DS2 Revival

Undead Azunite Soldier

Undead Azunite Soldier is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: undead_soldier_melee_stats

Many brave souls have searched for the lost treasures of the Azunite, but very few returned alive. Whispers of curses were heard through many an inn, but recent excavations hint at an even more ghastly explanation: Azunite soldiers returned from the dead.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Undead Azunite
Habitat
Snow Forest
Act
Act 2
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level285476
Life1,1773,7707,104
Damage107 to 179290 to 484512 to 854
Defense95188278
Experience5875,25338,836

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning+50%+70%+90%
Death+50%+70%+90%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

473 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring0.34% (0.28 to 0.34)0.46% (0.37 to 0.46)0.0025%
Jeweled Ring0.34% (0.27 to 0.34)0.0037%0.0037%
Etched Tome-0.28% (0.25 to 0.32)0.14% (0.13 to 0.16)
Elaborate Ring0.002%0.24% (0.2 to 0.24)0.24% (0.2 to 0.24)
Ornate Ring-0.0012%0.24% (0.2 to 0.24)
Tower Shield0.12% (0.11 to 0.16)0.18% (0.16 to 0.22)0.23% (0.21 to 0.31)
Adorned Ring0.022%0.0012%0.21% (0.17 to 0.21)
Talisman0.12% (0.1 to 0.12)0.19% (0.15 to 0.19)0.0015%
Arcane Cestus-0.18% (0.067 to 0.3)-
Druid Staff0.15% (0.071 to 0.23)0.18% (0.067 to 0.3)-
Stalker Bow0.14% (0.13 to 0.18)0.11% (0.1 to 0.15)0.18% (0.16 to 0.24)
Swift Bow--0.18% (0.16 to 0.24)
Arbalest0.14% (0.13 to 0.18)0.11% (0.1 to 0.15)0.18% (0.16 to 0.24)
Heavy Crossbow-0.11% (0.1 to 0.15)0.18% (0.16 to 0.24)
Throwing Star0.016%0.099% (0.088 to 0.13)0.18% (0.16 to 0.24)
Throwing Shiv--0.18% (0.16 to 0.24)
Elven Sword0.082% (0.071 to 0.11)-0.18% (0.16 to 0.25)
Heater Shield-0.18% (0.16 to 0.22)-
Spiral Amulet0.12% (0.097 to 0.12)0.17% (0.14 to 0.17)0.12% (0.099 to 0.12)
Carved Tunic0.096% (0.079 to 0.15)0.16% (0.12 to 0.27)-
Cryptic Cestus0.15% (0.071 to 0.23)0.0087%0.16% (0.079 to 0.23)
Yearling Staff--0.16% (0.079 to 0.23)
Sledge0.16% (0.13 to 0.22)--
Ancestral Helm0.082% (0.064 to 0.14)-0.15% (0.12 to 0.26)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Large Health Potion6.0%--
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Large Mana Potion3.5%--
Super Mana Potion-3.5%-

The chance is for one kill of this creature (level 28 / 54 / 76 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Frozen Crypt2719
The Azunite Burial Grounds147
The Snowbrook Grotto8
A Ruined Crypt57
The Garden of the Ancients323
A Cellar Beneath the Aman'lu Tavern4
Snowbrook Valley37
The Azunite Catacombs37

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 256
Kills needed
5 kills

69 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 64. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level286086
Life1,1774,5768,965
Damage107 to 179345 to 575634 to 1,056
Defense95212322
Experience5878,98498,784

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning+50%+70%+90%
Death+50%+70%+90%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

582 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.21% (0.17 to 0.21)--
Jeweled Ring0.21% (0.17 to 0.21)0.21% (0.17 to 0.21)-
Adorned Ring0.013%0.21% (0.17 to 0.21)0.15% (0.12 to 0.15)
Spirit Cestus--0.19% (0.091 to 0.28)
Etched Tome--0.18% (0.16 to 0.2)
Chakram--0.17% (0.15 to 0.22)
Kite Shield-0.076% (0.071 to 0.089)0.15% (0.14 to 0.18)
Gilded Ring--0.15% (0.12 to 0.15)
Ornate Ring--0.15% (0.12 to 0.15)
Talisman0.078% (0.064 to 0.078)0.11% (0.087 to 0.11)-
Jeweled Pendant0.076% (0.063 to 0.076)0.11% (0.087 to 0.11)-
Platinum Charm-0.0083%0.11% (0.087 to 0.11)
Intricate Amulet--0.11% (0.087 to 0.11)
Sledge0.097% (0.084 to 0.14)--
Yearling Staff--0.097% (0.049 to 0.14)
Cryptic Cestus0.093% (0.045 to 0.14)0.09% (0.042 to 0.14)-
Druid Staff0.093% (0.045 to 0.14)--
Elven Staff0.093% (0.045 to 0.14)0.09% (0.042 to 0.14)-
Ironwood Bow--0.092% (0.083 to 0.12)
Swift Bow--0.092% (0.083 to 0.12)
Arbalest0.088% (0.079 to 0.12)-0.092% (0.083 to 0.12)
Ballista--0.092% (0.083 to 0.12)
Throwing Shiv-0.088% (0.079 to 0.12)0.092% (0.083 to 0.12)
Arcane Cestus-0.09% (0.042 to 0.14)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-1.5%3.0%
Large Health Potion3.0%--
Colossal Mana Potion-1.5%3.0%
Large Mana Potion3.0%--
Super Health Potion-1.5%-
Super Mana Potion-1.5%-

The chance is for one kill of this creature (level 28 / 60 / 86 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Frozen Crypt2719
The Azunite Burial Grounds147
The Snowbrook Grotto8
A Ruined Crypt57
The Garden of the Ancients323
A Cellar Beneath the Aman'lu Tavern4
Snowbrook Valley37
The Azunite Catacombs37

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 256
Kills needed
5 kills

69 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 64. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.