Template name: ring_set_tws1_03

Base Dungeon Siege II
- Game
- Base Dungeon Siege II version (Broken World changes this item)
- Type
- Ring
- Slot
- Ring
- Rarity
- Set
- Class
- Ranger
- Level
- Item level 48
- Requires
- Ranged 46
Fixed effects
- +18 Armor
- +8% Chance to Dodge Melee Attacks
- +2 to Critical Shot, Dodge, and Survival
- +40% Chance to Find Magic Items
Winds of Kel'drassil (5 pieces)
- Gale Raiment
- The Fourth Wind
- Wind of Calamity
- Wind of Omens (this item)
- Wind of Recovery
2 pieces
- +12 Dexterity
- Restores 4 Health Per Hit
- +1 to Ranged Skills
- +1 to Quick Draw, Bleed, and Penetrate
3 pieces
- +18 Dexterity
- Restores 6 Health Per Hit
- +1 to Ranged Skills
- +1 to Quick Draw, Bleed, and Penetrate
4 pieces
- +24 Dexterity
- Restores 8 Health Per Hit
- +2 to Ranged Skills
- +2 to Quick Draw, Bleed, and Penetrate
- +4 Armor
5 pieces
- +32 Dexterity
- Restores 10 Health Per Hit
- +2 to Ranged Skills
- +3 to Quick Draw, Bleed, and Penetrate
- +14 Armor
Where it comes from
Dropped by monsters and containers Confidence: high
Difficulty: Veteran, Elite
Broken World
- Game
- Broken World version (Broken World changes this item)
- Type
- Ring
- Slot
- Ring
- Rarity
- Set
- Class
- Ranger
- Level
- Item level 48
- Requires
- Ranged 46
Fixed effects
- +12 Armor
- +8% Chance to Dodge Melee Attacks
- +2 to Critical Shot, Dodge, and Survival
- +40% Chance to Find Magic Items
Winds of Kel'drassil (5 pieces)
- Gale Raiment
- The Fourth Wind
- Wind of Calamity
- Wind of Omens (this item)
- Wind of Recovery
2 pieces
- +12 Dexterity
- Restores 4 Health Per Hit
- +1 to Ranged Skills
- +1 to Quick Draw, Bleed, and Penetrate
3 pieces
- +18 Dexterity
- Restores 6 Health Per Hit
- +1 to Ranged Skills
- +1 to Quick Draw, Bleed, and Penetrate
4 pieces
- +24 Dexterity
- Restores 8 Health Per Hit
- +2 to Ranged Skills
- +2 to Quick Draw, Bleed, and Penetrate
5 pieces
- +32 Dexterity
- Restores 10 Health Per Hit
- +2 to Ranged Skills
- +3 to Quick Draw, Bleed, and Penetrate
Where it comes from
Dropped by monsters and containers Confidence: high
Difficulty: Mercenary, Veteran, Elite
