DS2 Revival

Decaying Vulk

Decaying Vulk is a ranged creature in Broken World.

Back to the bestiary

Template name: vulk_stats_ds2x

Vulk, or 'vine golems,' are purely magical creatures, created long before any civilization came to Aranna. Perhaps they were born in the cataclysm, or perhaps they were created by some mighty, solitary mage.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Ranged
Habitat
Hilly Scrub
Act
Act 4 (Broken World)
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level417095
Life8,40022,33439,692
Damage301 to 501718 to 1,1971,218 to 2,029
Defense140253364
Experience2,12227,900288,792

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Melee+50%+75%+75%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

628 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.099% (0.088 to 0.13)-0.64% (0.58 to 0.81)
Ballista-0.17% (0.15 to 0.21)0.5% (0.44 to 0.67)
Spirit Cestus-0.15% (0.07 to 0.22)0.36% (0.13 to 0.59)
Adorned Ring-0.35% (0.28 to 0.35)-
Gilded Ring0.23% (0.19 to 0.23)0.35% (0.28 to 0.35)0.35% (0.28 to 0.35)
Ornate Ring0.23% (0.19 to 0.23)-0.35% (0.28 to 0.35)
Ceremonial Shield0.1% (0.097 to 0.13)0.13% (0.12 to 0.15)0.34%
Rift Axe--0.29% (0.26 to 0.39)
Katana0.069% (0.061 to 0.094)-0.29% (0.26 to 0.39)
Spell Book0.28% (0.25 to 0.32)--
Jeweled Ring0.23% (0.19 to 0.23)--
Intricate Amulet0.13% (0.1 to 0.13)0.12% (0.097 to 0.12)0.23% (0.19 to 0.23)
Visionary Boots0.057% (0.045 to 0.095)-0.21% (0.18 to 0.29)
Watcher Boots0.054% (0.045 to 0.081)-0.21% (0.18 to 0.29)
Visionary Gloves0.057% (0.045 to 0.095)-0.21% (0.18 to 0.29)
Watcher Gloves0.054% (0.045 to 0.081)-0.21% (0.18 to 0.29)
Istauri Boots0.06% (0.045 to 0.1)-0.17% (0.13 to 0.26)
Vindicator Greaves-0.054% (0.046 to 0.076)0.17% (0.13 to 0.26)
Istauri Gloves0.06% (0.045 to 0.1)-0.17% (0.13 to 0.26)
Vindicator Gauntlets-0.054% (0.046 to 0.076)0.17% (0.13 to 0.26)
Curve Bow-0.17% (0.15 to 0.21)-
Ironwood Bow-0.17% (0.15 to 0.21)-
Heavy Crossbow0.12% (0.11 to 0.15)0.17% (0.15 to 0.21)-
Chakram-0.17% (0.15 to 0.21)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-4.0%4.0%
Colossal Mana Potion-4.0%4.0%
Large Health Potion2.0%--
Super Health Potion2.0%--
Large Mana Potion2.0%--
Super Mana Potion2.0%--

The chance is for one kill of this creature (level 41 / 70 / 95 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Arinth's Heights5
Arinth's Gorge3
The Hak'u Tunnels2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Broken World book
No. 19
Kills needed
1 kill

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 2 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 4 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.