Template name: vulk_stats_ds2x

Vulk, or 'vine golems,' are purely magical creatures, created long before any civilization came to Aranna. Perhaps they were born in the cataclysm, or perhaps they were created by some mighty, solitary mage.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Ranged
- Habitat
- Hilly Scrub
- Act
- Act 4 (Broken World)
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 41 | 70 | 95 |
| Life | 8,400 | 22,334 | 39,692 |
| Damage | 301 to 501 | 718 to 1,197 | 1,218 to 2,029 |
| Defense | 140 | 253 | 364 |
| Experience | 2,122 | 27,900 | 288,792 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Melee | +50% | +75% | +75% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
628 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.099% (0.088 to 0.13) | - | 0.64% (0.58 to 0.81) |
| Ballista | - | 0.17% (0.15 to 0.21) | 0.5% (0.44 to 0.67) |
| Spirit Cestus | - | 0.15% (0.07 to 0.22) | 0.36% (0.13 to 0.59) |
| Adorned Ring | - | 0.35% (0.28 to 0.35) | - |
| Gilded Ring | 0.23% (0.19 to 0.23) | 0.35% (0.28 to 0.35) | 0.35% (0.28 to 0.35) |
| Ornate Ring | 0.23% (0.19 to 0.23) | - | 0.35% (0.28 to 0.35) |
| Ceremonial Shield | 0.1% (0.097 to 0.13) | 0.13% (0.12 to 0.15) | 0.34% |
| Rift Axe | - | - | 0.29% (0.26 to 0.39) |
| Katana | 0.069% (0.061 to 0.094) | - | 0.29% (0.26 to 0.39) |
| Spell Book | 0.28% (0.25 to 0.32) | - | - |
| Jeweled Ring | 0.23% (0.19 to 0.23) | - | - |
| Intricate Amulet | 0.13% (0.1 to 0.13) | 0.12% (0.097 to 0.12) | 0.23% (0.19 to 0.23) |
| Visionary Boots | 0.057% (0.045 to 0.095) | - | 0.21% (0.18 to 0.29) |
| Watcher Boots | 0.054% (0.045 to 0.081) | - | 0.21% (0.18 to 0.29) |
| Visionary Gloves | 0.057% (0.045 to 0.095) | - | 0.21% (0.18 to 0.29) |
| Watcher Gloves | 0.054% (0.045 to 0.081) | - | 0.21% (0.18 to 0.29) |
| Istauri Boots | 0.06% (0.045 to 0.1) | - | 0.17% (0.13 to 0.26) |
| Vindicator Greaves | - | 0.054% (0.046 to 0.076) | 0.17% (0.13 to 0.26) |
| Istauri Gloves | 0.06% (0.045 to 0.1) | - | 0.17% (0.13 to 0.26) |
| Vindicator Gauntlets | - | 0.054% (0.046 to 0.076) | 0.17% (0.13 to 0.26) |
| Curve Bow | - | 0.17% (0.15 to 0.21) | - |
| Ironwood Bow | - | 0.17% (0.15 to 0.21) | - |
| Heavy Crossbow | 0.12% (0.11 to 0.15) | 0.17% (0.15 to 0.21) | - |
| Chakram | - | 0.17% (0.15 to 0.21) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 4.0% |
| Colossal Mana Potion | - | 4.0% | 4.0% |
| Large Health Potion | 2.0% | - | - |
| Super Health Potion | 2.0% | - | - |
| Large Mana Potion | 2.0% | - | - |
| Super Mana Potion | 2.0% | - | - |
The chance is for one kill of this creature (level 41 / 70 / 95 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Arinth's Heights | 5 | ||
| Arinth's Gorge | 3 | ||
| The Hak'u Tunnels | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Broken World book
- No. 19
- Kills needed
- 1 kill
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 2 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 4 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
