DS2 Revival

Vai'kesh Seer

Vai'kesh Seer is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: vaikesh_magic_stats

When the Aegis of Death was given to the Elves of Aman'lu for safekeeping, some of the greatest mages became enthralled by its power.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Vai'kesh
Habitat
Encanted Forest
Act
Act 2
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level265275
Life6232,1114,158
Damage39 to 65109 to 182201 to 335
Defense88180274
Experience5034,40135,399

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning-50%-25%-10%
Death+75%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

468 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring0.25% (0.2 to 0.25)0.36% (0.3 to 0.36)0.0025%
Elaborate Ring0.21% (0.17 to 0.21)0.34% (0.27 to 0.34)0.24% (0.19 to 0.24)
Spell Book0.28% (0.25 to 0.32)0.14% (0.13 to 0.16)-
Tower Shield0.13% (0.11 to 0.17)0.13% (0.12 to 0.17)0.25% (0.22 to 0.33)
Jeweled Ring0.25% (0.2 to 0.25)0.0037%0.0037%
Adorned Ring-0.0012%0.23% (0.19 to 0.23)
Ornate Ring-0.0012%0.23% (0.19 to 0.23)
Gold Amulet0.11% (0.088 to 0.11)0.17% (0.14 to 0.17)<0.001%
Talisman0.0041%0.17% (0.14 to 0.17)0.0015%
Ancestral Armor0.081% (0.065 to 0.13)-0.16% (0.12 to 0.27)
Composite Bow0.16% (0.14 to 0.21)0.11% (0.1 to 0.15)-
Stalker Bow0.16% (0.14 to 0.21)0.11% (0.1 to 0.15)0.15% (0.13 to 0.19)
Arbalest0.16% (0.14 to 0.21)0.11% (0.1 to 0.15)0.15% (0.13 to 0.19)
Mercenary Crossbow0.16% (0.14 to 0.21)--
Glaive0.16% (0.14 to 0.21)-0.12% (0.11 to 0.17)
Throwing Knife0.16% (0.14 to 0.21)0.099% (0.088 to 0.13)-
Cryptic Cestus0.14% (0.068 to 0.22)-0.15% (0.078 to 0.23)
Elven Staff0.14% (0.068 to 0.22)-0.15% (0.078 to 0.23)
Yearling Staff--0.15% (0.078 to 0.23)
Arcane Cestus0.14% (0.068 to 0.22)0.15% (0.071 to 0.23)-
Druid Staff-0.15% (0.071 to 0.23)-
Ritual Staff-0.15% (0.071 to 0.23)-
Elementalist Boots0.082% (0.064 to 0.14)0.15% (0.12 to 0.24)-
Elementalist Gloves0.082% (0.064 to 0.14)0.15% (0.12 to 0.24)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Large Mana Potion3.5%--
Super Mana Potion-3.5%-
Large Health Potion3.0%--

The chance is for one kill of this creature (level 26 / 52 / 75 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Large Vai'kesh Cavern66
Arinth's Ravine123
A Vai'kesh Grotto2
A Frozen Vai'kesh Cave3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 215
Kills needed
5 kills

11 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 16. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level265885
Life6232,5795,262
Damage39 to 65131 to 218249 to 415
Defense88204318
Experience5037,50689,931

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning-50%-25%-10%
Death+75%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

589 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.16% (0.13 to 0.16)0.21% (0.17 to 0.21)-
Jeweled Ring0.16% (0.13 to 0.16)0.21% (0.17 to 0.21)-
Adorned Ring-0.013%0.21% (0.17 to 0.21)
Gilded Ring--0.21% (0.17 to 0.21)
Chakram--0.2% (0.18 to 0.26)
Spell Book0.18% (0.16 to 0.2)--
Mage's Book-0.18% (0.16 to 0.2)-
Platinum Charm--0.14% (0.12 to 0.14)
Elaborate Ring0.13% (0.11 to 0.13)--
Spirit Cestus--0.13% (0.059 to 0.2)
Yearling Staff--0.12% (0.052 to 0.2)
Kite Shield--0.12% (0.11 to 0.14)
Ceremonial Shield--0.11% (0.1 to 0.12)
Composite Bow0.1% (0.089 to 0.13)--
Elven Longbow-0.079% (0.071 to 0.1)0.1% (0.089 to 0.13)
Ironwood Bow--0.1% (0.089 to 0.13)
Stalker Bow0.1% (0.089 to 0.13)0.079% (0.071 to 0.1)-
Swift Bow--0.1% (0.089 to 0.13)
Arbalest0.1% (0.089 to 0.13)-0.1% (0.089 to 0.13)
Mercenary Crossbow0.1% (0.089 to 0.13)--
Glaive0.1% (0.089 to 0.13)0.079% (0.071 to 0.1)-
Throwing Knife0.1% (0.089 to 0.13)--
Throwing Shiv--0.1% (0.089 to 0.13)
Arcane Cestus0.091% (0.043 to 0.14)0.0054%-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Large Mana Potion3.0%--
Super Mana Potion-3.0%-
Large Health Potion1.5%--

The chance is for one kill of this creature (level 26 / 58 / 85 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Large Vai'kesh Cavern66
Arinth's Ravine123
A Vai'kesh Grotto2
A Frozen Vai'kesh Cave3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 215
Kills needed
5 kills

11 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 16. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.