.045 to 0.14) | 0.09% (0.042 to 0.14) | - |
| Druid Staff | 0.093% (0.045 to 0.14) | - | - |
| Elven Staff | 0.093% (0.045 to 0.14) | 0.09% (0.042 to 0.14) | - |
| Ironwood Bow | - | - | 0.092% (0.083 to 0.12) |
| Swift Bow | - | - | 0.092% (0.083 to 0.12) |
| Arbalest | 0.088% (0.079 to 0.12) | - | 0.092% (0.083 to 0.12) |
| Ballista | - | - | 0.092% (0.083 to 0.12) |
| Throwing Shiv | - | 0.088% (0.079 to 0.12) | 0.092% (0.083 to 0.12) |
| Arcane Cestus | - | 0.09% (0.042 to 0.14) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 1.5% | 3.0% |
| Large Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 1.5% | 3.0% |
| Large Mana Potion | 3.0% | - | - |
| Super Health Potion | - | 1.5% | - |
| Super Mana Potion | - | 1.5% | - |
The chance is for one kill of this creature (level 28 / 60 / 86 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Grotto | 11 | ||
| The Garden of the Ancients | 1 | 1 | |
| A Ruined Crypt | 1 | 3 | |
| The Azunite Burial Grounds | 1 | 3 | |
| A Frozen Crypt | 1 | ||
| Snowbrook Valley | 3 | ||
| The Azunite Catacombs | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 260
- Kills needed
- 5 kills
16 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 8 of 10 runs, most in one region: 7. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
